[bug]============【心愿抽卡】道具不足时抽卡,显示特效
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8bc03131ee
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129768154c
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@ -60,9 +60,11 @@ function QianKunBoxBuyOnePanel:BindEvent()
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Util.AddClick(this.openOneAgainButton, function ()
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Util.AddClick(this.openOneAgainButton, function ()
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if isLimitUpHero then
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if isLimitUpHero then
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if this.func then
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if this.func then
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local isShow=this.func()
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if not isShow then
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self.bg.gameObject:SetActive(false)
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self.bg.gameObject:SetActive(false)
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self.bg.gameObject:SetActive(true)
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self.bg.gameObject:SetActive(true)
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this.func()
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end
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end
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end
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return
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return
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end
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end
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@ -242,7 +242,8 @@ function TimeLimitUpHero:RefreshGetHeroTimes()
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itemId=d[1]
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itemId=d[1]
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if BagManager.GetItemCountById(itemId)<d[2] then
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if BagManager.GetItemCountById(itemId)<d[2] then
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PopupTipPanel.ShowTip(itemConfig[itemId].Name.."数量不足!")
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PopupTipPanel.ShowTip(itemConfig[itemId].Name.."数量不足!")
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return
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--只在不足提示的时候返回,用以判断特效是否显示
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return true
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end
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end
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end
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end
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local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.PrayerTen)
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local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.PrayerTen)
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