开服冲榜修改提交
parent
f0eb2a75ab
commit
076df36a1d
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@ -2404,6 +2404,13 @@ RANK_TYPE = {
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UpStar =101, --升星排行榜
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UpStar =101, --升星排行榜
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EquipRank =102, --装备排行榜
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EquipRank =102, --装备排行榜
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SoulSign =103, --魂印排行榜
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SoulSign =103, --魂印排行榜
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UpStar2 =100101, --升星排行榜(冲榜)
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EquipRank2 =100102, --装备排行榜(冲榜)
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SoulSign2 =100103, --魂印排行榜(冲榜)
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Level_chong=1003, --关卡排行榜(冲榜)
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FightValue_chong=10022,--战力排行榜(冲榜)
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Demons_chong=1004,--心魔排行榜(冲榜)
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ShanHe_chong=10030,--山河排行榜(冲榜)
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}
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}
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--东海寻仙弹窗类型
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--东海寻仙弹窗类型
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@ -2908,7 +2915,13 @@ rankKingList={ [1] = { bgImage = "r_zjm_paihangbang_banner004_zh", name = "星
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[39] = { bgImage = "", name = "升星排行" ,rankType = RANK_TYPE.UpStar,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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[39] = { bgImage = "", name = "升星排行" ,rankType = RANK_TYPE.UpStar,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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[40] = { bgImage = "", name = "装备排行" ,rankType = RANK_TYPE.EquipRank,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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[40] = { bgImage = "", name = "装备排行" ,rankType = RANK_TYPE.EquipRank,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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[41] = { bgImage = "", name = "魂印排行" ,rankType = RANK_TYPE.SoulSign,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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[41] = { bgImage = "", name = "魂印排行" ,rankType = RANK_TYPE.SoulSign,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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[42] = { bgImage = "", name = "升星排行" ,rankType = RANK_TYPE.UpStar2,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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[43] = { bgImage = "", name = "装备排行" ,rankType = RANK_TYPE.EquipRank2,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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[44] = { bgImage = "", name = "魂印排行" ,rankType = RANK_TYPE.SoulSign2,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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[45] = { bgImage = "", name = "关卡冲榜" ,rankType = RANK_TYPE.Level_chong,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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[46] = { bgImage = "", name = "战力冲榜" ,rankType = RANK_TYPE.FightValue_chong,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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[47] = { bgImage = "", name = "心魔冲榜" ,rankType = RANK_TYPE.Demons_chong,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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[48] = { bgImage = "", name = "山河冲榜" ,rankType = RANK_TYPE.ShanHe_chong,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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}
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}
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@ -70,13 +70,12 @@ local qaId=0
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function this:OnShow()
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function this:OnShow()
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PlayerPrefs.SetInt(PlayerManager.uid.."kaifuchongbang",1)
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PlayerPrefs.SetInt(PlayerManager.uid.."kaifuchongbang",1)
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end
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end
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local state=0
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function this.TabBtnOnClick(config,btn)
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function this.TabBtnOnClick(config,btn)
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local time=0
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local time=0
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local openTime=this.actData.startTime+config.OpenTime
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local openTime=this.actData.startTime+config.OpenTime
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local closeTime=this.actData.startTime+config.CloseTime
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local closeTime=this.actData.startTime+config.CloseTime
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local state=0
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if openTime>GetTimeStamp() then --活动未开启
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if openTime>GetTimeStamp() then --活动未开启
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time =openTime - GetTimeStamp()
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time =openTime - GetTimeStamp()
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state=1
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state=1
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@ -135,8 +134,17 @@ end
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function this.ChangeWindow(config)
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function this.ChangeWindow(config)
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this.titleImg.sprite=this.spLoader:LoadSprite(config.Icon)
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this.titleImg.sprite=this.spLoader:LoadSprite(config.Icon)
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curConfig=config
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curConfig=config
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RankingManager.InitData(config.RankType,function()
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if state==3 then
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rankType=config.BackRankType
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else
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rankType=config.RankType
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rankType=config.RankType
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end
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RankingManager.InitData(rankType,function()
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if state==3 then
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rankType=config.BackRankType
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else
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rankType=config.RankType
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end
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LogError("ranktype=="..rankType)
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LogError("ranktype=="..rankType)
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local ranks,myRank = RankingManager.GetRankingInfo()
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local ranks,myRank = RankingManager.GetRankingInfo()
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ownRank=myRank.rank
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ownRank=myRank.rank
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@ -311,27 +319,27 @@ function this.UpdateRankInfo(go,data)
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_PlayerHeadList[go]:SetScale(Vector3.one*0.7)
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_PlayerHeadList[go]:SetScale(Vector3.one*0.7)
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_PlayerHeadList[go]:SetLayer(this.sortingOrder)
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_PlayerHeadList[go]:SetLayer(this.sortingOrder)
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_PlayerHeadList[go]:SetEffectScale(0.75)
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_PlayerHeadList[go]:SetEffectScale(0.75)
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if rankType==RANK_TYPE.FORCE_CURR_RANK then --战力排行
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if rankType==RANK_TYPE.FORCE_CURR_RANK or rankType==RANK_TYPE.FightValue_chong then --战力排行
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warPower:SetActive(true)
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warPower:SetActive(true)
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Util.GetGameObject(go,"warPower/Text"):SetActive(true)
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Util.GetGameObject(go,"warPower/Text"):SetActive(true)
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Util.GetGameObject(go,"warPower/Text"):GetComponent("Text").text = data.rankInfo.param1
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Util.GetGameObject(go,"warPower/Text"):GetComponent("Text").text = data.rankInfo.param1
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elseif rankType==RANK_TYPE.FIGHT_LEVEL_RANK then --关卡排行
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elseif rankType==RANK_TYPE.FIGHT_LEVEL_RANK or rankType==RANK_TYPE.Level_chong then --关卡排行
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infoTxt.gameObject:SetActive(true)
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infoTxt.gameObject:SetActive(true)
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infoTxt.text=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.MainLevelConfig,data.rankInfo.param1).Name)
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infoTxt.text=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.MainLevelConfig,data.rankInfo.param1).Name)
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elseif rankType==RANK_TYPE.MONSTER_RANK then --心魔试炼
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elseif rankType==RANK_TYPE.MONSTER_RANK or rankType==RANK_TYPE.Demons_chong then --心魔试炼
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infoTxt.gameObject:SetActive(true)
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infoTxt.gameObject:SetActive(true)
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infoTxt.text=Language[11689].. data.rankInfo.param1
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infoTxt.text=Language[11689].. data.rankInfo.param1
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elseif rankType==RANK_TYPE.FIGHTLEVEL_STAR then --山河社稷图 升星排行
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elseif rankType==RANK_TYPE.FIGHTLEVEL_STAR or rankType==RANK_TYPE.ShanHe_chong then --山河社稷图 升星排行
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starImg:SetActive(true)
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starImg:SetActive(true)
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infoTxt.gameObject:SetActive(true)
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infoTxt.gameObject:SetActive(true)
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infoTxt.text= data.rankInfo.param1
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infoTxt.text= data.rankInfo.param1
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elseif rankType==RANK_TYPE.EquipRank then
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elseif rankType==RANK_TYPE.EquipRank or rankType==RANK_TYPE.EquipRank2 then
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infoTxt.gameObject:SetActive(true)
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infoTxt.gameObject:SetActive(true)
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infoTxt.text="装备:"..data.rankInfo.param1
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infoTxt.text="装备:"..data.rankInfo.param1
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elseif rankType==RANK_TYPE.SoulSign then
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elseif rankType==RANK_TYPE.SoulSign or rankType==RANK_TYPE.SoulSign2 then
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infoTxt.gameObject:SetActive(true)
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infoTxt.gameObject:SetActive(true)
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infoTxt.text="魂印:"..data.rankInfo.param1
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infoTxt.text="魂印:"..data.rankInfo.param1
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elseif rankType==RANK_TYPE.UpStar then
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elseif rankType==RANK_TYPE.UpStar or rankType==RANK_TYPE.UpStar2 then
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infoTxt.gameObject:SetActive(true)
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infoTxt.gameObject:SetActive(true)
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infoTxt.text="英雄:"..data.rankInfo.param1
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infoTxt.text="英雄:"..data.rankInfo.param1
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end
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end
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