Merge branch 'xma/dev' of http://60.1.1.230/gaoxin/JL_Client into xma/dev
commit
7805c09f4d
|
@ -32,10 +32,10 @@ RectTransform:
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@ -18564,7 +18564,7 @@ RectTransform:
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@ -19238,7 +19238,7 @@ RectTransform:
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m_AnchoredPosition: {x: 41, y: -125}
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m_SizeDelta: {x: 108, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -19543,9 +19543,9 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 54.99994, y: -129.5}
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m_SizeDelta: {x: 108, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.49999997, y: 0.5}
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -25774,7 +25774,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 60, y: -131.9}
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m_AnchoredPosition: {x: 45, y: -131.9}
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m_SizeDelta: {x: 108, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6500234810225040313
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@ -4504,7 +4504,7 @@ RectTransform:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -7846,6 +7846,8 @@ GameObject:
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m_Name: UseProps
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@ -7871,8 +7873,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1072802345564235561
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CanvasRenderer:
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@ -7911,6 +7913,43 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_Spacing: 0
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GameObject:
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m_ObjectHideFlags: 0
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@ -9853,7 +9892,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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RectTransform:
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m_ObjectHideFlags: 0
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@ -11405,10 +11444,10 @@ RectTransform:
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m_Father: {fileID: 759929628668345706}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -4, y: -0.0000048876}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 50.7}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1331333474934079865
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CanvasRenderer:
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@ -11448,10 +11487,10 @@ MonoBehaviour:
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: ' 0/100'
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m_Text: 0/100
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GameObject:
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m_Father: {fileID: 759929628668345706}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -43.2, y: -0.0000085831}
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m_SizeDelta: {x: 92.89, y: 92.89}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 92}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_IgnoreLayout: 0
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m_MinWidth: -1
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m_MinHeight: -1
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m_PreferredWidth: 92
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m_PreferredHeight: 92
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m_FlexibleWidth: -1
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m_FlexibleHeight: -1
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m_LayoutPriority: 1
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--- !u!1 &8485111311815755030
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GameObject:
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m_ObjectHideFlags: 0
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@ -2226,4 +2226,7 @@
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[12225] = GetLanguageStrById("点击交换else语句"),
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[12226] = GetLanguageStrById("升级成功!"),
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[12227] = GetLanguageStrById("装备个数"),
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[12228] = GetLanguageStrById("最高纪录:"),
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[12229] = GetLanguageStrById("已达到最大时长"),
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[12230] = GetLanguageStrById("竞技守卫"),
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}
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@ -204,7 +204,7 @@ function this.SetPlayerInfo(ranks,myRankInfo)
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this.monsterWave.text = Language[11685]..Language[10036]
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elseif myRank > 0 then
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this.monsterRank.text = Language[10103]..tostring(myRank)
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this.monsterWave.text = GetLanguageStrById("最高纪录:")..Language[10262] .. myWave .. Language[10266]
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this.monsterWave.text = GetLanguageStrById(Language[12228])..Language[10262] .. myWave .. Language[10266]
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end
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end
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-- 其他玩家的排行
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@ -193,7 +193,7 @@ end
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function OnlineRewardPanel:RemainTimeDown()
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self:RemainTimeDownUpdata()
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if ActivityGiftManager.currentTimeIndex == #ActivityGiftManager.onlineData then
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this.time2.text = "已达到最大时长"
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this.time2.text = Language[12229]
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end
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if self.timer then
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self.timer:Stop()
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@ -206,7 +206,7 @@ function OnlineRewardPanel:RemainTimeDown()
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if ActivityGiftManager.currentTimeIndex == #ActivityGiftManager.onlineData then
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self.timer:Stop()
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self.timer = nil
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this.time2.text = "已达到最大时长"
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this.time2.text = Language[12229]
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end
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end, 1, -1, true)
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self.timer:Start()
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@ -82,7 +82,7 @@ function this.SortTypeClick(_sortType,isTop,isAni)
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this.empty:SetActive(#tarHero==0)
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--设置回溯按钮置灰
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--Util.SetGray(this.confirmBtn,tonumber(LengthOfTable(selectHeroData))==0)
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this.usePropIcon.enabled=tonumber(LengthOfTable(selectHeroData))~=0
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this.usePropIcon.gameObject:SetActive(tonumber(LengthOfTable(selectHeroData))~=0)
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this.usePropInfo.enabled=tonumber(LengthOfTable(selectHeroData))==0
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this.usePropInfo.alignment= GetCurLanguage() ~= 2 and "MiddleCenter" or "MiddleRight"
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this.usePropInfo.text=Language[11750]
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@ -231,7 +231,7 @@ function this.SingleHeroDataShow(go,_heroData)
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end
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--Util.SetGray(this.confirmBtn,LengthOfTable(selectHeroData)==0)
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this.usePropIcon.enabled=LengthOfTable(selectHeroData)~=0
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this.usePropIcon.gameObject:SetActive(LengthOfTable(selectHeroData)~=0)
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end)
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Util.AddOnceClick(formationMask, function()
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||||
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Loading…
Reference in New Issue