【装备界面】增加特效
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@ -3652,3 +3653,78 @@ MonoBehaviour:
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@ -25,6 +25,7 @@ function RewardEquipSingleShowPopup2:InitComponent()
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self.equipInfoText=Util.GetGameObject(self.topBar, "equipInfoText"):GetComponent("Text")
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self.equipInfoText=Util.GetGameObject(self.topBar, "equipInfoText"):GetComponent("Text")
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self.powerNum=Util.GetGameObject(self.topBar, "powerNum"):GetComponent("Text")
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self.powerNum=Util.GetGameObject(self.topBar, "powerNum"):GetComponent("Text")
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self.star=Util.GetGameObject(self.topBar, "star")
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self.star=Util.GetGameObject(self.topBar, "star")
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self.effectbaijin = Util.GetGameObject(self.topBar, "fx_zhuangbeijiemian")
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--装备属性--midBar
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--装备属性--midBar
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--basePro
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--basePro
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self.midBar = Util.GetGameObject(self.transform, "Content/midBar")
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self.midBar = Util.GetGameObject(self.transform, "Content/midBar")
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@ -105,6 +106,8 @@ function RewardEquipSingleShowPopup2:OnShow()
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self.equipType.text=Language[11089]..GetEquipPosStrByEquipPosNum(equipConfigData.Position)
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self.equipType.text=Language[11089]..GetEquipPosStrByEquipPosNum(equipConfigData.Position)
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--下部按钮信息
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--下部按钮信息
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self.btnJump:SetActive(itemConfigData.UseJump and itemConfigData.UseJump > 0 and BagManager.isBagPanel)
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self.btnJump:SetActive(itemConfigData.UseJump and itemConfigData.UseJump > 0 and BagManager.isBagPanel)
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self.effectbaijin:SetActive(equipConfigData.Quality==7)
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Util.SetParticleSortLayer(self.effectbaijin,self.sortingOrder + 1)
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--basePro基础属性
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--basePro基础属性
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if equipConfigData.Property then
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if equipConfigData.Property then
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||||||
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