【本地化】天宫寻宝相关修改
parent
7338db75ad
commit
10e8da678a
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|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &5463057816871727187
|
||||
CanvasRenderer:
|
||||
|
@ -1055,8 +1055,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -2, y: -1.2}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_AnchoredPosition: {x: 1.52, y: 0.5500002}
|
||||
m_SizeDelta: {x: 130, y: 52}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &397460999363747225
|
||||
CanvasRenderer:
|
||||
|
@ -1591,8 +1591,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 1, y: 1.5}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_AnchoredPosition: {x: 2.92, y: 0}
|
||||
m_SizeDelta: {x: 130, y: 52.02}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3127603974678062071
|
||||
CanvasRenderer:
|
||||
|
|
|
@ -29,6 +29,7 @@ function FindTreasureDispatchPanel:InitComponent()
|
|||
self.BtnBack = Util.GetGameObject(self.transform, "btnBack")
|
||||
self.btnSure = Util.GetGameObject(self.transform, "btnSure")
|
||||
self.btnAutoSure = Util.GetGameObject(self.transform, "btnAutoSure")
|
||||
self.btnAutoSureText = Util.GetGameObject(self.transform, "btnAutoSure/Text"):GetComponent("Text")
|
||||
|
||||
self.cardPre = Util.GetGameObject(self.gameObject, "item")
|
||||
self.Scrollbar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
|
||||
|
@ -156,6 +157,8 @@ function FindTreasureDispatchPanel:OnShow()
|
|||
self.matreiaText.text = BagManager.GetItemCountById(FindTreasureManager.materialItemId) .. "/"..takeItemNum
|
||||
self.timeText.text = self:TimeStampToDateString(conFigData.WasteTime)
|
||||
if BagManager.GetItemCountById(FindTreasureManager.materialItemId) < takeItemNum then isMaterial = false end
|
||||
|
||||
self.btnAutoSureText.fontSize = GetCurLanguage() == 0 and 45 or 40
|
||||
end
|
||||
|
||||
function FindTreasureDispatchPanel:OnShowPanelData(_allHeroData)
|
||||
|
|
|
@ -19,6 +19,7 @@ function FindTreasureMainPanel:InitComponent()
|
|||
self.findTreasureVipBtn = Util.GetGameObject(self.gameObject, "FindTreasureVipBtn")
|
||||
self.findTreasureVipBtnRedPoint = Util.GetGameObject(self.gameObject, "FindTreasureVipBtn/redPoint")
|
||||
self.allGetBtn = Util.GetGameObject(self.gameObject, "allGetBtn")
|
||||
self.allGetBtnText = Util.GetGameObject(self.gameObject, "allGetBtn/Text"):GetComponent("Text")
|
||||
-- self.findTreasureGridGo = Util.GetGameObject(self.gameObject, "rect/rect (1)/grid")
|
||||
self.rewardPre = Util.GetGameObject(self.gameObject, "rewardPre")
|
||||
-- for i = 1, 2 do
|
||||
|
@ -47,6 +48,7 @@ function FindTreasureMainPanel:InitComponent()
|
|||
self.refreshBtn = Util.GetGameObject(self.gameObject, "refreshBtn")
|
||||
self.refreshBtnText = Util.GetGameObject(self.gameObject, "refreshBtn/Text")
|
||||
self.refreshImageGo = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage")
|
||||
self.refreshImageText = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage/Text (1)"):GetComponent("Text")
|
||||
self.refreshBtnNumText = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage/numText"):GetComponent("Text")
|
||||
self.refreshBtnImage = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage"):GetComponent("Image")
|
||||
|
||||
|
@ -253,7 +255,10 @@ function FindTreasureMainPanel:OnShowPanelData(isSort)
|
|||
--Log("83 itemNum "..itemNum)
|
||||
--Log("79 RefreshItemNum "..RefreshItemNum)
|
||||
self.refreshBtnText:SetActive(itemNum > 0)
|
||||
self.refreshBtnText:GetComponent("Text").fontSize = GetCurLanguage() ~= 2 and 45 or 35
|
||||
self.refreshImageGo:SetActive(itemNum <= 0)
|
||||
self.allGetBtnText.fontSize = GetCurLanguage() ~= 2 and 45 or 35
|
||||
self.refreshImageText.fontSize = GetCurLanguage() ~= 2 and 38 or 28
|
||||
if itemNum <= 0 then
|
||||
if RefreshItemNum > 0 then--劵有时花卷 没时候花妖晶
|
||||
self.refreshBtnNumText.text = mazeTreasureSetting.RefreshItem[2]
|
||||
|
@ -348,10 +353,10 @@ function FindTreasureMainPanel:ActivityRewardSingleShow(_activityRewardGo,reward
|
|||
local quickGetButtonNumText = Util.GetGameObject(activityRewardGo.gameObject, "quickGetButton/numText"):GetComponent("Text")
|
||||
local getFinishText = Util.GetGameObject(activityRewardGo.gameObject, "getFinishText")
|
||||
local consumeObj = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj")
|
||||
local consumeObjImage = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj/Image"):GetComponent("Image")
|
||||
local consumeObjImage = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj/Image/Image"):GetComponent("Image")
|
||||
local consumeObjNumText = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj/numText"):GetComponent("Text")
|
||||
local timeTextGo = Util.GetGameObject(activityRewardGo.gameObject, "timeObject")
|
||||
LogGreen("rewardData "..rewardData.missionId.." "..rewardData.state.." "..sConFigData.Desc)
|
||||
-- LogGreen("rewardData "..rewardData.missionId.." "..rewardData.state.." "..sConFigData.Desc)
|
||||
timeTextGo:SetActive(rewardData.state == 0 and rewardData.heroId and #rewardData.heroId > 0 )
|
||||
grtButton:SetActive(rewardData.state == 1)
|
||||
jumpButton:SetActive(rewardData.state == 0 and rewardData.heroId and #rewardData.heroId <= 0)
|
||||
|
|
|
@ -8,10 +8,14 @@ function FindTreasureVipPopup:InitComponent()
|
|||
self.descText1 = Util.GetGameObject(self.gameObject, "GameObject1/descText"):GetComponent("Text")
|
||||
self.jumpBtn1 = Util.GetGameObject(self.gameObject, "GameObject1/jumpBtn")
|
||||
self.finfsh1 = Util.GetGameObject(self.gameObject, "GameObject1/finish")
|
||||
self.jumpBtn1Text = Util.GetGameObject(self.gameObject, "GameObject1/jumpBtn/Text"):GetComponent("Text")
|
||||
self.finfsh1Text = Util.GetGameObject(self.gameObject, "GameObject1/finish/Text"):GetComponent("Text")
|
||||
|
||||
self.descText2 = Util.GetGameObject(self.gameObject, "GameObject2/descText"):GetComponent("Text")
|
||||
self.jumpBtn2 = Util.GetGameObject(self.gameObject, "GameObject2/jumpBtn")
|
||||
self.finfsh2 = Util.GetGameObject(self.gameObject, "GameObject2/finish")
|
||||
self.jumpBtn2Text = Util.GetGameObject(self.gameObject, "GameObject2/jumpBtn/Text"):GetComponent("Text")
|
||||
self.finfsh2Text = Util.GetGameObject(self.gameObject, "GameObject2/finish/Text"):GetComponent("Text")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
@ -49,6 +53,8 @@ function FindTreasureVipPopup:OnShow()
|
|||
local desc = string.split(GetLanguageStrById(MazeTreasureSetting[1].DescDailyPrivilege), "#")
|
||||
self.descText1.text = string.gsub(desc[1],"|","#")
|
||||
self.descText2.text = string.gsub(desc[2],"|","#")
|
||||
self.descText1.fontSize = GetCurLanguage() ~= 2 and 30 or 28
|
||||
self.descText2.fontSize = GetCurLanguage() ~= 2 and 30 or 25
|
||||
|
||||
local gaoState = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.GoFindTreasure)
|
||||
local haoState = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.HaoFindTreasure)
|
||||
|
@ -56,6 +62,10 @@ function FindTreasureVipPopup:OnShow()
|
|||
self.finfsh1:SetActive(gaoState)
|
||||
self.jumpBtn2:SetActive(not haoState)
|
||||
self.finfsh2:SetActive(haoState)
|
||||
self.jumpBtn1Text.fontSize = GetCurLanguage() ~= 2 and 35 or 20
|
||||
self.jumpBtn2Text.fontSize = GetCurLanguage() ~= 2 and 35 or 20
|
||||
self.finfsh1Text.fontSize = GetCurLanguage() ~= 2 and 35 or 20
|
||||
self.finfsh2Text.fontSize = GetCurLanguage() ~= 2 and 35 or 20
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
|
|
Loading…
Reference in New Issue