【建木神树】提交
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m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Navigation:
|
||||||
|
m_Mode: 3
|
||||||
|
m_SelectOnUp: {fileID: 0}
|
||||||
|
m_SelectOnDown: {fileID: 0}
|
||||||
|
m_SelectOnLeft: {fileID: 0}
|
||||||
|
m_SelectOnRight: {fileID: 0}
|
||||||
|
m_Transition: 3
|
||||||
|
m_Colors:
|
||||||
|
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||||
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
|
m_ColorMultiplier: 1
|
||||||
|
m_FadeDuration: 0.1
|
||||||
|
m_SpriteState:
|
||||||
|
m_HighlightedSprite: {fileID: 0}
|
||||||
|
m_PressedSprite: {fileID: 0}
|
||||||
|
m_DisabledSprite: {fileID: 0}
|
||||||
|
m_AnimationTriggers:
|
||||||
|
m_NormalTrigger: Normal
|
||||||
|
m_HighlightedTrigger: Highlighted
|
||||||
|
m_PressedTrigger: Pressed
|
||||||
|
m_DisabledTrigger: Disabled
|
||||||
|
m_Interactable: 1
|
||||||
|
m_TargetGraphic: {fileID: 3707649134155701896}
|
||||||
|
m_OnClick:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||||
|
Culture=neutral, PublicKeyToken=null
|
||||||
|
--- !u!95 &2920653073079804729
|
||||||
|
Animator:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7890475326333168153}
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m_Enabled: 1
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||||||
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 6ffe000b5a58aac48a9d130543849d76, type: 2}
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|
m_CullingMode: 0
|
||||||
|
m_UpdateMode: 0
|
||||||
|
m_ApplyRootMotion: 0
|
||||||
|
m_LinearVelocityBlending: 0
|
||||||
|
m_WarningMessage:
|
||||||
|
m_HasTransformHierarchy: 1
|
||||||
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
m_KeepAnimatorControllerStateOnDisable: 0
|
||||||
--- !u!1 &7958461397493849557
|
--- !u!1 &7958461397493849557
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -4926,7 +5130,7 @@ RectTransform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 224848180469002964}
|
m_Father: {fileID: 224848180469002964}
|
||||||
m_RootOrder: 12
|
m_RootOrder: 13
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
@ -9713,7 +9917,7 @@ ParticleSystem:
|
||||||
--- !u!199 &499139182461379825
|
--- !u!199 &499139182461379825
|
||||||
ParticleSystemRenderer:
|
ParticleSystemRenderer:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_ObjectHideFlags: 2
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 2411348a09f847c40805682407af31c0
|
guid: 222f8b7a8fc722240acf752d29fcd021
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
|
@ -1299,6 +1299,7 @@ FUNCTION_OPEN_TYPE = {
|
||||||
POKEMON=79,--灵兽山
|
POKEMON=79,--灵兽山
|
||||||
XiaoYaoYou = 80, -- 逍遥游
|
XiaoYaoYou = 80, -- 逍遥游
|
||||||
RoleAwake = 81, -- 神将觉醒
|
RoleAwake = 81, -- 神将觉醒
|
||||||
|
SCAREDTREE = 88,--建木神树
|
||||||
}
|
}
|
||||||
|
|
||||||
TaskGetBtnIconDef = {
|
TaskGetBtnIconDef = {
|
||||||
|
|
|
@ -31,6 +31,7 @@ function RoleListPanel:InitComponent()
|
||||||
this.fenJieBtn = Util.GetGameObject(self.gameObject, "fenJieBtn")
|
this.fenJieBtn = Util.GetGameObject(self.gameObject, "fenJieBtn")
|
||||||
--this.fenJieBtn:SetActive(false)
|
--this.fenJieBtn:SetActive(false)
|
||||||
this.formationBtn = Util.GetGameObject(self.gameObject, "formationBtn")
|
this.formationBtn = Util.GetGameObject(self.gameObject, "formationBtn")
|
||||||
|
this.treeBtn = Util.GetGameObject(self.gameObject, "treeBtn")
|
||||||
|
|
||||||
this.BtView =SubUIManager.Open(SubUIConfig.BtView, self.gameObject.transform)
|
this.BtView =SubUIManager.Open(SubUIConfig.BtView, self.gameObject.transform)
|
||||||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
|
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
|
||||||
|
@ -115,6 +116,9 @@ function RoleListPanel:BindEvent()
|
||||||
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(54))
|
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(54))
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
Util.AddClick(this.treeBtn, function()
|
||||||
|
UIManager.OpenPanel(UIName.SacredTreePanel)
|
||||||
|
end)
|
||||||
|
|
||||||
-- 点击你的猪头
|
-- 点击你的猪头
|
||||||
Util.AddClick(this.headBox, function ()
|
Util.AddClick(this.headBox, function ()
|
||||||
|
@ -177,11 +181,13 @@ function RoleListPanel:OnShow()
|
||||||
--else
|
--else
|
||||||
--Util.SetGray(this.fenJieBtn, true)
|
--Util.SetGray(this.fenJieBtn, true)
|
||||||
--end
|
--end
|
||||||
if ActTimeCtrlManager.SingleFuncState(54) then
|
-- if ActTimeCtrlManager.SingleFuncState(54) then
|
||||||
Util.SetGray(this.formationBtn, false)
|
-- Util.SetGray(this.formationBtn, false)
|
||||||
else
|
-- else
|
||||||
Util.SetGray(this.formationBtn, true)
|
-- Util.SetGray(this.formationBtn, true)
|
||||||
end
|
-- end
|
||||||
|
Util.SetGray(this.formationBtn, not ActTimeCtrlManager.SingleFuncState(54))
|
||||||
|
this.treeBtn:SetActive(PlayerManager.level>=100)--ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SCAREDTREE))
|
||||||
if this.ScrollView then
|
if this.ScrollView then
|
||||||
this.ScrollView:SetIndex(1)
|
this.ScrollView:SetIndex(1)
|
||||||
end
|
end
|
||||||
|
|