添加重置

dev_chengFeng
yuanshuai 2022-09-02 13:15:24 +08:00
parent f83dce69b4
commit 08cf1d1ea8
7 changed files with 397 additions and 100 deletions

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@ -327,6 +327,10 @@ EQUIPINTENSIFYREQUSET_TYPE_FIELD = protobuf.FieldDescriptor();
EQUIPINTENSIFYRESPONSE = protobuf.Descriptor(); EQUIPINTENSIFYRESPONSE = protobuf.Descriptor();
EQUIPINTENSIFYRESPONSE_INFOS_FIELD = protobuf.FieldDescriptor(); EQUIPINTENSIFYRESPONSE_INFOS_FIELD = protobuf.FieldDescriptor();
EQUIPINTENSIFYRESPONSE_EQUIPRANKUP_FIELD = protobuf.FieldDescriptor(); EQUIPINTENSIFYRESPONSE_EQUIPRANKUP_FIELD = protobuf.FieldDescriptor();
HOMEEQUIPSTRONGRESETREQUSET = protobuf.Descriptor();
HOMEEQUIPSTRONGRESETREQUSET_HEROID_FIELD = protobuf.FieldDescriptor();
HOMEEQUIPSTRONGRESETRESPONSE = protobuf.Descriptor();
HOMEEQUIPSTRONGRESETRESPONSE_DROP_FIELD = protobuf.FieldDescriptor();
GETHEROLISTINFOREQUEST_INDEX_FIELD.name = "index" GETHEROLISTINFOREQUEST_INDEX_FIELD.name = "index"
GETHEROLISTINFOREQUEST_INDEX_FIELD.full_name = ".rpc.protocols.GetHeroListInfoRequest.index" GETHEROLISTINFOREQUEST_INDEX_FIELD.full_name = ".rpc.protocols.GetHeroListInfoRequest.index"
@ -3269,6 +3273,41 @@ EQUIPINTENSIFYRESPONSE.enum_types = {}
EQUIPINTENSIFYRESPONSE.fields = {EQUIPINTENSIFYRESPONSE_INFOS_FIELD, EQUIPINTENSIFYRESPONSE_EQUIPRANKUP_FIELD} EQUIPINTENSIFYRESPONSE.fields = {EQUIPINTENSIFYRESPONSE_INFOS_FIELD, EQUIPINTENSIFYRESPONSE_EQUIPRANKUP_FIELD}
EQUIPINTENSIFYRESPONSE.is_extendable = false EQUIPINTENSIFYRESPONSE.is_extendable = false
EQUIPINTENSIFYRESPONSE.extensions = {} EQUIPINTENSIFYRESPONSE.extensions = {}
HOMEEQUIPSTRONGRESETREQUSET_HEROID_FIELD.name = "heroId"
HOMEEQUIPSTRONGRESETREQUSET_HEROID_FIELD.full_name = ".rpc.protocols.HomeEquipStrongResetRequset.heroId"
HOMEEQUIPSTRONGRESETREQUSET_HEROID_FIELD.number = 1
HOMEEQUIPSTRONGRESETREQUSET_HEROID_FIELD.index = 0
HOMEEQUIPSTRONGRESETREQUSET_HEROID_FIELD.label = 1
HOMEEQUIPSTRONGRESETREQUSET_HEROID_FIELD.has_default_value = false
HOMEEQUIPSTRONGRESETREQUSET_HEROID_FIELD.default_value = ""
HOMEEQUIPSTRONGRESETREQUSET_HEROID_FIELD.type = 9
HOMEEQUIPSTRONGRESETREQUSET_HEROID_FIELD.cpp_type = 9
HOMEEQUIPSTRONGRESETREQUSET.name = "HomeEquipStrongResetRequset"
HOMEEQUIPSTRONGRESETREQUSET.full_name = ".rpc.protocols.HomeEquipStrongResetRequset"
HOMEEQUIPSTRONGRESETREQUSET.nested_types = {}
HOMEEQUIPSTRONGRESETREQUSET.enum_types = {}
HOMEEQUIPSTRONGRESETREQUSET.fields = {HOMEEQUIPSTRONGRESETREQUSET_HEROID_FIELD}
HOMEEQUIPSTRONGRESETREQUSET.is_extendable = false
HOMEEQUIPSTRONGRESETREQUSET.extensions = {}
HOMEEQUIPSTRONGRESETRESPONSE_DROP_FIELD.name = "drop"
HOMEEQUIPSTRONGRESETRESPONSE_DROP_FIELD.full_name = ".rpc.protocols.HomeEquipStrongResetResponse.drop"
HOMEEQUIPSTRONGRESETRESPONSE_DROP_FIELD.number = 1
HOMEEQUIPSTRONGRESETRESPONSE_DROP_FIELD.index = 0
HOMEEQUIPSTRONGRESETRESPONSE_DROP_FIELD.label = 1
HOMEEQUIPSTRONGRESETRESPONSE_DROP_FIELD.has_default_value = false
HOMEEQUIPSTRONGRESETRESPONSE_DROP_FIELD.default_value = nil
HOMEEQUIPSTRONGRESETRESPONSE_DROP_FIELD.message_type = CommonProto_pb.DROP
HOMEEQUIPSTRONGRESETRESPONSE_DROP_FIELD.type = 11
HOMEEQUIPSTRONGRESETRESPONSE_DROP_FIELD.cpp_type = 10
HOMEEQUIPSTRONGRESETRESPONSE.name = "HomeEquipStrongResetResponse"
HOMEEQUIPSTRONGRESETRESPONSE.full_name = ".rpc.protocols.HomeEquipStrongResetResponse"
HOMEEQUIPSTRONGRESETRESPONSE.nested_types = {}
HOMEEQUIPSTRONGRESETRESPONSE.enum_types = {}
HOMEEQUIPSTRONGRESETRESPONSE.fields = {HOMEEQUIPSTRONGRESETRESPONSE_DROP_FIELD}
HOMEEQUIPSTRONGRESETRESPONSE.is_extendable = false
HOMEEQUIPSTRONGRESETRESPONSE.extensions = {}
AllBookEnableRequest = protobuf.Message(ALLBOOKENABLEREQUEST) AllBookEnableRequest = protobuf.Message(ALLBOOKENABLEREQUEST)
CancelHeroChangeRequest = protobuf.Message(CANCELHEROCHANGEREQUEST) CancelHeroChangeRequest = protobuf.Message(CANCELHEROCHANGEREQUEST)
@ -3321,6 +3360,8 @@ HeroRandResponse = protobuf.Message(HERORANDRESPONSE)
HeroReturnRequest = protobuf.Message(HERORETURNREQUEST) HeroReturnRequest = protobuf.Message(HERORETURNREQUEST)
HeroReturnResponse = protobuf.Message(HERORETURNRESPONSE) HeroReturnResponse = protobuf.Message(HERORETURNRESPONSE)
HeroUpLikableRequest = protobuf.Message(HEROUPLIKABLEREQUEST) HeroUpLikableRequest = protobuf.Message(HEROUPLIKABLEREQUEST)
HomeEquipStrongResetRequset = protobuf.Message(HOMEEQUIPSTRONGRESETREQUSET)
HomeEquipStrongResetResponse = protobuf.Message(HOMEEQUIPSTRONGRESETRESPONSE)
HongmengAddition = protobuf.Message(HONGMENGADDITION) HongmengAddition = protobuf.Message(HONGMENGADDITION)
HongmengHeroInfo = protobuf.Message(HONGMENGHEROINFO) HongmengHeroInfo = protobuf.Message(HONGMENGHEROINFO)
HongmengInfoIndication = protobuf.Message(HONGMENGINFOINDICATION) HongmengInfoIndication = protobuf.Message(HONGMENGINFOINDICATION)

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@ -170,7 +170,7 @@ end
function this.GetAllCanUpgrade(_heroData) function this.GetAllCanUpgrade(_heroData)
local num = 0 local num = 0
for i = 1, 4 do for i = 1, 4 do
local curLv=_heroData.equipStrong[i] local curLv=_heroData.equipStrong[i] and _heroData.equipStrong[i] or 0
local equipStrengthenConfig=ConfigManager.GetConfigDataByKey(ConfigName.EquipStrengthen,"Level",curLv) local equipStrengthenConfig=ConfigManager.GetConfigDataByKey(ConfigName.EquipStrengthen,"Level",curLv)
if equipStrengthenConfig.Limit2 > _heroData.equipAdvanceLv then if equipStrengthenConfig.Limit2 > _heroData.equipAdvanceLv then
num = num + 1 num = num + 1
@ -191,7 +191,7 @@ function this.GetAllCanUpgradeWithPopup(_heroData)
[4] = {"战靴","r_equip_Shoes_0005"}, [4] = {"战靴","r_equip_Shoes_0005"},
} }
for i = 1, 4 do for i = 1, 4 do
local curLv=_heroData.equipStrong[i] local curLv=_heroData.equipStrong[i] and _heroData.equipStrong[i] or 0
local equipStrengthenConfig=ConfigManager.GetConfigDataByKey(ConfigName.EquipStrengthen,"Level",curLv) local equipStrengthenConfig=ConfigManager.GetConfigDataByKey(ConfigName.EquipStrengthen,"Level",curLv)
if equipStrengthenConfig.Limit2 == _heroData.equipAdvanceLv then if equipStrengthenConfig.Limit2 == _heroData.equipAdvanceLv then
PopupTipPanel.ShowTip(string.format("%s未达到最大等级不可突破",TEXT[i][1])) PopupTipPanel.ShowTip(string.format("%s未达到最大等级不可突破",TEXT[i][1]))

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@ -6732,6 +6732,28 @@ function NetManager.EquipIntensifyRequset(_heroId,_type,func)
end) end)
end end
--摘星阁重置
function NetManager.ResetHeroEquipRequest(_heroDId,func)
local request = HeroInfoProto_pb.HomeEquipStrongResetRequset()
request.heroId = _heroDId
local msgReq = request:SerializeToString()
Network:SendMessageWithCallBack(MessageTypeProto_pb.HomeEquipStrongResetRequset, MessageTypeProto_pb.HomeEquipStrongResetResponse, msgReq, function(buffer)
local heroData= HeroManager.GetSingleHeroData(_heroDId)
for k, v in pairs(heroData.equipStrong) do
print(k, v)
heroData.equipStrong[k]=0
end
heroData.equipAdvanceLv=0
local data = buffer:DataByte()
local msg = HeroInfoProto_pb.HomeEquipStrongResetResponse()
msg:ParseFromString(data)
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1)
if func then
func()
end
end)
end
-- 限时升星活动选择升星英雄 -- 限时升星活动选择升星英雄
function NetManager.UpStarActivitySelectRequest(actId, heroId, func) function NetManager.UpStarActivitySelectRequest(actId, heroId, func)
local data = ActivityProto_pb.UpStarActivitySelectRequest() local data = ActivityProto_pb.UpStarActivitySelectRequest()

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@ -29,6 +29,7 @@ function this:InitComponent()
this.Btn1 = Util.GetGameObject(gameObject,"Btn1") this.Btn1 = Util.GetGameObject(gameObject,"Btn1")
this.Btn1Text = Util.GetGameObject(gameObject,"Btn1/Text"):GetComponent("Text") this.Btn1Text = Util.GetGameObject(gameObject,"Btn1/Text"):GetComponent("Text")
this.Btn2 = Util.GetGameObject(gameObject,"Btn2") this.Btn2 = Util.GetGameObject(gameObject,"Btn2")
this.resetBtn = Util.GetGameObject(gameObject,"resetBtn")
this.costCondition = Util.GetGameObject(gameObject,"Cost/Condition"):GetComponent("Text") this.costCondition = Util.GetGameObject(gameObject,"Cost/Condition"):GetComponent("Text")
this.costIcon = Util.GetGameObject(gameObject,"Cost/Icon"):GetComponent("Image") this.costIcon = Util.GetGameObject(gameObject,"Cost/Icon"):GetComponent("Image")
this.costNum = Util.GetGameObject(gameObject,"Cost/Num"):GetComponent("Text") this.costNum = Util.GetGameObject(gameObject,"Cost/Num"):GetComponent("Text")
@ -95,6 +96,11 @@ function this:BindEvent()
this:Refresh() this:Refresh()
end) end)
end) end)
Util.AddClick(this.resetBtn,function()
NetManager.ResetHeroEquipRequest(curSelectHero.dynamicId,function ()
this:Refresh()
end)
end)
end end
function this:AddListener() function this:AddListener()

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@ -144,7 +144,7 @@ function RewardItemPopup:OnOpen(...)
this.shenying.gameObject:SetActive(false) this.shenying.gameObject:SetActive(false)
--如果没有compShowType和Drop--背包已满 --如果没有compShowType和Drop--背包已满
if not args[4] and (not drop or (#drop.itemlist < 1 and #drop.equipId < 1 and #drop.Hero < 1 and #drop.soulEquip < 1 and #drop.pokemon < 1)) then if not args[4] and (not drop or (#drop.itemlist < 1 and #drop.equipId < 1 and #drop.Hero < 1 and #drop.soulEquip < 1 and #drop.pokemon < 1)) then
LogGreen("掉落为空") LogGreen("掉落为空"..#drop.itemlist)
self:ClosePanel() self:ClosePanel()
return return
end end