【修行】优化修行突破后显示
parent
7556405e8b
commit
09f65e9f38
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@ -133,7 +133,6 @@ function Practice:BindEvent()
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if self.pointList and #self.pointList > 0 then
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if self.pointList and #self.pointList > 0 then
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for i = 1, #self.pointList do
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for i = 1, #self.pointList do
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Util.GetGameObject(self.pointList[i],"looping"):SetActive(false)
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Util.GetGameObject(self.pointList[i],"looping"):SetActive(false)
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self.pointList[i]:GetComponent("Image").color = Color.New(1,1,1,1)
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end
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end
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end
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end
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Timer.New(function ()
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Timer.New(function ()
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@ -296,7 +295,7 @@ function Practice:OnSortingOrderChange()
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self.ManCanvas.sortingOrder = self.sortingOrder + 2
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self.ManCanvas.sortingOrder = self.sortingOrder + 2
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if self.effectPointsList then
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if self.effectPointsList then
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for i = 1, #self.effectPointsList do
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for i = 1, #self.effectPointsList do
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Util.SetParticleSortLayer(self.effectPointsList[i], self.sortingOrder+1)
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Util.SetParticleSortLayer(self.effectPointsList[i], self.sortingOrder+2)
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end
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end
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end
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end
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-- 头像层级
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-- 头像层级
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@ -377,14 +376,13 @@ function Practice:RefreshPoints()
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end
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end
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self.pointList[i]:SetActive(true)
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self.pointList[i]:SetActive(true)
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self.pointList[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(data.Img)
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self.pointList[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(data.Img)
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self.pointList[i]:GetComponent("Image").color = Color.New(1,1,1, data.State == 1 and 0 or 1)
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self.pointList[i]:GetComponent("RectTransform").localPosition = data.Pos
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self.pointList[i]:GetComponent("RectTransform").localPosition = data.Pos
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self.effectPointsList[i] = Util.GetGameObject(self.pointList[i],"looping")
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self.effectPointsList[i] = Util.GetGameObject(self.pointList[i],"looping")
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self.effectPointsList[i]:SetActive(data.State == 1)
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self.effectPointsList[i]:SetActive(data.State == 1)
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self.effectUpgradeList[i] = Util.GetGameObject(self.pointList[i],"Fx_xiuxing_qiu_brust")
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self.effectUpgradeList[i] = Util.GetGameObject(self.pointList[i],"Fx_xiuxing_qiu_brust")
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-- LogGreen("self.sortingOrder:"..tostring(self.sortingOrder))
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-- LogGreen("self.sortingOrder:"..tostring(self.sortingOrder))
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Util.SetParticleSortLayer(self.effectPointsList[i], self.sortingOrder+1)
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Util.SetParticleSortLayer(self.effectPointsList[i], self.sortingOrder+2)
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Util.SetParticleSortLayer(self.effectUpgradeList[i], self.sortingOrder+1)
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Util.SetParticleSortLayer(self.effectUpgradeList[i], self.sortingOrder+2)
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-- self.effectUpgradeList[i]:SetActive(false)
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-- self.effectUpgradeList[i]:SetActive(false)
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Util.AddOnceClick(self.pointList[i],function ()
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Util.AddOnceClick(self.pointList[i],function ()
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UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.PracticeLevel,data)
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UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.PracticeLevel,data)
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