锻器阁装备合成改为神装升星
parent
9b72d4d948
commit
118fdc7a2d
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@ -383,7 +383,7 @@ Language = {
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[10382] = GetLanguageStrById("对方已不在你的好友列表中,无法发送消息"),
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[10383] = GetLanguageStrById("%s元"),
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[10384] = GetLanguageStrById("未找到符合条件的节点"),
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[10385] = GetLanguageStrById("装备合成"),
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[10385] = GetLanguageStrById("神装升星"),
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[10386] = GetLanguageStrById("宝物合成"),
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[10387] = GetLanguageStrById("魂印合成"),
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[10388] = GetLanguageStrById("是否要将【"),
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@ -134,13 +134,14 @@ function this.ShowGoldNum0()
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end
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function this:OnShow(...)
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curIndex = 1
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curIndex = 5
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sortingOrder =0
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needGoldNum=0
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this.TabCtrl = TabBox.New()
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
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this.TabCtrl:Init(this.tabBox, _TabData,curIndex)
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this.tabBox.gameObject:SetActive(false)
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end
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local sortingOrder = 0
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function this:OnSortingOrderChange(_sortingOrder)
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@ -422,12 +422,12 @@ function this.GetAllGodEquips()
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local starEquips2 = ConfigManager.GetAllConfigsDataByKey(ConfigName.EquipConfig, "Quality", 8)
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local equips = {}
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for i = 1, #starEquips do
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if starEquips[i].Star and starEquips[i].Star > 0 and starEquips[i].Star ~= 1 then --最低等级的装备 合成不了
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if starEquips[i].Star and starEquips[i].Star > 0 and starEquips[i].Star ~= 18 then --最低等级的装备 合成不了
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table.insert(equips, starEquips[i])
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end
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end
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for i = 1, #starEquips2 do
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if starEquips2[i].Star and starEquips2[i].Star > 0 and starEquips2[i].Star ~= 1 then --最低等级的装备 合成不了
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if starEquips2[i].Star and starEquips2[i].Star > 0 and starEquips2[i].Star ~= 18 then --最低等级的装备 合成不了
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table.insert(equips, starEquips2[i])
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end
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end
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