【本地化】天宫寻宝相关修改

dev_chengFeng
ZhangBiao 2021-02-24 14:45:09 +08:00
parent 7338db75ad
commit 10e8da678a
6 changed files with 170 additions and 53 deletions

View File

@ -1668,8 +1668,8 @@ RectTransform:
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--- !u!222 &4057958642829890736
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m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "\u5BFB\u5B9D\u6761\u4EF6"

View File

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m_SizeDelta: {x: 160, y: 30}
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m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
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m_LineSpacing: 1
m_LineSpacing: 0.7
m_Text: "\u4E00\u952E\u9886\u53D6"
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -1.2}
m_SizeDelta: {x: 160, y: 30}
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m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
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m_LineSpacing: 1
m_LineSpacing: 0.7
m_Text: "\u514D\u8D39\u5237\u65B0"
LanguageIndex: 10442
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@ -8262,17 +8262,17 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5288388655837948017}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -8664,7 +8664,7 @@ MonoBehaviour:
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m_FontData:
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m_FontSize: 45
m_FontSize: 38
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 3
@ -8672,10 +8672,10 @@ MonoBehaviour:
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m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "\u5237\u65B0\n"
m_Text: "\u5237\u65B0"
LanguageIndex: 10585
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GameObject:
@ -8686,6 +8686,8 @@ GameObject:
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m_Layer: 5
m_Name: consumeObj
m_TagString: Untagged
@ -8705,16 +8707,53 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0, y: 0}
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@ -15131,6 +15170,66 @@ MonoBehaviour:
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LanguageIndex: 10208
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View File

@ -35,7 +35,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -2, y: -1.2}
m_SizeDelta: {x: 160, y: 30}
m_SizeDelta: {x: 130, y: 52}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -896,7 +896,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 1, y: 1.5}
m_SizeDelta: {x: 160, y: 30}
m_SizeDelta: {x: 130, y: 52}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -1055,8 +1055,8 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 1, y: 1.5}
m_SizeDelta: {x: 160, y: 30}
m_AnchoredPosition: {x: 2.92, y: 0}
m_SizeDelta: {x: 130, y: 52.02}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:

View File

@ -29,6 +29,7 @@ function FindTreasureDispatchPanel:InitComponent()
self.BtnBack = Util.GetGameObject(self.transform, "btnBack")
self.btnSure = Util.GetGameObject(self.transform, "btnSure")
self.btnAutoSure = Util.GetGameObject(self.transform, "btnAutoSure")
self.btnAutoSureText = Util.GetGameObject(self.transform, "btnAutoSure/Text"):GetComponent("Text")
self.cardPre = Util.GetGameObject(self.gameObject, "item")
self.Scrollbar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
@ -156,6 +157,8 @@ function FindTreasureDispatchPanel:OnShow()
self.matreiaText.text = BagManager.GetItemCountById(FindTreasureManager.materialItemId) .. "/"..takeItemNum
self.timeText.text = self:TimeStampToDateString(conFigData.WasteTime)
if BagManager.GetItemCountById(FindTreasureManager.materialItemId) < takeItemNum then isMaterial = false end
self.btnAutoSureText.fontSize = GetCurLanguage() == 0 and 45 or 40
end
function FindTreasureDispatchPanel:OnShowPanelData(_allHeroData)

View File

@ -19,6 +19,7 @@ function FindTreasureMainPanel:InitComponent()
self.findTreasureVipBtn = Util.GetGameObject(self.gameObject, "FindTreasureVipBtn")
self.findTreasureVipBtnRedPoint = Util.GetGameObject(self.gameObject, "FindTreasureVipBtn/redPoint")
self.allGetBtn = Util.GetGameObject(self.gameObject, "allGetBtn")
self.allGetBtnText = Util.GetGameObject(self.gameObject, "allGetBtn/Text"):GetComponent("Text")
-- self.findTreasureGridGo = Util.GetGameObject(self.gameObject, "rect/rect (1)/grid")
self.rewardPre = Util.GetGameObject(self.gameObject, "rewardPre")
-- for i = 1, 2 do
@ -47,6 +48,7 @@ function FindTreasureMainPanel:InitComponent()
self.refreshBtn = Util.GetGameObject(self.gameObject, "refreshBtn")
self.refreshBtnText = Util.GetGameObject(self.gameObject, "refreshBtn/Text")
self.refreshImageGo = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage")
self.refreshImageText = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage/Text (1)"):GetComponent("Text")
self.refreshBtnNumText = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage/numText"):GetComponent("Text")
self.refreshBtnImage = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage"):GetComponent("Image")
@ -253,7 +255,10 @@ function FindTreasureMainPanel:OnShowPanelData(isSort)
--Log("83 itemNum "..itemNum)
--Log("79 RefreshItemNum "..RefreshItemNum)
self.refreshBtnText:SetActive(itemNum > 0)
self.refreshBtnText:GetComponent("Text").fontSize = GetCurLanguage() ~= 2 and 45 or 35
self.refreshImageGo:SetActive(itemNum <= 0)
self.allGetBtnText.fontSize = GetCurLanguage() ~= 2 and 45 or 35
self.refreshImageText.fontSize = GetCurLanguage() ~= 2 and 38 or 28
if itemNum <= 0 then
if RefreshItemNum > 0 then--劵有时花卷 没时候花妖晶
self.refreshBtnNumText.text = mazeTreasureSetting.RefreshItem[2]
@ -348,10 +353,10 @@ function FindTreasureMainPanel:ActivityRewardSingleShow(_activityRewardGo,reward
local quickGetButtonNumText = Util.GetGameObject(activityRewardGo.gameObject, "quickGetButton/numText"):GetComponent("Text")
local getFinishText = Util.GetGameObject(activityRewardGo.gameObject, "getFinishText")
local consumeObj = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj")
local consumeObjImage = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj/Image"):GetComponent("Image")
local consumeObjImage = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj/Image/Image"):GetComponent("Image")
local consumeObjNumText = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj/numText"):GetComponent("Text")
local timeTextGo = Util.GetGameObject(activityRewardGo.gameObject, "timeObject")
LogGreen("rewardData "..rewardData.missionId.." "..rewardData.state.." "..sConFigData.Desc)
-- LogGreen("rewardData "..rewardData.missionId.." "..rewardData.state.." "..sConFigData.Desc)
timeTextGo:SetActive(rewardData.state == 0 and rewardData.heroId and #rewardData.heroId > 0 )
grtButton:SetActive(rewardData.state == 1)
jumpButton:SetActive(rewardData.state == 0 and rewardData.heroId and #rewardData.heroId <= 0)

View File

@ -8,10 +8,14 @@ function FindTreasureVipPopup:InitComponent()
self.descText1 = Util.GetGameObject(self.gameObject, "GameObject1/descText"):GetComponent("Text")
self.jumpBtn1 = Util.GetGameObject(self.gameObject, "GameObject1/jumpBtn")
self.finfsh1 = Util.GetGameObject(self.gameObject, "GameObject1/finish")
self.jumpBtn1Text = Util.GetGameObject(self.gameObject, "GameObject1/jumpBtn/Text"):GetComponent("Text")
self.finfsh1Text = Util.GetGameObject(self.gameObject, "GameObject1/finish/Text"):GetComponent("Text")
self.descText2 = Util.GetGameObject(self.gameObject, "GameObject2/descText"):GetComponent("Text")
self.jumpBtn2 = Util.GetGameObject(self.gameObject, "GameObject2/jumpBtn")
self.finfsh2 = Util.GetGameObject(self.gameObject, "GameObject2/finish")
self.jumpBtn2Text = Util.GetGameObject(self.gameObject, "GameObject2/jumpBtn/Text"):GetComponent("Text")
self.finfsh2Text = Util.GetGameObject(self.gameObject, "GameObject2/finish/Text"):GetComponent("Text")
end
--绑定事件(用于子类重写)
@ -49,6 +53,8 @@ function FindTreasureVipPopup:OnShow()
local desc = string.split(GetLanguageStrById(MazeTreasureSetting[1].DescDailyPrivilege), "#")
self.descText1.text = string.gsub(desc[1],"|","#")
self.descText2.text = string.gsub(desc[2],"|","#")
self.descText1.fontSize = GetCurLanguage() ~= 2 and 30 or 28
self.descText2.fontSize = GetCurLanguage() ~= 2 and 30 or 25
local gaoState = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.GoFindTreasure)
local haoState = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.HaoFindTreasure)
@ -56,6 +62,10 @@ function FindTreasureVipPopup:OnShow()
self.finfsh1:SetActive(gaoState)
self.jumpBtn2:SetActive(not haoState)
self.finfsh2:SetActive(haoState)
self.jumpBtn1Text.fontSize = GetCurLanguage() ~= 2 and 35 or 20
self.jumpBtn2Text.fontSize = GetCurLanguage() ~= 2 and 35 or 20
self.finfsh1Text.fontSize = GetCurLanguage() ~= 2 and 35 or 20
self.finfsh2Text.fontSize = GetCurLanguage() ~= 2 and 35 or 20
end
--界面关闭时调用(用于子类重写)