【战斗】=====被动356 修改

dev_chengFeng
wangzhenxing 2021-11-04 14:13:28 +08:00
parent de71cd524b
commit 113e1ebefa
1 changed files with 9 additions and 8 deletions

View File

@ -8520,17 +8520,18 @@ local passivityList = {
end
BattleLogic.Event:AddEvent(BattleEventName.BattleRoundChange,onRoundChange,nil,nil,role)
end,
-- 修改技能[a]的参数,第[b]个参数改变为[c],第[d]个参数改变为[e]
-- a[int 技能的id],b[int],c[float/int],d[int],e[int/float]
-- 修改技能id:[a] 技能类型:[b]的参数,第[c]个参数改变为[d],第[e]个参数改变为[f]
-- a[int 技能的id],b[int 技能的type类型],c[int],d[float/int],e[int],f[int/float]
[356] = function(role, args,id,judge)
local type = args[1]
local i1 = args[2]
local v1 = args[3]
local i2 = args[4]
local v2 = args[5]
local id = args[1]
local type = args[2]
local i1 = args[3]
local v1 = args[4]
local i2 = args[5]
local v2 = args[6]
local onSkillEffectBefore = function(skill, e, func)
if skill.type == BattleSkillType.Special then
if skill.id == type then
if skill.id == id and e.type == type then
if e.args[i1] then
e.args[i1] = v1
end