【本地化】天宫寻宝相关修改
parent
7338db75ad
commit
10e8da678a
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@ -1668,8 +1668,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -1.44, y: -1.72}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 200, y: 65.07}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -1711,7 +1711,7 @@ MonoBehaviour:
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m_LineSpacing: 0.7
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m_Text: "\u6D3E \u9063"
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m_Text: "\u6D3E \u9063"
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@ -6928,8 +6928,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -1.44, y: -1.72}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 200, y: 65.07}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -6969,9 +6969,9 @@ MonoBehaviour:
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_LineSpacing: 0.7
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m_Text: "\u4E00\u952E\u6D3E\u9063"
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m_Text: "\u4E00\u952E\u6D3E\u9063"
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@ -7009,7 +7009,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 160, y: 30}
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m_SizeDelta: {x: 250, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -7049,7 +7049,7 @@ MonoBehaviour:
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_AlignByGeometry: 0
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m_RichText: 1
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m_RichText: 1
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m_VerticalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u5BFB\u5B9D\u6761\u4EF6"
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m_Text: "\u5BFB\u5B9D\u6761\u4EF6"
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@ -32,10 +32,10 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: -37.7, y: -4.9}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 160, y: 30}
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m_SizeDelta: {x: 0, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -1843,8 +1843,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0.2}
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m_AnchoredPosition: {x: 0.96, y: 1.16}
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m_SizeDelta: {x: 207.95, y: 62.6}
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@ -1884,9 +1884,9 @@ MonoBehaviour:
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@ -2521,8 +2521,8 @@ RectTransform:
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@ -2562,9 +2562,9 @@ MonoBehaviour:
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@ -8049,7 +8049,7 @@ ParticleSystem:
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@ -8262,17 +8262,17 @@ RectTransform:
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@ -8631,8 +8631,8 @@ RectTransform:
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@ -8664,7 +8664,7 @@ MonoBehaviour:
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@ -8672,10 +8672,10 @@ MonoBehaviour:
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@ -8686,6 +8686,8 @@ GameObject:
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@ -8705,16 +8707,53 @@ RectTransform:
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--- !u!222 &805268058829116413
|
--- !u!222 &805268058829116413
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
@ -10108,10 +10147,10 @@ RectTransform:
|
||||||
m_Father: {fileID: 5278127890882629374}
|
m_Father: {fileID: 5278127890882629374}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 111.2, y: -5.9}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 160, y: 30}
|
m_SizeDelta: {x: 0, y: 100}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &3526842707782351193
|
--- !u!222 &3526842707782351193
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
@ -14668,7 +14707,7 @@ ParticleSystem:
|
||||||
--- !u!199 &1107171649523788123
|
--- !u!199 &1107171649523788123
|
||||||
ParticleSystemRenderer:
|
ParticleSystemRenderer:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_ObjectHideFlags: 2
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
@ -15131,6 +15170,66 @@ MonoBehaviour:
|
||||||
m_LineSpacing: 1
|
m_LineSpacing: 1
|
||||||
m_Text: "\u9886 \u53D6"
|
m_Text: "\u9886 \u53D6"
|
||||||
LanguageIndex: 10208
|
LanguageIndex: 10208
|
||||||
|
--- !u!1 &8613810599208026521
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 4360609367368554482}
|
||||||
|
- component: {fileID: 5665011339865759066}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Image
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &4360609367368554482
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8613810599208026521}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 188972774718878374}
|
||||||
|
m_Father: {fileID: 5278127890882629374}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: 65}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &5665011339865759066
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8613810599208026521}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: -405508275, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Padding:
|
||||||
|
m_Left: 0
|
||||||
|
m_Right: 0
|
||||||
|
m_Top: 0
|
||||||
|
m_Bottom: 0
|
||||||
|
m_ChildAlignment: 4
|
||||||
|
m_Spacing: 0
|
||||||
|
m_ChildForceExpandWidth: 1
|
||||||
|
m_ChildForceExpandHeight: 1
|
||||||
|
m_ChildControlWidth: 0
|
||||||
|
m_ChildControlHeight: 0
|
||||||
--- !u!1 &8678887667588345380
|
--- !u!1 &8678887667588345380
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -19997,7 +20096,7 @@ ParticleSystem:
|
||||||
--- !u!199 &8428054502987121459
|
--- !u!199 &8428054502987121459
|
||||||
ParticleSystemRenderer:
|
ParticleSystemRenderer:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_ObjectHideFlags: 2
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
|
|
@ -35,7 +35,7 @@ RectTransform:
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: -2, y: -1.2}
|
m_AnchoredPosition: {x: -2, y: -1.2}
|
||||||
m_SizeDelta: {x: 160, y: 30}
|
m_SizeDelta: {x: 130, y: 52}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &1770140345402505148
|
--- !u!222 &1770140345402505148
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
@ -896,7 +896,7 @@ RectTransform:
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 1, y: 1.5}
|
m_AnchoredPosition: {x: 1, y: 1.5}
|
||||||
m_SizeDelta: {x: 160, y: 30}
|
m_SizeDelta: {x: 130, y: 52}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &5463057816871727187
|
--- !u!222 &5463057816871727187
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
@ -1055,8 +1055,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: -2, y: -1.2}
|
m_AnchoredPosition: {x: 1.52, y: 0.5500002}
|
||||||
m_SizeDelta: {x: 160, y: 30}
|
m_SizeDelta: {x: 130, y: 52}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &397460999363747225
|
--- !u!222 &397460999363747225
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
@ -1591,8 +1591,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 1, y: 1.5}
|
m_AnchoredPosition: {x: 2.92, y: 0}
|
||||||
m_SizeDelta: {x: 160, y: 30}
|
m_SizeDelta: {x: 130, y: 52.02}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &3127603974678062071
|
--- !u!222 &3127603974678062071
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
|
|
@ -29,6 +29,7 @@ function FindTreasureDispatchPanel:InitComponent()
|
||||||
self.BtnBack = Util.GetGameObject(self.transform, "btnBack")
|
self.BtnBack = Util.GetGameObject(self.transform, "btnBack")
|
||||||
self.btnSure = Util.GetGameObject(self.transform, "btnSure")
|
self.btnSure = Util.GetGameObject(self.transform, "btnSure")
|
||||||
self.btnAutoSure = Util.GetGameObject(self.transform, "btnAutoSure")
|
self.btnAutoSure = Util.GetGameObject(self.transform, "btnAutoSure")
|
||||||
|
self.btnAutoSureText = Util.GetGameObject(self.transform, "btnAutoSure/Text"):GetComponent("Text")
|
||||||
|
|
||||||
self.cardPre = Util.GetGameObject(self.gameObject, "item")
|
self.cardPre = Util.GetGameObject(self.gameObject, "item")
|
||||||
self.Scrollbar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
|
self.Scrollbar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
|
||||||
|
@ -156,6 +157,8 @@ function FindTreasureDispatchPanel:OnShow()
|
||||||
self.matreiaText.text = BagManager.GetItemCountById(FindTreasureManager.materialItemId) .. "/"..takeItemNum
|
self.matreiaText.text = BagManager.GetItemCountById(FindTreasureManager.materialItemId) .. "/"..takeItemNum
|
||||||
self.timeText.text = self:TimeStampToDateString(conFigData.WasteTime)
|
self.timeText.text = self:TimeStampToDateString(conFigData.WasteTime)
|
||||||
if BagManager.GetItemCountById(FindTreasureManager.materialItemId) < takeItemNum then isMaterial = false end
|
if BagManager.GetItemCountById(FindTreasureManager.materialItemId) < takeItemNum then isMaterial = false end
|
||||||
|
|
||||||
|
self.btnAutoSureText.fontSize = GetCurLanguage() == 0 and 45 or 40
|
||||||
end
|
end
|
||||||
|
|
||||||
function FindTreasureDispatchPanel:OnShowPanelData(_allHeroData)
|
function FindTreasureDispatchPanel:OnShowPanelData(_allHeroData)
|
||||||
|
|
|
@ -19,6 +19,7 @@ function FindTreasureMainPanel:InitComponent()
|
||||||
self.findTreasureVipBtn = Util.GetGameObject(self.gameObject, "FindTreasureVipBtn")
|
self.findTreasureVipBtn = Util.GetGameObject(self.gameObject, "FindTreasureVipBtn")
|
||||||
self.findTreasureVipBtnRedPoint = Util.GetGameObject(self.gameObject, "FindTreasureVipBtn/redPoint")
|
self.findTreasureVipBtnRedPoint = Util.GetGameObject(self.gameObject, "FindTreasureVipBtn/redPoint")
|
||||||
self.allGetBtn = Util.GetGameObject(self.gameObject, "allGetBtn")
|
self.allGetBtn = Util.GetGameObject(self.gameObject, "allGetBtn")
|
||||||
|
self.allGetBtnText = Util.GetGameObject(self.gameObject, "allGetBtn/Text"):GetComponent("Text")
|
||||||
-- self.findTreasureGridGo = Util.GetGameObject(self.gameObject, "rect/rect (1)/grid")
|
-- self.findTreasureGridGo = Util.GetGameObject(self.gameObject, "rect/rect (1)/grid")
|
||||||
self.rewardPre = Util.GetGameObject(self.gameObject, "rewardPre")
|
self.rewardPre = Util.GetGameObject(self.gameObject, "rewardPre")
|
||||||
-- for i = 1, 2 do
|
-- for i = 1, 2 do
|
||||||
|
@ -47,6 +48,7 @@ function FindTreasureMainPanel:InitComponent()
|
||||||
self.refreshBtn = Util.GetGameObject(self.gameObject, "refreshBtn")
|
self.refreshBtn = Util.GetGameObject(self.gameObject, "refreshBtn")
|
||||||
self.refreshBtnText = Util.GetGameObject(self.gameObject, "refreshBtn/Text")
|
self.refreshBtnText = Util.GetGameObject(self.gameObject, "refreshBtn/Text")
|
||||||
self.refreshImageGo = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage")
|
self.refreshImageGo = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage")
|
||||||
|
self.refreshImageText = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage/Text (1)"):GetComponent("Text")
|
||||||
self.refreshBtnNumText = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage/numText"):GetComponent("Text")
|
self.refreshBtnNumText = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage/numText"):GetComponent("Text")
|
||||||
self.refreshBtnImage = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage"):GetComponent("Image")
|
self.refreshBtnImage = Util.GetGameObject(self.gameObject, "refreshBtn/refreshImage"):GetComponent("Image")
|
||||||
|
|
||||||
|
@ -253,7 +255,10 @@ function FindTreasureMainPanel:OnShowPanelData(isSort)
|
||||||
--Log("83 itemNum "..itemNum)
|
--Log("83 itemNum "..itemNum)
|
||||||
--Log("79 RefreshItemNum "..RefreshItemNum)
|
--Log("79 RefreshItemNum "..RefreshItemNum)
|
||||||
self.refreshBtnText:SetActive(itemNum > 0)
|
self.refreshBtnText:SetActive(itemNum > 0)
|
||||||
|
self.refreshBtnText:GetComponent("Text").fontSize = GetCurLanguage() ~= 2 and 45 or 35
|
||||||
self.refreshImageGo:SetActive(itemNum <= 0)
|
self.refreshImageGo:SetActive(itemNum <= 0)
|
||||||
|
self.allGetBtnText.fontSize = GetCurLanguage() ~= 2 and 45 or 35
|
||||||
|
self.refreshImageText.fontSize = GetCurLanguage() ~= 2 and 38 or 28
|
||||||
if itemNum <= 0 then
|
if itemNum <= 0 then
|
||||||
if RefreshItemNum > 0 then--劵有时花卷 没时候花妖晶
|
if RefreshItemNum > 0 then--劵有时花卷 没时候花妖晶
|
||||||
self.refreshBtnNumText.text = mazeTreasureSetting.RefreshItem[2]
|
self.refreshBtnNumText.text = mazeTreasureSetting.RefreshItem[2]
|
||||||
|
@ -348,10 +353,10 @@ function FindTreasureMainPanel:ActivityRewardSingleShow(_activityRewardGo,reward
|
||||||
local quickGetButtonNumText = Util.GetGameObject(activityRewardGo.gameObject, "quickGetButton/numText"):GetComponent("Text")
|
local quickGetButtonNumText = Util.GetGameObject(activityRewardGo.gameObject, "quickGetButton/numText"):GetComponent("Text")
|
||||||
local getFinishText = Util.GetGameObject(activityRewardGo.gameObject, "getFinishText")
|
local getFinishText = Util.GetGameObject(activityRewardGo.gameObject, "getFinishText")
|
||||||
local consumeObj = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj")
|
local consumeObj = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj")
|
||||||
local consumeObjImage = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj/Image"):GetComponent("Image")
|
local consumeObjImage = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj/Image/Image"):GetComponent("Image")
|
||||||
local consumeObjNumText = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj/numText"):GetComponent("Text")
|
local consumeObjNumText = Util.GetGameObject(activityRewardGo.gameObject, "consumeObj/numText"):GetComponent("Text")
|
||||||
local timeTextGo = Util.GetGameObject(activityRewardGo.gameObject, "timeObject")
|
local timeTextGo = Util.GetGameObject(activityRewardGo.gameObject, "timeObject")
|
||||||
LogGreen("rewardData "..rewardData.missionId.." "..rewardData.state.." "..sConFigData.Desc)
|
-- LogGreen("rewardData "..rewardData.missionId.." "..rewardData.state.." "..sConFigData.Desc)
|
||||||
timeTextGo:SetActive(rewardData.state == 0 and rewardData.heroId and #rewardData.heroId > 0 )
|
timeTextGo:SetActive(rewardData.state == 0 and rewardData.heroId and #rewardData.heroId > 0 )
|
||||||
grtButton:SetActive(rewardData.state == 1)
|
grtButton:SetActive(rewardData.state == 1)
|
||||||
jumpButton:SetActive(rewardData.state == 0 and rewardData.heroId and #rewardData.heroId <= 0)
|
jumpButton:SetActive(rewardData.state == 0 and rewardData.heroId and #rewardData.heroId <= 0)
|
||||||
|
|
|
@ -8,10 +8,14 @@ function FindTreasureVipPopup:InitComponent()
|
||||||
self.descText1 = Util.GetGameObject(self.gameObject, "GameObject1/descText"):GetComponent("Text")
|
self.descText1 = Util.GetGameObject(self.gameObject, "GameObject1/descText"):GetComponent("Text")
|
||||||
self.jumpBtn1 = Util.GetGameObject(self.gameObject, "GameObject1/jumpBtn")
|
self.jumpBtn1 = Util.GetGameObject(self.gameObject, "GameObject1/jumpBtn")
|
||||||
self.finfsh1 = Util.GetGameObject(self.gameObject, "GameObject1/finish")
|
self.finfsh1 = Util.GetGameObject(self.gameObject, "GameObject1/finish")
|
||||||
|
self.jumpBtn1Text = Util.GetGameObject(self.gameObject, "GameObject1/jumpBtn/Text"):GetComponent("Text")
|
||||||
|
self.finfsh1Text = Util.GetGameObject(self.gameObject, "GameObject1/finish/Text"):GetComponent("Text")
|
||||||
|
|
||||||
self.descText2 = Util.GetGameObject(self.gameObject, "GameObject2/descText"):GetComponent("Text")
|
self.descText2 = Util.GetGameObject(self.gameObject, "GameObject2/descText"):GetComponent("Text")
|
||||||
self.jumpBtn2 = Util.GetGameObject(self.gameObject, "GameObject2/jumpBtn")
|
self.jumpBtn2 = Util.GetGameObject(self.gameObject, "GameObject2/jumpBtn")
|
||||||
self.finfsh2 = Util.GetGameObject(self.gameObject, "GameObject2/finish")
|
self.finfsh2 = Util.GetGameObject(self.gameObject, "GameObject2/finish")
|
||||||
|
self.jumpBtn2Text = Util.GetGameObject(self.gameObject, "GameObject2/jumpBtn/Text"):GetComponent("Text")
|
||||||
|
self.finfsh2Text = Util.GetGameObject(self.gameObject, "GameObject2/finish/Text"):GetComponent("Text")
|
||||||
end
|
end
|
||||||
|
|
||||||
--绑定事件(用于子类重写)
|
--绑定事件(用于子类重写)
|
||||||
|
@ -49,6 +53,8 @@ function FindTreasureVipPopup:OnShow()
|
||||||
local desc = string.split(GetLanguageStrById(MazeTreasureSetting[1].DescDailyPrivilege), "#")
|
local desc = string.split(GetLanguageStrById(MazeTreasureSetting[1].DescDailyPrivilege), "#")
|
||||||
self.descText1.text = string.gsub(desc[1],"|","#")
|
self.descText1.text = string.gsub(desc[1],"|","#")
|
||||||
self.descText2.text = string.gsub(desc[2],"|","#")
|
self.descText2.text = string.gsub(desc[2],"|","#")
|
||||||
|
self.descText1.fontSize = GetCurLanguage() ~= 2 and 30 or 28
|
||||||
|
self.descText2.fontSize = GetCurLanguage() ~= 2 and 30 or 25
|
||||||
|
|
||||||
local gaoState = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.GoFindTreasure)
|
local gaoState = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.GoFindTreasure)
|
||||||
local haoState = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.HaoFindTreasure)
|
local haoState = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.HaoFindTreasure)
|
||||||
|
@ -56,6 +62,10 @@ function FindTreasureVipPopup:OnShow()
|
||||||
self.finfsh1:SetActive(gaoState)
|
self.finfsh1:SetActive(gaoState)
|
||||||
self.jumpBtn2:SetActive(not haoState)
|
self.jumpBtn2:SetActive(not haoState)
|
||||||
self.finfsh2:SetActive(haoState)
|
self.finfsh2:SetActive(haoState)
|
||||||
|
self.jumpBtn1Text.fontSize = GetCurLanguage() ~= 2 and 35 or 20
|
||||||
|
self.jumpBtn2Text.fontSize = GetCurLanguage() ~= 2 and 35 or 20
|
||||||
|
self.finfsh1Text.fontSize = GetCurLanguage() ~= 2 and 35 or 20
|
||||||
|
self.finfsh2Text.fontSize = GetCurLanguage() ~= 2 and 35 or 20
|
||||||
end
|
end
|
||||||
|
|
||||||
--界面关闭时调用(用于子类重写)
|
--界面关闭时调用(用于子类重写)
|
||||||
|
|
Loading…
Reference in New Issue