合成装备刷新界面
parent
c6bfa772e5
commit
0f611408b8
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@ -23,7 +23,8 @@ local curNeedEquip = {}
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local curSelectEquip = {}
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local curSelectGO
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local materidaIsCan = false
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local bagPosEquips = {}
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local bagPosEquips = {}
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local needGoldNum = 0
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function this:InitComponent(gameObject)
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this.tabBox = Util.GetGameObject(gameObject, "CompoundPanel_Equip/TabBox")
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this.needGoldText = Util.GetGameObject(gameObject, "CompoundPanel_Equip/compoundBtn/needGoldText"):GetComponent("Text")
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@ -66,14 +67,27 @@ function this:BindEvent()
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end
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function this:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold,this.ShowGoldNum0)
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end
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function this:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold,this.ShowGoldNum0)
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end
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function this.ShowGoldNum0()
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if needGoldNum > BagManager.GetItemCountById(14) then
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materidaIsCan = false
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this.needGoldText.text = string.format("<color=#FF0011>%s</color>", needGoldNum)
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else
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materidaIsCan = true
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this.needGoldText.text =string.format("<color=#FCF5D3FF>%s</color>", needGoldNum)
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end
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end
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function this:OnShow(...)
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curIndex = 1
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sortingOrder =0
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needGoldNum=0
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this.TabCtrl = TabBox.New()
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
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@ -118,7 +132,7 @@ function this.ShowTitleData(curEquipStarsConfig)
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this.ShowGoldNum(equipStarsConfig[curSelectEquip.Star - 1],compoundNum)
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end
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function this.ShowGoldNum(upEquipStarsConfig,compoundNum)
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local needGoldNum = compoundNum * upEquipStarsConfig.RankupResources[1][2]
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needGoldNum = compoundNum * upEquipStarsConfig.RankupResources[1][2]
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if needGoldNum > BagManager.GetItemCountById(upEquipStarsConfig.RankupResources[1][1]) then
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materidaIsCan = false
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this.needGoldText.text = string.format("<color=#FF0011>%s</color>", needGoldNum)
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@ -330,9 +344,11 @@ function this.SwitchView(index)
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end
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function this:OnClose()
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needGoldNum=0
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end
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function this:OnDestroy()
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needGoldNum=0
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end
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return this
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