【寻仙招募】改为常驻后,奖励中的概率有效期去掉

dev_chengFeng
ZhangBiao 2021-12-17 17:20:13 +08:00
parent df483145bf
commit 08806bc18f
1 changed files with 1 additions and 2 deletions

View File

@ -12,12 +12,12 @@ local artResourcesConfig=ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local pool=ConfigManager.GetConfig(ConfigName.WishActivityPool)
function this:InitComponent(gameObject)
this.title = Util.GetGameObject(gameObject,"title"):GetComponent("Text")
this.tip = Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
this.itemGrid=Util.GetGameObject(gameObject,"panel/itemGrid")
this.LookDetailBtn=Util.GetGameObject(gameObject,"panel/Image3/updetail")
this.LookDetailBtn:SetActive(false)
this.content=Util.GetGameObject(gameObject,"panel/content/grid/Text"):GetComponent("Text")
this.time=Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
this.time:SetActive(false)
this.grid = Util.GetGameObject(gameObject,"panel/rate/grid")
this.pre = Util.GetGameObject(gameObject,"panel/rate/rateprefab")
this.secondTitle=Util.GetGameObject(gameObject,"panel/Image1/Text"):GetComponent("Text")
@ -54,7 +54,6 @@ function this:OnShow(_parent,_Data)
activityType = args[2]
local str2 = ActivityGiftManager.GetTimeStartToEnd(activityType)
this.time.text="概率有效期:"..str2
local poolUpType = args[3] or 0
local poolType = args[4] or 0