头饰改为手套
parent
ce5c62fbcd
commit
12371117c9
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@ -196,7 +196,7 @@ GetHeroCardStarBg = {
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PoTencyTypeName = {
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[1] = "武器",
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[2] = "战服",
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[3] = "头饰",
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[3] = "手套",
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[4] = "战靴",
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[5] = "手环",
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[6] = "挂件",
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@ -391,7 +391,7 @@ Language = {
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[10390] = GetLanguageStrById("】卸下并用于合成?"),
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[10391] = GetLanguageStrById("武器"),
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[10392] = GetLanguageStrById("战服"),
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[10393] = GetLanguageStrById("头饰"),
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[10393] = GetLanguageStrById("手套"),
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[10394] = GetLanguageStrById("战靴"),
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[10395] = GetLanguageStrById("材料不足,无法合成!"),
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[10396] = GetLanguageStrById("curPosEquips 最终增加 "),
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@ -187,7 +187,7 @@ function this.GetAllCanUpgradeWithPopup(_heroData)
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local TEXT = {
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[1] = {"武器","r_Equip_GuardianWeapon_0004"},
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[2] = {"战甲","r_Equip_Coat_0005"},
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[3] = {"头饰","r_Equip_HeadAccessory_0005"},
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[3] = {"手套","r_Equip_HeadAccessory_0005"},
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[4] = {"战靴","r_equip_Shoes_0005"},
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}
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for i = 1, 4 do
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@ -16,7 +16,7 @@ local data=nil
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local TEXT = {
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[1] = {"武器","r_Equip_GuardianWeapon_0004","攻击"},
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[2] = {"战甲","r_Equip_Coat_0005","护甲"},
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[3] = {"头饰","r_Equip_HeadAccessory_0005","魔抗"},
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[3] = {"手套","r_Equip_HeadAccessory_0005","魔抗"},
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[4] = {"战靴","r_equip_Shoes_0005","生命"},
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}
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local curSelectHero=nil
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@ -15,7 +15,7 @@ local PosIdConst = {
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ZhanFu = 2,
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--战服
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TouShi = 3,
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--头饰
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--手套
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ZhanXue = 4,
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--战靴
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Hun = 5,
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