【寻仙招募】改为常驻后,奖励中的概率有效期去掉
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df483145bf
commit
08806bc18f
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@ -12,12 +12,12 @@ local artResourcesConfig=ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local pool=ConfigManager.GetConfig(ConfigName.WishActivityPool)
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function this:InitComponent(gameObject)
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this.title = Util.GetGameObject(gameObject,"title"):GetComponent("Text")
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this.tip = Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
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this.itemGrid=Util.GetGameObject(gameObject,"panel/itemGrid")
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this.LookDetailBtn=Util.GetGameObject(gameObject,"panel/Image3/updetail")
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this.LookDetailBtn:SetActive(false)
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this.content=Util.GetGameObject(gameObject,"panel/content/grid/Text"):GetComponent("Text")
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this.time=Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
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this.time:SetActive(false)
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this.grid = Util.GetGameObject(gameObject,"panel/rate/grid")
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this.pre = Util.GetGameObject(gameObject,"panel/rate/rateprefab")
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this.secondTitle=Util.GetGameObject(gameObject,"panel/Image1/Text"):GetComponent("Text")
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@ -54,7 +54,6 @@ function this:OnShow(_parent,_Data)
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activityType = args[2]
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local str2 = ActivityGiftManager.GetTimeStartToEnd(activityType)
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this.time.text="概率有效期:"..str2
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local poolUpType = args[3] or 0
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local poolType = args[4] or 0
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