xiyou_yueNanZhengshi
parent
89863e1db7
commit
0c7cf4316a
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@ -290,7 +290,7 @@ function FightPointPassMainPanel:InitComponent()
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this.timeTxt = Util.GetGameObject(self.gameObject, "battlePanel/timeTxt"):GetComponent("Text")
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this.hpTxt = Util.GetGameObject(self.gameObject, "battlePanel/hpTxt"):GetComponent("Text")
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this.openTip = Util.GetGameObject(self.gameObject, "battlePanel/openTip"):GetComponent("Text")
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this.floorTxt = Util.GetGameObject(self.gameObject, "battlePanel/floorTxt"):GetComponent("Text")
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--this.floorTxt = Util.GetGameObject(self.gameObject, "battlePanel/floorTxt"):GetComponent("Text")
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this.bossObj = Util.GetGameObject(self.gameObject, "Bg/btnDown/bossObj")
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this.bossImg = Util.GetGameObject(self.gameObject, "Bg/btnDown/bossObj/icon"):GetComponent("Image")
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this.bossNum = Util.GetGameObject(self.gameObject, "Bg/btnDown/bossObj/num"):GetComponent("Text")
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@ -826,7 +826,7 @@ function this.BattleLogic()
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this.battleTimer = nil
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end
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local cd = 0
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this.floorTxt.text = string.format(Language[10749], FightPointPassManager.soldierLayerId)
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--this.floorTxt.text = string.format(Language[10749], FightPointPassManager.soldierLayerId)
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local isHit = false
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--如果切回这个界面还在打这个boss
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local bossInfo = SmallSoldierManager.bossInfo
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@ -985,7 +985,7 @@ function this.BattleLogic()
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--if msg.result==1 then
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if curSoliderStageConfig.NextId ~= 0 then
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FightPointPassManager.soldierLayerId = curSoliderStageConfig.NextId
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this.floorTxt.text = string.format(Language[10749], FightPointPassManager.soldierLayerId)
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--this.floorTxt.text = string.format(Language[10749], FightPointPassManager.soldierLayerId)
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end
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curSoliderStageConfig = ConfigManager.GetConfigData(ConfigName.SoldierStageConfig,
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FightPointPassManager.soldierLayerId)
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