【灵兽系统】 加新手 加升级动画
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fca37b8451
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04b8449ffe
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@ -4501,7 +4501,7 @@ function this.UpPokemonLevelRequest(pokemonDId, upLv,oldLv, func)
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local data = buffer:DataByte()
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local data = buffer:DataByte()
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local msg = HeroInfoProto_pb.PokenmonUpLevelResponse()
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local msg = HeroInfoProto_pb.PokenmonUpLevelResponse()
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msg:ParseFromString(data)
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msg:ParseFromString(data)
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Log(Language[11429]..msg.level)
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-- Log(Language[11429]..msg.level)
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if func then
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if func then
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func(msg)
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func(msg)
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end
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end
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@ -68,6 +68,7 @@ this._onPointerDown = function(Pointgo, data)
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_isClicked = true
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_isClicked = true
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this.timePressStarted = Time.realtimeSinceStartup
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this.timePressStarted = Time.realtimeSinceStartup
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oldLv = curPokemonData.lv
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oldLv = curPokemonData.lv
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allAddProVal = PokemonManager.GetSinglePokemonAddProData(curPokemonData.dynamicId)
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end
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end
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--长按升级抬起状态
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--长按升级抬起状态
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this._onPointerUp = function(Pointgo, data)
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this._onPointerUp = function(Pointgo, data)
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@ -198,11 +199,12 @@ function this.ShowPokemonInfo()
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end
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end
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--长按升级结束后请求协议
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--长按升级结束后请求协议
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function this.LongLvUpClick(oldLv)
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function this.LongLvUpClick(oldLv)
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LogPink("ssssssssssssssss")
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local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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NetManager.UpPokemonLevelRequest(curPokemonData.dynamicId,curPokemonData.lv,oldLv,function (msg)
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NetManager.UpPokemonLevelRequest(curPokemonData.dynamicId,curPokemonData.lv,oldLv,function (msg)
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PokemonManager.UpdateSinglePokemonData(curPokemonData.dynamicId,msg.level,curPokemonData.star)
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PokemonManager.UpdateSinglePokemonData(curPokemonData.dynamicId,msg.level,curPokemonData.star)
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curPokemonData = PokemonManager.GetSinglePokemonData(curPokemonData.dynamicId)
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curPokemonData = PokemonManager.GetSinglePokemonData(curPokemonData.dynamicId)
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local allAddProValNet = PokemonManager.GetSinglePokemonAddProData(curPokemonData.dynamicId)
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this.ShowProAddVal(allAddProValNet)
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this.ShowPokemonInfo()
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this.ShowPokemonInfo()
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_isReqLvUp = false
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_isReqLvUp = false
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local newWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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local newWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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@ -227,10 +229,13 @@ function this.LvUpClick(isSingleLvUp)
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return
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return
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end
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end
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if isSingleLvUp then
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if isSingleLvUp then
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allAddProVal = PokemonManager.GetSinglePokemonAddProData(curPokemonData.dynamicId)
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local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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NetManager.UpPokemonLevelRequest(curPokemonData.dynamicId,curPokemonData.lv + 1,curPokemonData.lv, function()
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NetManager.UpPokemonLevelRequest(curPokemonData.dynamicId,curPokemonData.lv + 1,curPokemonData.lv, function(msg)
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PokemonManager.UpdateSinglePokemonData(curPokemonData.dynamicId,curPokemonData.lv + 1,curPokemonData.star)
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PokemonManager.UpdateSinglePokemonData(curPokemonData.dynamicId,msg.level,curPokemonData.star)
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curPokemonData = PokemonManager.GetSinglePokemonData(curPokemonData.dynamicId)
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curPokemonData = PokemonManager.GetSinglePokemonData(curPokemonData.dynamicId)
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local allAddProValNet = PokemonManager.GetSinglePokemonAddProData(curPokemonData.dynamicId)
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this.ShowProAddVal(allAddProValNet)
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this.ShowPokemonInfo()
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this.ShowPokemonInfo()
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local newWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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local newWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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PokemonManager.PiaoWarPowerChange(oldWarPower,newWarPower)
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PokemonManager.PiaoWarPowerChange(oldWarPower,newWarPower)
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@ -248,13 +253,12 @@ function this.LvUpClick(isSingleLvUp)
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end
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end
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end
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end
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--播放升级 属性提升动画
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--播放升级 属性提升动画
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function this.ShowProAddVal(allAddProValOld)
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function this.ShowProAddVal(allAddProValNet)
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this.lvUpGo:SetActive(true)
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this.lvUpGo:SetActive(true)
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Util.GetGameObject(lvUpShowProList[1], "proPre/vale"):GetComponent("Text").text="+"..allAddProVal[HeroProType.Attack]-allAddProValOld[HeroProType.Attack]
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Util.GetGameObject(lvUpShowProList[1], "proPre/vale"):GetComponent("Text").text="+"..allAddProValNet[HeroProType.Attack]-allAddProVal[HeroProType.Attack]
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Util.GetGameObject(lvUpShowProList[2], "proPre/vale"):GetComponent("Text").text="+"..allAddProVal[HeroProType.Hp]-allAddProValOld[HeroProType.Hp]
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Util.GetGameObject(lvUpShowProList[2], "proPre/vale"):GetComponent("Text").text="+"..allAddProValNet[HeroProType.Hp]-allAddProVal[HeroProType.Hp]
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Util.GetGameObject(lvUpShowProList[3], "proPre/vale"):GetComponent("Text").text="+"..allAddProVal[HeroProType.PhysicalDefence]-allAddProValOld[HeroProType.PhysicalDefence]
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Util.GetGameObject(lvUpShowProList[3], "proPre/vale"):GetComponent("Text").text="+"..allAddProValNet[HeroProType.PhysicalDefence]-allAddProVal[HeroProType.PhysicalDefence]
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Util.GetGameObject(lvUpShowProList[4], "proPre/vale"):GetComponent("Text").text="+"..allAddProVal[HeroProType.MagicDefence]-allAddProValOld[HeroProType.MagicDefence]
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Util.GetGameObject(lvUpShowProList[4], "proPre/vale"):GetComponent("Text").text="+"..allAddProValNet[HeroProType.MagicDefence]-allAddProVal[HeroProType.MagicDefence]
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--Util.GetGameObject(lvUpShowProList[5], "proPre/vale"):GetComponent("Text").text="+"..allAddProVal[HeroProType.Speed]-allAddProValOld[HeroProType.Speed]
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this.ThreadShowProAddVal()
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this.ThreadShowProAddVal()
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end
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end
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function this.ThreadShowProAddVal()
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function this.ThreadShowProAddVal()
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