锻器阁装备合成改为神装升星

dev_chengFeng
yuanshuai 2022-12-23 17:30:23 +08:00
parent 9b72d4d948
commit 118fdc7a2d
3 changed files with 5 additions and 4 deletions

View File

@ -383,7 +383,7 @@ Language = {
[10382] = GetLanguageStrById("对方已不在你的好友列表中,无法发送消息"), [10382] = GetLanguageStrById("对方已不在你的好友列表中,无法发送消息"),
[10383] = GetLanguageStrById("%s元"), [10383] = GetLanguageStrById("%s元"),
[10384] = GetLanguageStrById("未找到符合条件的节点"), [10384] = GetLanguageStrById("未找到符合条件的节点"),
[10385] = GetLanguageStrById("装备合成"), [10385] = GetLanguageStrById("神装升星"),
[10386] = GetLanguageStrById("宝物合成"), [10386] = GetLanguageStrById("宝物合成"),
[10387] = GetLanguageStrById("魂印合成"), [10387] = GetLanguageStrById("魂印合成"),
[10388] = GetLanguageStrById("是否要将【"), [10388] = GetLanguageStrById("是否要将【"),

View File

@ -134,13 +134,14 @@ function this.ShowGoldNum0()
end end
function this:OnShow(...) function this:OnShow(...)
curIndex = 1 curIndex = 5
sortingOrder =0 sortingOrder =0
needGoldNum=0 needGoldNum=0
this.TabCtrl = TabBox.New() this.TabCtrl = TabBox.New()
this.TabCtrl:SetTabAdapter(this.TabAdapter) this.TabCtrl:SetTabAdapter(this.TabAdapter)
this.TabCtrl:SetChangeTabCallBack(this.SwitchView) this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
this.TabCtrl:Init(this.tabBox, _TabData,curIndex) this.TabCtrl:Init(this.tabBox, _TabData,curIndex)
this.tabBox.gameObject:SetActive(false)
end end
local sortingOrder = 0 local sortingOrder = 0
function this:OnSortingOrderChange(_sortingOrder) function this:OnSortingOrderChange(_sortingOrder)

View File

@ -422,12 +422,12 @@ function this.GetAllGodEquips()
local starEquips2 = ConfigManager.GetAllConfigsDataByKey(ConfigName.EquipConfig, "Quality", 8) local starEquips2 = ConfigManager.GetAllConfigsDataByKey(ConfigName.EquipConfig, "Quality", 8)
local equips = {} local equips = {}
for i = 1, #starEquips do for i = 1, #starEquips do
if starEquips[i].Star and starEquips[i].Star > 0 and starEquips[i].Star ~= 1 then --最低等级的装备 合成不了 if starEquips[i].Star and starEquips[i].Star > 0 and starEquips[i].Star ~= 18 then --最低等级的装备 合成不了
table.insert(equips, starEquips[i]) table.insert(equips, starEquips[i])
end end
end end
for i = 1, #starEquips2 do for i = 1, #starEquips2 do
if starEquips2[i].Star and starEquips2[i].Star > 0 and starEquips2[i].Star ~= 1 then --最低等级的装备 合成不了 if starEquips2[i].Star and starEquips2[i].Star > 0 and starEquips2[i].Star ~= 18 then --最低等级的装备 合成不了
table.insert(equips, starEquips2[i]) table.insert(equips, starEquips2[i])
end end
end end