玩家界面修改提交
parent
42c6da7293
commit
0ec0ccc6b2
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@ -3379,7 +3379,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &6631754305133981311
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--- !u!224 &6631754305133981311
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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File diff suppressed because it is too large
Load Diff
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@ -157,7 +157,7 @@ function PlayerInfoPopup:InitComponent()
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this.star = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox/star")
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this.star = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox/star")
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this.titlePar = Util.GetGameObject(self.transform, "tipImage/panel/info/titlePar")
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this.titlePar = Util.GetGameObject(self.transform, "tipImage/panel/info/titlePar")
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this.memPower = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/power"):GetComponent("Text")
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this.memPower = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/power"):GetComponent("Text")
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this.formationTip = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/tip"):GetComponent("Text")
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this.formationTip = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/Image/tip"):GetComponent("Text")
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this.demonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/demons")
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this.demonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/demons")
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this.diffDemonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/diffdemons")
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this.diffDemonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/diffdemons")
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@ -173,7 +173,7 @@ function PlayerInfoPopup:InitComponent()
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this.Demons[i].levelText = Util.GetGameObject(this.Demons[i].hero, "lvbg/levelText"):GetComponent("Text")
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this.Demons[i].levelText = Util.GetGameObject(this.Demons[i].hero, "lvbg/levelText"):GetComponent("Text")
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this.Demons[i].icon = Util.GetGameObject(this.Demons[i].hero, "icon"):GetComponent("Image")
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this.Demons[i].icon = Util.GetGameObject(this.Demons[i].hero, "icon"):GetComponent("Image")
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end
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end
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Util.GetGameObject(self.transform, "tipImage/panel/pokemonInfo/tip"):GetComponent("Text").text=Language[11501]
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Util.GetGameObject(self.transform, "tipImage/panel/pokemonInfo/Image/tip"):GetComponent("Text").text=Language[11501]
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this.Pokemons = {}
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this.Pokemons = {}
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for i = 1, 6 do
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for i = 1, 6 do
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table.insert(this.Pokemons, Util.GetGameObject(self.gameObject, "tipImage/panel/pokemonInfo/Demons/heroPro (" .. i .. ")"))
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table.insert(this.Pokemons, Util.GetGameObject(self.gameObject, "tipImage/panel/pokemonInfo/Demons/heroPro (" .. i .. ")"))
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@ -190,7 +190,7 @@ function PlayerInfoPopup:InitComponent()
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this.weaponInfo=Util.GetGameObject(self.transform, "tipImage/panel/weaponInfo")
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this.weaponInfo=Util.GetGameObject(self.transform, "tipImage/panel/weaponInfo")
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this.newGemInfo=Util.GetGameObject(self.transform, "tipImage/panel/newGemInfo")
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this.newGemInfo=Util.GetGameObject(self.transform, "tipImage/panel/newGemInfo")
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this.newGemInfo:SetActive(false)
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this.newGemInfo:SetActive(false)
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this.boxLine = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/line")
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--this.boxLine = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/line")
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this.btnBox = Util.GetGameObject(self.transform, "tipImage/panel/box")
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this.btnBox = Util.GetGameObject(self.transform, "tipImage/panel/box")
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-- this.bgImg= Util.GetGameObject(self.transform, "tipImage/tipImage"):GetComponent("RectTransform")
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-- this.bgImg= Util.GetGameObject(self.transform, "tipImage/tipImage"):GetComponent("RectTransform")
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this.btnList = {}
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this.btnList = {}
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@ -815,13 +815,13 @@ function this.RefreshBtnShow()
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-- 自己
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-- 自己
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if this._PlayerId == PlayerManager.uid or curPlayerName == Language[12230] then
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if this._PlayerId == PlayerManager.uid or curPlayerName == Language[12230] then
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this.boxLine:SetActive(false)
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--this.boxLine:SetActive(false)
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this.btnBox:SetActive(false)
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this.btnBox:SetActive(false)
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this.addFriendBtn:SetActive(false)
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this.addFriendBtn:SetActive(false)
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end
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end
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-- 判断该界面类型是否有按钮显示
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-- 判断该界面类型是否有按钮显示
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if not this._Config or not this._Config.btnType or isNpc then
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if not this._Config or not this._Config.btnType or isNpc then
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this.boxLine:SetActive(false)
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--this.boxLine:SetActive(false)
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this.btnBox:SetActive(false)
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this.btnBox:SetActive(false)
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this.addFriendBtn:SetActive(false)
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this.addFriendBtn:SetActive(false)
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end
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end
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