【编队优化】车迟 十绝 增加一键
parent
646e3e8061
commit
08657b4ffd
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@ -14,7 +14,12 @@ function this.GetFormationIndex()
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return FormationTypeDef.GUILD_CAR_DELEAY
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end
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--- btn1点击回调事件
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function this.On_Btn1_Click()
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this.root.SetOneKeyGo()
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end
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function this.On_Btn2_Click()
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if not hadClick then
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hadClick = true
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if this.root.order>=1 then
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@ -51,7 +56,9 @@ end
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-- 初始化界面显示
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function this.InitView()
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this.root.btn_1:SetActive(true)
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this.root.btn_1_lab.text = Language[10708]
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this.root.btn_1_lab.text = Language[10743]
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this.root.btn_2:SetActive(true)
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this.root.btn_2_lab.text = Language[10708]
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MapManager.isCarbonEnter = false
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this.root.formTip:SetActive(false)
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local costTip = this.root.costTip
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@ -26,10 +26,16 @@ end
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function this.InitView()
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this.root.btn_1:SetActive(true)
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this.root.btn_1_lab.text = Language[10512]
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this.root.btn_1_lab.text = Language[10743]
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this.root.btn_2:SetActive(true)
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this.root.btn_2_lab.text = Language[10512]
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end
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function this.On_Btn1_Click()
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this.root.SetOneKeyGo()
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end
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function this.On_Btn2_Click()
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if this.root.order>=1 then
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--保存编队
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FormationManager.RefreshFormation(this.root.curFormationIndex, this.root.choosedList,
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@ -94,6 +94,7 @@ function this.SingleInfoDataShow(go,data)
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sortNumTabs[i] = Util.GetGameObject(go, "SortNum/SortNum ("..i..")")
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sortNumTabs[i]:SetActive(false)
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end
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LogRed("data.rank:"..data.rank)
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if data.rank < 4 then
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sortNumTabs[data.rank]:SetActive(true)
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else
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