【御剑行】导入资源,剑

dev_chengFeng
ZhangBiao 2021-10-09 18:17:59 +08:00
parent 895916a53a
commit 110a6d64c0
13 changed files with 540 additions and 7 deletions

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--- !u!222 &243184103018672114
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View File

@ -11,6 +11,7 @@ function RiceSinglePlayerView:New(gameObject)
end
function RiceSinglePlayerView:InitComponent()
self.spLoader = SpriteLoader.New()
self.gameObject:GetComponent("RectTransform").sizeDelta = Vector2.New(10000,100)
self.player = Util.GetGameObject(self.gameObject,"Root")
self.playerRoot = Util.GetGameObject(self.gameObject,"Player")
@ -121,6 +122,8 @@ function RiceSinglePlayerView:SetPlayerAndSword()
self.liveNode = PlayerLiveView:New(self.playerLiveRoot,1)
self.liveNode:OnOpen(25,Vector3.zero,WALK_DIR.IDLE_RIGHT)
self.liveNode:SetTitleHide()
self.swordRoot:GetComponent("Image").sprite = self.spLoader:LoadSprite("y_yujianxing_jian0"..self.index)
end
--设置单个玩家上下飘动
@ -131,6 +134,7 @@ end
function RiceSinglePlayerView:OnClose()
FixedUpdateBeat:Remove(self.OnUpdate, self)
self.spLoader:Destroy()
if self.liveNode then
self.liveNode:OnClose()
self.liveNode = nil

View File

@ -94,7 +94,8 @@ function YuJianXingPanel:OnShow()
YuJianXingManager.ResetPlayerPosVertical()
end
self.count = self.count + 1
end,1,-1):Start()
end,1,-1)
self.timer:Start()
end
--界面关闭时调用(用于子类重写)