[战斗]==========伤害修改提交
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@ -681,7 +681,7 @@ function BattleUtil.FinalDamage(skill, atkRole, defRole, damage, bCrit, damageTy
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skill.owner.superSkillDamage=damage
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skill.owner.superSkillDamage=damage
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end
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end
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--计算血量防护
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--计算血量防护
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local realDamage=0
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local realDamage=damage
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--血量防护只会防直接伤害
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--血量防护只会防直接伤害
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if defRole.bloodShield and skill then
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if defRole.bloodShield and skill then
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realDamage=math.abs(defRole.bloodShield:CountBloodValue(damage))
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realDamage=math.abs(defRole.bloodShield:CountBloodValue(damage))
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