神应 上限修改

yuanshuai 2022-09-07 13:21:27 +08:00
parent f6e27c21d3
commit 05d1eeeb6c
2 changed files with 2 additions and 6 deletions

View File

@ -32,16 +32,12 @@ function this.InitSingleTreasureData(_singleData,notAdd)
single.idDyn = _singleData.id single.idDyn = _singleData.id
single.lv = _singleData.exp single.lv = _singleData.exp
single.refineLv = _singleData.rebuildLevel single.refineLv = _singleData.rebuildLevel
single.treeLv=_singleData.treeLv
single.fourSpirit=_singleData.fourSpirit single.fourSpirit=_singleData.fourSpirit
single.maxLv = currJewel.Max[1] single.maxLv = currJewel.Max[1]
single.maxRefineLv = currJewel.Max[2] single.maxRefineLv = currJewel.Max[2]
single.maxTreeLv = currJewel.GodHoodMaxlv single.maxTreeLv = currJewel.GodHoodMaxlv
single.treeLv=_singleData.treeLv <= single.maxTreeLv and _singleData.treeLv or single.maxTreeLv
single.upHeroDid = "" single.upHeroDid = ""
-- single.TreeLv = function()
-- return SacredTreeManager.treeLevel <= single.maxTreeLv and SacredTreeManager.treeLevel or single.maxTreeLv
-- end
-- single.treeLv = single.TreeLv()
single.fourTotal = MonsterCampManager.GetFourElementTotalWave() single.fourTotal = MonsterCampManager.GetFourElementTotalWave()
local quantity = currJewel.Level local quantity = currJewel.Level
single.quantity = quantity single.quantity = quantity

View File

@ -422,7 +422,7 @@ function EquipTreasureStrongPopup:SetWindShow(_index)
this.btnStrong:SetActive(false) this.btnStrong:SetActive(false)
this.btnShenying:SetActive(true) this.btnShenying:SetActive(true)
this.SetBtnSelect(this.btn_shenyingPage) this.SetBtnSelect(this.btn_shenyingPage)
isMax=curEquipData.treeLv==curEquipData.maxTreeLv isMax=curEquipData.treeLv>=curEquipData.maxTreeLv
this.properList[0].leftTxt.text = "神应等级"..curEquipData.treeLv this.properList[0].leftTxt.text = "神应等级"..curEquipData.treeLv
if isMax then if isMax then
this.properList[0].rightTxt.text = Language[11062] this.properList[0].rightTxt.text = Language[11062]