Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop

dev_chengFeng
gaoxin 2020-07-25 17:09:06 +08:00
commit 0cca48270d
2 changed files with 5 additions and 8 deletions

View File

@ -203,7 +203,7 @@ function RewardItemSingleShowPopup:OnShow()
end end
for i = 1, #jumpSortData do for i = 1, #jumpSortData do
if jumpSortData[i].id > 0 then if jumpSortData[i].id > 0 then
if this.isRewardItemPop == true or itemConfigData.Id == 61 then--24暂时关闭 if this.isRewardItemPop == true or itemConfigData.Id == 61 or itemConfigData.Id == 19 then--24暂时关闭
SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,false) SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,false)
else else
SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,true) SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,true)

View File

@ -198,13 +198,13 @@ end
--组合当前选项数据 --组合当前选项数据
function this:GetCurSortHeroListData() function this:GetCurSortHeroListData()
local heros = {} local heros = {}
this:SetSelectBtn()
if proId ~= ProIdConst.All then if proId ~= ProIdConst.All then
heros = HeroManager.GetHeroDataByProperty(proId) heros = HeroManager.GetHeroDataByProperty(proId)
else else
heros = tarHero heros = tarHero
end end
this:SetRoleList(heros) this:SetRoleList(heros)
this:SetSelectBtn()
end end
--设置英雄列表数据 --设置英雄列表数据
@ -270,11 +270,8 @@ function this.SingleHeroDataShow(_go,_heroData)
end) end)
end end
function this:SetSelectBtn() function this:SetSelectBtn()
-- this.selectBtn:SetActive(proId ~= ProIdConst.All) this.selectBtn.transform:SetParent(tabs[proId].transform)
-- if proId ~= ProIdConst.All then this.selectBtn:GetComponent("RectTransform").localPosition = Vector3.zero
this.selectBtn.transform.localPosition = tabs[proId].transform.localPosition
--Util.GetGameObject(this.selectBtn.transform, "Text"):GetComponent("Text").text = HeroElementDef[proId]
-- end
end end
function this:SortHeroDatas(_heroDatas) function this:SortHeroDatas(_heroDatas)
--上阵最优先星级优先同星级等级优先同星级同等级按sortId排序。排序时降序排序。 --上阵最优先星级优先同星级等级优先同星级同等级按sortId排序。排序时降序排序。