【IOS】添加IOS热更新配置,修改热更新文件名连接符为下划线

dev_chengFeng
JLIOSM1 2021-07-21 16:48:45 +08:00
parent e694302cac
commit 12a8fd2417
1 changed files with 5 additions and 3 deletions

View File

@ -297,7 +297,7 @@ namespace GameEditor.FrameTool
//}
// 初始化数据
updateName = dir_name + "_" + dir_cdn_setting + "_" + DateTime.Now.ToString("yyyy_MM_dd_HH_mm_ss");
changeFileName = updateName.Replace("/", "$");
changeFileName = updateName.Replace("/", "_");
logName = changeFileName + "_UpLoad";
tagName = "hotfix/" + dir_name + "/" + dir_cdn_setting + "/" + local_version.version;
EditorUtility.DisplayProgressBar("正在获取数据:", updateName, 0f);
@ -373,6 +373,8 @@ namespace GameEditor.FrameTool
new string[]{ "喜扑", "mht_china/zf", "cdn_xipu", "china/zf_test" },
new string[]{ "Quick", "mht_china/zf", "cdn_quick", "china/zf_test" },
new string[]{ "Quick", "mht_china/zf", "cdn_ios", "china/ios" },
new string[]{ "先遣-内网", "mht_china/local", "local12_cn_local", "china/local" },
new string[]{ "先遣-测试", "mht_china/xq", "cdn_xq_test", "china/test" },
new string[]{ "先遣-正式", "mht_china/xq", "cdn_xq_release", "china/test" },
@ -618,7 +620,7 @@ namespace GameEditor.FrameTool
File.Copy(fromPath + UpdateConfigs.FILES, toPath + UpdateConfigs.FILES, true);
log.Add(UpdateConfigs.FILES);
// write logf
string logName = updateName.Replace("/", "$");
string logName = updateName.Replace("/", "_");
EditorUtility.DisplayProgressBar("正在生成Log文件", logName, 1f);
WriteLog(toPath+"/_log", logName, log.ToArray());
// git commit
@ -646,7 +648,7 @@ namespace GameEditor.FrameTool
}
// 初始化数据
updateName = hfs.dir_name + "_" + hfs.dir_cdn_setting + "_" + DateTime.Now.ToString("yyyy_MM_dd_HH_mm_ss");
changeFileName = updateName.Replace("/", "$");
changeFileName = updateName.Replace("/", "_");
logName = changeFileName + "_UpLoad";
EditorUtility.DisplayProgressBar("正在获取数据:", updateName, 0f);
log.Add("热更文件版本:" + updateName);