【本地化】鸿蒙阵修改

dev_chengFeng
ZhangBiao 2021-03-04 11:05:19 +08:00
parent 7805c09f4d
commit 052767a836
6 changed files with 88 additions and 204 deletions

View File

@ -859,7 +859,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 203, y: 593}
m_AnchoredPosition: {x: 300, y: 593}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &4628305833288301820
@ -1106,7 +1106,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 82, y: -133.8}
m_AnchoredPosition: {x: 185, y: -133.8}
m_SizeDelta: {x: 50, y: 58}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &292353098418717606
@ -1340,7 +1340,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 83, y: -377.6}
m_AnchoredPosition: {x: 185, y: -377.6}
m_SizeDelta: {x: 50, y: 58}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &559628078360310452
@ -1414,7 +1414,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 83, y: -298.8}
m_AnchoredPosition: {x: 185, y: -298.8}
m_SizeDelta: {x: 50, y: 58}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &599154745447938448
@ -1488,7 +1488,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 82.1, y: -215.1}
m_AnchoredPosition: {x: 185, y: -215.1}
m_SizeDelta: {x: 50, y: 58}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &416257105069952145
@ -2620,7 +2620,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 82, y: -50.1}
m_AnchoredPosition: {x: 185, y: -50.1}
m_SizeDelta: {x: 50, y: 58}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8854462857226213966
@ -2725,7 +2725,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: f37e2408c1cff024183a3c775aa93065, type: 3}
m_Sprite: {fileID: 21300000, guid: e063a2e495260874383a0517cc48594e, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

View File

@ -269,14 +269,14 @@ MonoBehaviour:
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
m_FontSize: 42
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 4
m_BestFit: 1
m_MinSize: 20
m_MaxSize: 42
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u795E\u5C06\u7B49\u7EA7\uFF1A"
LanguageIndex: 11583
@ -608,7 +608,7 @@ MonoBehaviour:
m_Right: 10
m_Top: 100
m_Bottom: 30
m_ChildAlignment: 0
m_ChildAlignment: 3
m_Spacing: 35
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
@ -742,14 +742,14 @@ MonoBehaviour:
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
m_FontSize: 42
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 4
m_BestFit: 1
m_MinSize: 20
m_MaxSize: 42
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u7075\u5B9D\u5F3A\u5316\uFF1A"
LanguageIndex: 11583
@ -822,14 +822,14 @@ MonoBehaviour:
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
m_FontSize: 42
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 4
m_BestFit: 1
m_MinSize: 20
m_MaxSize: 42
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u88C5\u5907\u54C1\u7EA7\uFF1A"
LanguageIndex: 11583
@ -1431,14 +1431,14 @@ MonoBehaviour:
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
m_FontSize: 42
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 4
m_BestFit: 1
m_MinSize: 20
m_MaxSize: 42
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u6CD5\u5B9D\u7B49\u7EA7\uFF1A"
LanguageIndex: 11583
@ -1511,14 +1511,14 @@ MonoBehaviour:
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
m_FontSize: 42
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 4
m_BestFit: 1
m_MinSize: 20
m_MaxSize: 42
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u9B42\u5B9D\u5F3A\u5316\uFF1A"
LanguageIndex: 11583

View File

@ -648,7 +648,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -248, y: -49}
m_AnchoredPosition: {x: -141, y: -49}
m_SizeDelta: {x: 195, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1962112155060276043
@ -1043,7 +1043,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 26.6, y: 99.7}
m_AnchoredPosition: {x: 133.6, y: 99.7}
m_SizeDelta: {x: 50, y: 52}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4206330108937451210
@ -1867,7 +1867,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -248.00003, y: -128}
m_AnchoredPosition: {x: -141.00003, y: -128}
m_SizeDelta: {x: 195, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3794753255847681849
@ -1947,7 +1947,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -248.00003, y: -203}
m_AnchoredPosition: {x: -141.00003, y: -203}
m_SizeDelta: {x: 195, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1462565709785835919
@ -2571,7 +2571,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 144, y: 86.5}
m_AnchoredPosition: {x: 251, y: 86.5}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &3763684332243154989
@ -3072,7 +3072,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -81, y: 18.3}
m_AnchoredPosition: {x: 26, y: 18.3}
m_SizeDelta: {x: 100, y: 337.6}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &4280895127486242528
@ -3971,7 +3971,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 26.6, y: -50.599926}
m_AnchoredPosition: {x: 133.6, y: -50.599926}
m_SizeDelta: {x: 50, y: 52}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7363972359412869008
@ -4371,7 +4371,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 26.6, y: 19.700073}
m_AnchoredPosition: {x: 133.6, y: 19.700073}
m_SizeDelta: {x: 50, y: 52}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6498901457816195781
@ -4825,7 +4825,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 26.6, y: -204.79993}
m_AnchoredPosition: {x: 133.6, y: -204.79993}
m_SizeDelta: {x: 50, y: 52}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &318246702306781352
@ -5083,7 +5083,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 26.6, y: -126.69993}
m_AnchoredPosition: {x: 133.6, y: -126.69993}
m_SizeDelta: {x: 50, y: 52}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3568995946386747307
@ -5157,7 +5157,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -248.00003, y: 95.49997}
m_AnchoredPosition: {x: -141.00003, y: 95.49997}
m_SizeDelta: {x: 195, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4879915484820718942
@ -5356,7 +5356,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -248.00003, y: 25.099976}
m_AnchoredPosition: {x: -141.00003, y: 25.099976}
m_SizeDelta: {x: 195, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &826119108422463413

View File

@ -1159,7 +1159,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 339.8, y: -47.700092}
m_AnchoredPosition: {x: 370, y: -47.700092}
m_SizeDelta: {x: 84, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1153332209881672862
@ -2671,7 +2671,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -58.9, y: -47.7}
m_AnchoredPosition: {x: -30, y: -47.7}
m_SizeDelta: {x: 84, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &604174248880203762

View File

@ -11,17 +11,7 @@ local SelectHero = nil
local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
--初始化组件(用于子类重写)
function GongMingResultTips:InitComponent()
-- this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
-- this.TextAll = Util.GetGameObject(self.transform,"grid/TextAll")
-- this.contentHunText = Util.GetGameObject(self.transform,"grid/ver/recordPer (1)/name/text (3)")
-- this.contentLingText = Util.GetGameObject(self.transform,"grid/ver/recordPer (1)/name/text (4)")
self.BackMask = Util.GetGameObject(self.transform, "BackMask")
self.breakOpenSkillGrid =Util.GetGameObject(self.transform, "bg/breakOpenSkill/Mask")
self.upStarSkillTextPreDegree = Util.GetGameObject(self.transform, "bg/upStarSkillTextPre")
self.upStarSkillTextPreEquip = Util.GetGameObject(self.transform, "bg/upStarSkillTextPre (1)")
@ -53,163 +43,58 @@ end
function GongMingResultTips:OnOpen(skinId)
LogGreen("打开面板")
local data = HarmonyManager:GetAdditions()
-- for key, value in pairs(heroConfig[]) do
-- -- body
-- print(key, " ",value)
-- end
--if HarmonyManager.hongmengTablet >= HarmonyManager.TowerStartLimit then
-- body
--LogGreen(HarmonyManager.hongmengTablet)
for i = 1, #data do
if data[i].additionType == 1 then
if data[i].heroTid == 0 then
-- body
local num = HarmonyManager:HongMengTowerUpLimit()
self.upStarSkillTextPreDegree:GetComponent("Text").text = string.format(Language[12195],data[i].value,num)
elseif data[i].heroTid == -1 then
-- body
else
self.upStarSkillTextPreDegree:GetComponent("Text").text = string.format(Language[12196],data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
end
elseif data[i].additionType == 2 then
if data[i].value == -1 then
-- body
self.upStarSkillTextPreEquip:GetComponent("Text").text = string.format(Language[12197])
else
local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,data[i].value)
self.upStarSkillTextPreEquip:GetComponent("Text").text = GetStringByEquipQua(equip.Quality,string.format(Language[12198],GetQuantityStrByquality(equip.Quality),equip.Stars,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName))
--string.format("\t\t\t\t\t\t<color=green>%s%d星</color>(%s)",GetQuantityStrByquality(equip.Quality),equip.Stars,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
end
-- body ReadingName
elseif data[i].additionType == 3 then
if data[i].heroTid~= 0 and data[i].value > 0 then
-- body
self.upStarSkillTextPreHun:SetActive(true)
self.upStarSkillTextPreHun:GetComponent("Text").text = string.format("\t\t\t\t\t\t<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
else
print(" textHun ",data[i].value)
if PlayerManager.level<75 then
-- body
self.upStarSkillTextPreHun:SetActive(false)
self.upStarSkillTextPreHun:GetComponent("Text").text = ""
else
self.upStarSkillTextPreHun:SetActive(true)
self.upStarSkillTextPreHun:GetComponent("Text").text = string.format(Language[12197])
end
end
-- body
elseif data[i].additionType == 4 then
if data[i].heroTid ~= 0 and data[i].value > 0 then
-- body
-- print(tostring(data[i].value).." "..data[i].heroTid.." ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName ")
self.upStarSkillTextPreSoul:SetActive(true)
self.upStarSkillTextPreSoul:GetComponent("Text").text =string.format("\t\t\t\t\t\t<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
else
if PlayerManager.level<75 then
-- body
self.upStarSkillTextPreSoul:SetActive(false)
self.upStarSkillTextPreSoul:GetComponent("Text").text =""
else
self.upStarSkillTextPreSoul:SetActive(true)
self.upStarSkillTextPreSoul:GetComponent("Text").text = string.format(Language[12197])
end
end
-- body
for i = 1, #data do
if data[i].additionType == 1 then
if data[i].heroTid == 0 then
local num = HarmonyManager:HongMengTowerUpLimit()
self.upStarSkillTextPreDegree:GetComponent("Text").text = string.format(Language[12195],data[i].value,num)
elseif data[i].heroTid == -1 then
else
if data[i].value ~= -1 then
-- body
print(data[i].heroTid )
self.upStarSkillTextPreFa:GetComponent("Text").text =string.format("\t\t\t\t\t\t<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
self.upStarSkillTextPreDegree:GetComponent("Text").text = string.format(Language[12196],data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
end
elseif data[i].additionType == 2 then
if data[i].value == -1 then
self.upStarSkillTextPreEquip:GetComponent("Text").text = string.format(Language[12197])
else
local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,data[i].value)
self.upStarSkillTextPreEquip:GetComponent("Text").text = GetStringByEquipQua(equip.Quality,string.format(Language[12198],GetQuantityStrByquality(equip.Quality),equip.Stars,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName))
end
elseif data[i].additionType == 3 then
if data[i].heroTid~= 0 and data[i].value > 0 then
self.upStarSkillTextPreHun:SetActive(true)
self.upStarSkillTextPreHun:GetComponent("Text").text = string.format("\t\t\t\t\t\t<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
else
if PlayerManager.level<75 then
self.upStarSkillTextPreHun:SetActive(false)
self.upStarSkillTextPreHun:GetComponent("Text").text = ""
else
self.upStarSkillTextPreFa:GetComponent("Text").text =string.format(Language[12197])
self.upStarSkillTextPreHun:SetActive(true)
self.upStarSkillTextPreHun:GetComponent("Text").text = string.format(Language[12197])
end
end
elseif data[i].additionType == 4 then
if data[i].heroTid ~= 0 and data[i].value > 0 then
self.upStarSkillTextPreSoul:SetActive(true)
self.upStarSkillTextPreSoul:GetComponent("Text").text =string.format("\t\t\t\t\t\t<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
else
if PlayerManager.level<75 then
self.upStarSkillTextPreSoul:SetActive(false)
self.upStarSkillTextPreSoul:GetComponent("Text").text =""
else
self.upStarSkillTextPreSoul:SetActive(true)
self.upStarSkillTextPreSoul:GetComponent("Text").text = string.format(Language[12197])
end
end
else
if data[i].value ~= -1 then
print(data[i].heroTid )
self.upStarSkillTextPreFa:GetComponent("Text").text =string.format("\t\t\t\t\t\t<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
else
self.upStarSkillTextPreFa:GetComponent("Text").text =string.format(Language[12197])
end
end
--else
-- for i = 1, #data do
-- if data[i].additionType == 1 then
-- print(data[i].value," ")
-- Util.GetGameObject(this.TextAll,"textDegree"):GetComponent("Text").text = string.format("<color=green>%d级</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
-- elseif data[i].additionType == 2 then
-- if data[i].value == -1 then
-- -- body
-- Util.GetGameObject(this.TextAll,"textEqiue"):GetComponent("Text").text = string.format("<color=red>无</color>")
-- else
-- Util.GetGameObject(this.TextAll,"textEqiue"):GetComponent("Text").text = string.format("<color=red>装备%d品</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
-- end
-- -- body ReadingName
-- elseif data[i].additionType == 3 then
-- if data[i].heroTid~=0 then
-- -- body
-- this.contentLingText:SetActive(true)
-- Util.GetGameObject(this.TextAll,"textHun"):GetComponent("Text").text = string.format("<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
-- else
-- if PlayerManager.level<75 then
-- -- body
-- this.contentLingText:SetActive(false)
-- Util.GetGameObject(this.TextAll,"textHun"):GetComponent("Text").text = ""
-- else
-- this.contentLingText:SetActive(true)
-- Util.GetGameObject(this.TextAll,"textHun"):GetComponent("Text").text = string.format("<color=red>无</color>")
-- end
-- -- Util.GetGameObject(this.TextAll,"textHun"):GetComponent("Text").text = string.format("<color=green>%d</color>",data[i].value)
-- --Util.GetGameObject(this.TextAll,"textHun"):GetComponent("Text").text = string.format("<color=red>无</color>")
-- end
-- -- body
-- elseif data[i].additionType == 4 then
-- if data[i].heroTid ~= 0 then
-- -- body
-- -- print(tostring(data[i].value).." "..data[i].heroTid.." ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName ")
-- this.contentHunText:SetActive(true)
-- Util.GetGameObject(this.TextAll,"textLing"):GetComponent("Text").text =string.format("<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
-- else
-- if PlayerManager.level<75 then
-- -- body
-- this.contentHunText:SetActive(false)
-- Util.GetGameObject(this.TextAll,"textLing"):GetComponent("Text").text = ""
-- else
-- this.contentHunText:SetActive(true)
-- Util.GetGameObject(this.TextAll,"textLing"):GetComponent("Text").text = string.format("<color=red>无</color>")
-- end
-- -- Util.GetGameObject(this.TextAll,"textLing"):GetComponent("Text").text = string.format("<color=green>%d</color>",data[i].value)
-- --Util.GetGameObject(this.TextAll,"textLing"):GetComponent("Text").text = string.format("<color=red>无</color>")
-- end
-- -- body
-- else
-- if data[i].value > 0 then
-- -- body
-- Util.GetGameObject(this.TextAll,"textFa"):GetComponent("Text").text =string.format("<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
-- else
-- Util.GetGameObject(this.TextAll,"textFa"):GetComponent("Text").text =string.format("<color=red>无</color>")
-- end
-- end
-- end
--end
end
end

View File

@ -17,7 +17,6 @@ function LoadingPanel:OnOpen()
local index = 0
math.randomseed(os.time())
index = math.random(1, #sprites)
LogGreen("index:"..index.." 名字:"..tostring(sprites[index]))
this.bg.sprite = Util.LoadSprite(sprites[index])
math.randomseed(os.time())
index = math.random(1, 20)