parent
7d034bd884
commit
0ed14423fc
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@ -26,6 +26,7 @@ function RecruitEquipPanelNew:InitComponent()
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self.root = Util.GetGameObject(self.panel, "root")
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self.rewardBox = Util.GetGameObject(self.panel, "btngroup/rewardBox")
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self.rewardBox.gameObject:SetActive(false)
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self.boxIcon = Util.GetGameObject(self.rewardBox, "boxIcon")
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self.slider = Util.GetGameObject(self.rewardBox, "Bg/Slider"):GetComponent("Image")
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self.sliderText = Util.GetGameObject(self.rewardBox, "progress/Text"):GetComponent("Text")
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@ -53,6 +54,8 @@ function RecruitEquipPanelNew:InitComponent()
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self.wishPre = Util.GetGameObject(self.wish, "upHeroPre")
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self.lsth = Util.GetGameObject(self.gameObject, "btngroup/zqbg")
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--self.lsthIcon = Util.GetGameObject(self.gameObject, "btngroup/zqbg/Image"):GetComponent("Image")
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self.lsthText = Util.GetGameObject(self.gameObject, "btngroup/zqbg/Text"):GetComponent("Text")
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self.lsth.gameObject:SetActive(ActivityGiftManager.IsActivityTypeOpen(20015) ~= nil)
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self.zqbgRed = Util.GetGameObject(self.gameObject, "btngroup/zqbg/red")
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BindRedPointObject(RedPointType.WishEquipStore, self.zqbgRed)
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@ -171,6 +174,7 @@ function RecruitEquipPanelNew:OnShow(sortingOrder)
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self.sortingOrder = sortingOrder
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self:OnSortingOrderChange(sortingOrder)
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self.gameObject:SetActive(true)
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self.lsthText.text = self.config.Sesc
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RecruitManager.curWishType = self.config.ShopData[1][1]
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self.singleConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting, "LotteryType",
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self.config.ShopData[1][1], "PerCount", 1)
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@ -185,10 +189,10 @@ function RecruitEquipPanelNew:OnShow(sortingOrder)
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end
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if self.config.ShopData[2][1] == 1 then
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, self.config.ShopData[2][2])
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local name = GetResourcePath(heroConfig.Live)
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self.liveNode = poolManager:LoadLive(name, self.root.transform, Vector3.one * heroConfig.Scale * 18,
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--Vector3.New(heroConfig.Position[1] - 80, heroConfig.Position[2], 0))
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Vector3.New(0, 0, 0))
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local name = GetResourcePath(heroConfig.Painting)
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self.liveNode = poolManager:LoadLive(name, self.root.transform, Vector3.one * heroConfig.Scale,
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Vector3.New(heroConfig.Position[1], heroConfig.Position[2], 0))
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--Vector3.New(0, 0, 0))
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self.liveNode.name = name
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SetHEeroLiveToward(self.liveNode, heroConfig.Toward)
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local SkeletonGraphic = self.liveNode:GetComponent("SkeletonGraphic")
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