[灵兽抽卡 灵兽放生]灵兽抽卡再来一次显示修改,灵兽放生显示返还货币修改
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04b8449ffe
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@ -116,7 +116,7 @@ function PokemonSummonOneResultPanel:OnOpen(...)
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else
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this.itemNum3.gameObject:SetActive(true)
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this.itemIcon3.gameObject:SetActive(true)
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this.itemInfo3.text=Language[12418]
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this.itemInfo3.text="再来1次"
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itemId=0
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local d = RecruitManager.GetExpendData(this.recruitType)
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itemId = d[1]
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@ -134,7 +134,7 @@ function PokemonSummonOneResultPanel:OnOpen(...)
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this.tipText.gameObject:SetActive(false)
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end
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this.itemIcon3.sprite=Util.LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
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this.itemNum3.text= "x"..itemNum
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this.itemNum3.text= "×"..itemNum
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end
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this.itemDataList = {}
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this.itemDataList = BagManager.GetTableByBackDropData(this.drop)
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@ -35,12 +35,13 @@ function PokemonSummonTenResultPanel:InitComponent()
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this.detailImage1=Util.GetGameObject(this.content1,"Tip")
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this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
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this.content3=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content3")
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this.infoTxt=Util.GetGameObject(this.content3,"info"):GetComponent("Text")
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this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
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this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
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this.content2=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content2")
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this.itemIcon2=Util.GetGameObject(this.content2,"Icon"):GetComponent("Image")
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this.tipText=Util.GetGameObject(this.openTenAgainButton, "Text"):GetComponent("Text")
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this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text")
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this.tipText=Util.GetGameObject(this.openTenAgainButton, "Text"):GetComponent("Text")
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for i = 1, 10 do
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this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent")
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this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i)
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@ -75,6 +76,7 @@ function PokemonSummonTenResultPanel:BindEvent()
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return
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end
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end
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if BagManager.GetItemCountById(itemId) < itemNum then
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PopupTipPanel.ShowTip(ItemConfig[itemId].Name..Language[10492])
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return
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@ -136,7 +138,14 @@ function PokemonSummonTenResultPanel:OnOpen(...)
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local currPrivilege = privilegeConfig[3004]
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itemNum = itemNum*(1+currPrivilege.Condition[1][2]/10000)
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end
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this.itemNum3.text= "x"..itemNum
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if itemId ==16 then
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this.tipText.gameObject:SetActive(true)
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this.tipText.text=string.format("妖晶召唤次数:%s/%s",PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId), PrivilegeManager.GetPrivilegeNumber(YaojingCallPrivilegeId))
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else
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this.tipText.gameObject:SetActive(false)
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end
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this.infoTxt.text="再来10次"
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this.itemNum3.text= "×"..itemNum
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local itemDataList={}
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itemDataList=BagManager.GetTableByBackDropData(this.drop)
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@ -148,12 +157,7 @@ function PokemonSummonTenResultPanel:OnOpen(...)
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id=tenConfig.TenTimesMustGetItem[1][1]
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num=tenConfig.TenTimesMustGetItem[1][2]
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end
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if itemId ==16 then
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this.tipText.gameObject:SetActive(true)
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this.tipText.text=string.format("妖晶召唤次数:%s/%s",PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId), PrivilegeManager.GetPrivilegeNumber(YaojingCallPrivilegeId))
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else
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this.tipText.gameObject:SetActive(false)
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end
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for key, value in pairs(itemDataList) do
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if ishave==false and value.sId==id and value.num==num then
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table.removebyvalue(itemDataList,value)
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@ -142,7 +142,7 @@ function this:BindEvent()
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allCoin=allCoin+lingshouConfig.CoinReturn[2]*(haveNum+1)
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end
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--加上所有的分解币
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table.insert(allMaterials,{1203,allCoin})
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table.insert(allMaterials,{1205,allCoin})
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else--灵兽碎片
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local itemConfig=ConfigManager.GetConfigData(ConfigName.ItemConfig,selectChipId)
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if itemConfig then
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