巅峰战提交
parent
6bdc5a1db8
commit
13283fe135
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@ -351,6 +351,7 @@ GameEvent = {
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OnTopMatchDataUpdate = "TopMatch.OnTopMatchDataUpdate",
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OnGuessDataUpdate = "TopMatch.OnGuessDataUpdate",
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OnGuessRateUpdate = "TopMatch.OnGuessRateUpdate",
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OnGuessDataUpdateShowTip = "TopMatch.OnGuessDataUpdateShowTip",
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},
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FindFairy={
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RefreshRedPoint="FindFairy.RefreshRedPoint",
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@ -40,6 +40,7 @@ CHAMPIONGETINFORESPONSE_MAXRANK_FIELD = protobuf.FieldDescriptor();
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CHAMPIONGETINFORESPONSE_CHAMPIONBATTLEINFO_FIELD = protobuf.FieldDescriptor();
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CHAMPIONGETINFORESPONSE_MYSCORE_FIELD = protobuf.FieldDescriptor();
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CHAMPIONGETINFORESPONSE_PROCESS_FIELD = protobuf.FieldDescriptor();
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CHAMPIONGETINFORESPONSE_LOSER_FIELD = protobuf.FieldDescriptor();
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CHAMPIONPROGRESSUPDATEINDICATION = protobuf.Descriptor();
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CHAMPIONPROGRESSUPDATEINDICATION_PROGRESS_FIELD = protobuf.FieldDescriptor();
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CHAMPIONPROGRESSUPDATEINDICATION_ENDTIME_FIELD = protobuf.FieldDescriptor();
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@ -76,6 +77,7 @@ CHAMPIONGETALLMYBETINFORESPONSE = protobuf.Descriptor();
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CHAMPIONGETALLMYBETINFORESPONSE_CHAMPIONMYBETDETAILS_FIELD = protobuf.FieldDescriptor();
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CHAMPIONVIEWFINALREQUEST = protobuf.Descriptor();
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CHAMPIONVIEWFINALREQUEST_TYPE_FIELD = protobuf.FieldDescriptor();
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CHAMPIONVIEWFINALREQUEST_PAGE_FIELD = protobuf.FieldDescriptor();
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CHAMPIONVIEWFINALRESPONSE = protobuf.Descriptor();
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CHAMPIONVIEWFINALRESPONSE_CHAMPIONBATTLEPAIRINFO_FIELD = protobuf.FieldDescriptor();
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CHAMPIONGUESSSUCCESSINDICATION = protobuf.Descriptor();
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@ -418,11 +420,21 @@ CHAMPIONGETINFORESPONSE_PROCESS_FIELD.default_value = 0
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CHAMPIONGETINFORESPONSE_PROCESS_FIELD.type = 5
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CHAMPIONGETINFORESPONSE_PROCESS_FIELD.cpp_type = 1
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CHAMPIONGETINFORESPONSE_LOSER_FIELD.name = "loser"
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CHAMPIONGETINFORESPONSE_LOSER_FIELD.full_name = ".com.ljsd.jieling.protocols.ChampionGetInfoResponse.loser"
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CHAMPIONGETINFORESPONSE_LOSER_FIELD.number = 9
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CHAMPIONGETINFORESPONSE_LOSER_FIELD.index = 8
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CHAMPIONGETINFORESPONSE_LOSER_FIELD.label = 1
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CHAMPIONGETINFORESPONSE_LOSER_FIELD.has_default_value = false
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CHAMPIONGETINFORESPONSE_LOSER_FIELD.default_value = false
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CHAMPIONGETINFORESPONSE_LOSER_FIELD.type = 8
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CHAMPIONGETINFORESPONSE_LOSER_FIELD.cpp_type = 7
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CHAMPIONGETINFORESPONSE.name = "ChampionGetInfoResponse"
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CHAMPIONGETINFORESPONSE.full_name = ".com.ljsd.jieling.protocols.ChampionGetInfoResponse"
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CHAMPIONGETINFORESPONSE.nested_types = {}
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CHAMPIONGETINFORESPONSE.enum_types = {}
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CHAMPIONGETINFORESPONSE.fields = {CHAMPIONGETINFORESPONSE_JOINSTATE_FIELD, CHAMPIONGETINFORESPONSE_PROGRESS_FIELD, CHAMPIONGETINFORESPONSE_ENDTIME_FIELD, CHAMPIONGETINFORESPONSE_MYRANK_FIELD, CHAMPIONGETINFORESPONSE_MAXRANK_FIELD, CHAMPIONGETINFORESPONSE_CHAMPIONBATTLEINFO_FIELD, CHAMPIONGETINFORESPONSE_MYSCORE_FIELD, CHAMPIONGETINFORESPONSE_PROCESS_FIELD}
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CHAMPIONGETINFORESPONSE.fields = {CHAMPIONGETINFORESPONSE_JOINSTATE_FIELD, CHAMPIONGETINFORESPONSE_PROGRESS_FIELD, CHAMPIONGETINFORESPONSE_ENDTIME_FIELD, CHAMPIONGETINFORESPONSE_MYRANK_FIELD, CHAMPIONGETINFORESPONSE_MAXRANK_FIELD, CHAMPIONGETINFORESPONSE_CHAMPIONBATTLEINFO_FIELD, CHAMPIONGETINFORESPONSE_MYSCORE_FIELD, CHAMPIONGETINFORESPONSE_PROCESS_FIELD, CHAMPIONGETINFORESPONSE_LOSER_FIELD}
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CHAMPIONGETINFORESPONSE.is_extendable = false
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CHAMPIONGETINFORESPONSE.extensions = {}
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CHAMPIONPROGRESSUPDATEINDICATION_PROGRESS_FIELD.name = "progress"
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@ -754,11 +766,21 @@ CHAMPIONVIEWFINALREQUEST_TYPE_FIELD.default_value = 0
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CHAMPIONVIEWFINALREQUEST_TYPE_FIELD.type = 5
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CHAMPIONVIEWFINALREQUEST_TYPE_FIELD.cpp_type = 1
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CHAMPIONVIEWFINALREQUEST_PAGE_FIELD.name = "page"
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CHAMPIONVIEWFINALREQUEST_PAGE_FIELD.full_name = ".com.ljsd.jieling.protocols.ChampionViewFinalRequest.page"
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CHAMPIONVIEWFINALREQUEST_PAGE_FIELD.number = 2
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CHAMPIONVIEWFINALREQUEST_PAGE_FIELD.index = 1
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CHAMPIONVIEWFINALREQUEST_PAGE_FIELD.label = 1
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CHAMPIONVIEWFINALREQUEST_PAGE_FIELD.has_default_value = false
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CHAMPIONVIEWFINALREQUEST_PAGE_FIELD.default_value = 0
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CHAMPIONVIEWFINALREQUEST_PAGE_FIELD.type = 5
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CHAMPIONVIEWFINALREQUEST_PAGE_FIELD.cpp_type = 1
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CHAMPIONVIEWFINALREQUEST.name = "ChampionViewFinalRequest"
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CHAMPIONVIEWFINALREQUEST.full_name = ".com.ljsd.jieling.protocols.ChampionViewFinalRequest"
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CHAMPIONVIEWFINALREQUEST.nested_types = {}
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CHAMPIONVIEWFINALREQUEST.enum_types = {}
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CHAMPIONVIEWFINALREQUEST.fields = {CHAMPIONVIEWFINALREQUEST_TYPE_FIELD}
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CHAMPIONVIEWFINALREQUEST.fields = {CHAMPIONVIEWFINALREQUEST_TYPE_FIELD, CHAMPIONVIEWFINALREQUEST_PAGE_FIELD}
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CHAMPIONVIEWFINALREQUEST.is_extendable = false
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CHAMPIONVIEWFINALREQUEST.extensions = {}
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CHAMPIONVIEWFINALRESPONSE_CHAMPIONBATTLEPAIRINFO_FIELD.name = "championBattlePairInfo"
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@ -3,6 +3,7 @@ require("Base/BasePanel")
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local ArenaResultPopup = Inherit(BasePanel)
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local this = ArenaResultPopup
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local orginLayer
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local fun = nil
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--初始化组件(用于子类重写)
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function ArenaResultPopup:InitComponent()
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orginLayer = 0
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@ -42,11 +43,10 @@ function ArenaResultPopup:OnSortingOrderChange()
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end
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--界面打开时调用(用于子类重写)
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function ArenaResultPopup:OnOpen(...)
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function ArenaResultPopup:OnOpen(_args,_fun)
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SoundManager.PlaySound(SoundConfig.Sound_Arena_Result)
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local pack = {...}
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local args = pack[1]
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local args = _args
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fun = _fun
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if not args then return end
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this.realResult = args.result
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@ -134,6 +134,10 @@ end
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--界面关闭时调用(用于子类重写)
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function ArenaResultPopup:OnClose()
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if fun then
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fun()
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fun = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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@ -95,6 +95,7 @@ function this.RefreshData(go, itemData)
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blueName.text = personInfo[1].name
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redName.text = personInfo[2].name
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match.text = ArenaTopMatchManager.GetTurnNameByRoundTimes(battleInfo.roundTimes)
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LogPink("battleInfo.roundTimes "..battleInfo.roundTimes.." "..ArenaTopMatchManager.GetTurnNameByRoundTimes(battleInfo.roundTimes))
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zhan:SetActive(true)--battleInfo.fightResult == -1
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bai:SetActive(battleInfo.fightResult ~= -1)--battleInfo.fightResult == 0
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sheng:SetActive(battleInfo.fightResult ~= -1)--battleInfo.fightResult == 1
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@ -1,6 +1,7 @@
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ArenaTopMatchManager = {};
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local this = ArenaTopMatchManager
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this.CurTabIndex = 1
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this.curIsShowDoGuessPopup = false
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function this.Initialize()
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this.baseInfo = {}
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this.myBattleInfo = {}
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@ -71,6 +72,7 @@ function this.RequestTopMatchBaseInfo(func)
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this.baseInfo.maxRank = msg.maxRank
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this.baseInfo.myscore = msg.myscore
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this.baseInfo.process = msg.process--2 胜 3 负 4 胜负 5 负胜
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this.baseInfo.loser = msg.loser--是否被淘汰
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this.myBattleInfo = msg.championBattleInfo
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this.RefreshBaseInfo()
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@ -164,6 +166,7 @@ function this.RefreshBaseInfo()
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this.baseInfo.battleStage = tonumber(string.sub(this.baseInfo.progress, 1, 1))
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this.baseInfo.battleTurn = tonumber(string.sub(this.baseInfo.progress, 2, 2))
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this.baseInfo.battleState = tonumber(string.sub(this.baseInfo.progress, 3, 3))
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LogPink("this.baseInfo.battleStage "..this.baseInfo.battleStage.." "..this.baseInfo.progress)
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-- 判断阶段切换,并检测是否需要弹窗提示
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if UIManager.IsOpen(UIName.ArenaTopMatchPanel) then return end
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@ -235,12 +238,13 @@ function this.RequestBetBaseInfo(func,isPlayBattle)
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-- 获取巅峰战信息
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NetManager.GetBetMatchInfo(0, function(msg)
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this.betBattleInfo = msg.championBattleInfo
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LogGreen("竞猜双方uid "..msg.championBattleInfo.myInfo.uid.." "..msg.championBattleInfo.enemyInfo.uid)
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this.betRateInfo = msg.championBetInfo
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this.myBetTarget = msg.winUid
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LogGreen("this.myBetTarget = msg.winUid "..this.myBetTarget.." "..msg.winUid)
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this.process = msg.process
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LogGreen("竞猜msg.process "..msg.process)
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Log(string.format(Language[10114], msg.winUid, msg.championBetInfo.id, msg.championBetInfo.redCoins, msg.championBetInfo.blueCoins))
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LogGreen("this.isCanBet = true ")
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-- 可以竞猜了
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this.isCanBet = true
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@ -334,8 +338,9 @@ end
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-- 竞猜成功回调
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function this.OnGuessSuccess(msg)
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LogGreen("竞猜成功回调")
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if this.isLogin then return end--上来就弹新关卡界面 所以不弹
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if MapManager.isInMap or UIManager.IsOpen(UIName.BattlePanel) then return end--在关卡里 副本里不弹
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if MapManager.isInMap and UIManager.IsOpen(UIName.BattlePanel) or UIManager.IsOpen(UIName.ArenaTopMatchPanel) then return end--在关卡里 副本里不弹 新加巅峰赛界面不弹
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UIManager.OpenPanel(UIName.GuessCoinDropPopup, msg.roundTimes, msg.itemId, msg.itemNum)
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end
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@ -444,29 +449,41 @@ function this.RequestReplayRecord(isWin, fightData, nameStr, doneFunc)
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battlePanel:ShowNameShow(isWin, nameStr)
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end
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local stageNameTable = {
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[0] = 32 .. Language[10097],--强
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[1] = 16 .. Language[10097],--强
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[2] = 8 .. Language[10097],--强
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[3] = 4 .. Language[10097],--强
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[4] = Language[10126],
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}
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-- 获取当前阶段名称
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function this.GetCurTopMatchName()
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local titleName = Language[10121]
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LogPink("```````````````````````````````````````````````````")
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LogPink("this.baseInfo.progress "..this.baseInfo.progress)
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local titleName = Language[10121]--逐胜之巅
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local stageName = ""
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if this.baseInfo.progress == -1 then
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return titleName, Language[10122], Language[10123]
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return titleName, Language[10122], Language[10123]--未开始 即将开始
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elseif this.baseInfo.progress == -2 then
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return titleName, Language[10124], Language[10124]
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return titleName, Language[10124], Language[10124]--已结束
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end
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if this.baseInfo.battleStage == TOP_MATCH_STAGE.CHOOSE then
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stageName = Language[10125]..NumToSimplenessFont[this.baseInfo.battleTurn]
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stageName = Language[10125]..NumToSimplenessFont[this.baseInfo.battleTurn]--选拔赛
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else
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local maxTurn = this.GetEliminationMaxRound()
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local curTurn = this.baseInfo.battleTurn
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local opTurn = maxTurn - curTurn + 1 --- 将服务器发过来的轮数倒序,方便计算
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if opTurn == 1 then
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stageName = Language[10126]
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else
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stageName = math.pow(2, opTurn) .. Language[10097]
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end
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-- local maxTurn = this.GetEliminationMaxRound()
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-- local curTurn = this.baseInfo.battleTurn
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-- LogPink("this.baseInfo.battleTurn "..this.baseInfo.battleTurn.." maxTurn "..maxTurn)
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-- local opTurn = maxTurn - curTurn + 1 --- 将服务器发过来的轮数倒序,方便计算
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-- LogPink("opTurn "..opTurn.." math.pow(2, opTurn) "..math.pow(2, opTurn))
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-- if opTurn == 1 then
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-- stageName = Language[10126]--决赛
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-- else
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-- stageName = math.pow(2, opTurn) .. Language[10097]--强
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-- end
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stageName = stageNameTable[this.baseInfo.battleTurn]
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end
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local stateName = TOP_MATCH_STATE_NAME[this.baseInfo.battleState] or Language[10127]
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local stateName = TOP_MATCH_STATE_NAME[this.baseInfo.battleState] or Language[10127]--未知
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return titleName, stageName, stateName
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end
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@ -481,9 +498,11 @@ function this.GetTurnNameByRoundTimes(roundTimes)
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return Language[10125]..NumToSimplenessFont[roundTimes]
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end
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-- 淘汰赛
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LogGreen("roundTimes "..roundTimes)
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local curTurn = roundTimes - maxRound -- 当前淘汰赛轮数
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local maxTurn = this.GetEliminationMaxRound()
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local opTurn = maxTurn - curTurn + 1 --- 将服务器发过来的轮数倒序,方便计算
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LogGreen("opTurn "..opTurn.." maxTurn "..maxTurn.." curTurn "..curTurn)
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if opTurn == 1 then
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return Language[10126]
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else
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@ -519,7 +538,8 @@ end
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-- 通过排名获取相应的排名位置
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function this.GetRankNameByRank(rank)
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--
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if rank <= 0 then return Language[10041] end
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LogPink("rank "..rank)
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if rank <= 0 then return Language[10041] end--未上榜
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local curStage = this.baseInfo.battleStage
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local curTurn = this.baseInfo.battleTurn
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local curState = this.baseInfo.battleState
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@ -531,42 +551,59 @@ function this.GetRankNameByRank(rank)
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if curStage == 1 then
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local config = ConfigManager.GetConfigData(ConfigName.ChampionshipSetting, 1)
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return config.ChampionshipPlayer..Language[10097]
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end
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--- 判断淘汰赛阶段的轮数
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local maxTurn = this.GetEliminationMaxRound()
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if curTurn <= 0 then curTurn = maxTurn end
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local opTurn = maxTurn - curTurn + 1 --- 将服务器发过来的轮数倒序,方便计算
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--- 如果是结算状态,按下一轮处理
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if curState == TOP_MATCH_TIME_STATE.OPEN_IN_END or curState == TOP_MATCH_TIME_STATE.OVER then
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opTurn = opTurn - 1
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end
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--- 轮数为0表示决赛的结算阶段
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if opTurn == 0 then
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-- 判断淘汰赛阶段的轮数
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elseif curStage == 2 or curStage == -2 then
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-- if curState == TOP_MATCH_TIME_STATE.OPEN_IN_END or curState == TOP_MATCH_TIME_STATE.OVER then
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if rank == 1 then
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return Language[10095]
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return Language[10095]--冠军
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elseif rank == 2 then
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return Language[10096]
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return Language[10096]--亚军
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end
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return rank..Language[10097]--几强
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elseif curStage == -1 then
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return Language[10041]
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end
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--- 如果大于淘汰赛最大轮数的最大名次
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if rank > math.pow(2, maxTurn) then
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local config = ConfigManager.GetConfigData(ConfigName.ChampionshipSetting, 1)
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return config.ChampionshipPlayer..Language[10097]
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end
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--- 如果小于当前轮数的最大排名,则返回当前轮数的名称
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local opTurnMaxRank = math.pow(2, opTurn)
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if rank <= opTurnMaxRank then
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return opTurnMaxRank..Language[10097]
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end
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--- 如果大于当前的轮数,则可能已被淘汰,返回相应的被淘汰轮数的名称
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for turn = opTurn + 1, maxTurn do
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local turnMaxRank = math.pow(2, turn)
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if rank <= turnMaxRank then
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return turnMaxRank..Language[10097]
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end
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end
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-- 数据没错的情况下不会出现这种情况
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return Language[10041]
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-- --- 判断淘汰赛阶段的轮数
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-- local maxTurn = this.GetEliminationMaxRound()
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-- LogPink("maxTurn "..maxTurn)
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-- if curTurn <= 0 then curTurn = maxTurn end
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-- local opTurn = maxTurn - curTurn + 1 --- 将服务器发过来的轮数倒序,方便计算
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-- --- 如果是结算状态,按下一轮处理
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-- LogPink("opTurn "..opTurn)
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-- if curState == TOP_MATCH_TIME_STATE.OPEN_IN_END or curState == TOP_MATCH_TIME_STATE.OVER then
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-- opTurn = opTurn - 1
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-- end
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-- LogPink("opTurn "..opTurn)
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-- --- 轮数为0表示决赛的结算阶段
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-- if opTurn == 0 then
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-- if rank == 1 then
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-- return Language[10095]--冠军
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-- elseif rank == 2 then
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-- return Language[10096]--亚军
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-- end
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-- end
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-- --- 如果大于淘汰赛最大轮数的最大名次
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-- if rank > math.pow(2, maxTurn) then
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-- local config = ConfigManager.GetConfigData(ConfigName.ChampionshipSetting, 1)
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-- LogPink(config.ChampionshipPlayer..Language[10097])
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-- return config.ChampionshipPlayer..Language[10097]--几强
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-- end
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-- --- 如果小于当前轮数的最大排名,则返回当前轮数的名称
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-- local opTurnMaxRank = math.pow(2, opTurn)
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-- if rank <= opTurnMaxRank then
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-- LogPink(opTurnMaxRank..Language[10097])
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-- return opTurnMaxRank..Language[10097]
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-- end
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-- --- 如果大于当前的轮数,则可能已被淘汰,返回相应的被淘汰轮数的名称
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-- for turn = opTurn + 1, maxTurn do
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-- local turnMaxRank = math.pow(2, turn)
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-- if rank <= turnMaxRank then
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-- LogPink(turnMaxRank..Language[10097])
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-- return turnMaxRank..Language[10097]
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-- end
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-- end
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-- -- 数据没错的情况下不会出现这种情况
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-- return Language[10041]
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end
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-- 竞猜币ID
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@ -629,6 +666,7 @@ function this.RequestRankData(page,func)
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local length=#this.rankData
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for i, v in ipairs(msg.rankInfos) do
|
||||
if v.personInfo.rank<=8 then
|
||||
LogGreen("前八名数据 "..length+i)
|
||||
this.rankData[length+i]=v.personInfo
|
||||
end
|
||||
end
|
||||
|
@ -769,5 +807,17 @@ function this.GetTwoOutOfThreeInfo(type)
|
|||
return 2,0
|
||||
end
|
||||
end
|
||||
function this.SetCurTabIndex(index)
|
||||
this.CurTabIndex = index
|
||||
end
|
||||
function this.GetCurTabIndex()
|
||||
return this.CurTabIndex
|
||||
end
|
||||
function this.SetcurIsShowDoGuessPopup(isShow)
|
||||
this.curIsShowDoGuessPopup = isShow
|
||||
end
|
||||
function this.GetcurIsShowDoGuessPopup()
|
||||
return this.curIsShowDoGuessPopup
|
||||
end
|
||||
----------------------
|
||||
return this
|
|
@ -89,7 +89,8 @@ function ArenaTopMatchPanel:OnOpen(...)
|
|||
-- 参数保存
|
||||
local args = {...}
|
||||
this._CurTabIndex = args[1] or 1
|
||||
|
||||
ArenaTopMatchManager.SetCurTabIndex(this._CurTabIndex)
|
||||
LogGreen("``````````````````````````````````````this._CurTabIndex "..this._CurTabIndex)
|
||||
ArenaTopMatchManager.RequestTopMatchBaseInfo()
|
||||
end
|
||||
|
||||
|
@ -97,7 +98,12 @@ end
|
|||
function ArenaTopMatchPanel:OnShow()
|
||||
commonTitle:OnShow()
|
||||
if this.TabCtrl then
|
||||
LogBlue("this._CurTabIndex "..this._CurTabIndex)
|
||||
LogBlue("this._CurTabIndex1 "..this._CurTabIndex)
|
||||
if this._CurTabIndex > 5 then
|
||||
ArenaTopMatchManager.SetCurTabIndex(2)
|
||||
end
|
||||
this._CurTabIndex = ArenaTopMatchManager.GetCurTabIndex()
|
||||
LogBlue("this._CurTabIndex2 "..this._CurTabIndex)
|
||||
this.TabCtrl:ChangeTab(this._CurTabIndex)
|
||||
end
|
||||
SoundManager.PlayMusic(SoundConfig.BGM_Arena)
|
||||
|
@ -160,6 +166,8 @@ end
|
|||
--
|
||||
function this.OpenView(index)
|
||||
this._CurLogicIndex = index
|
||||
LogGreen("``````````````````````````````````````index "..index)
|
||||
ArenaTopMatchManager.SetCurTabIndex(index)
|
||||
this._CurTabIndex = index
|
||||
|
||||
local logic = this.ViewLogicList[index]
|
||||
|
@ -198,7 +206,8 @@ function this.OpenView(index)
|
|||
end
|
||||
|
||||
function this.CloseView(index)
|
||||
if this._CurLogicIndex ~= index then return end
|
||||
LogGreen(this._CurLogicIndex.." "..index)
|
||||
-- if this._CurLogicIndex ~= index then return end
|
||||
local logic = this.ViewLogicList[index]
|
||||
if logic then
|
||||
if logic.RemoveListener then
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
require("Base/BasePanel")
|
||||
local DoGuessPopup = Inherit(BasePanel)
|
||||
local this = DoGuessPopup
|
||||
|
||||
local GUESS_COIN = ArenaTopMatchManager.GetGuessCoinID()
|
||||
--初始化组件(用于子类重写)
|
||||
function DoGuessPopup:InitComponent()
|
||||
this.btnBack = Util.GetGameObject(this.transform, "tipImage/btnReturn")
|
||||
|
@ -30,8 +30,11 @@ function DoGuessPopup:BindEvent()
|
|||
local uid = this.panelType == 1 and betBattleInfo.myInfo.uid or betBattleInfo.enemyInfo.uid
|
||||
local num = this.slider.value
|
||||
ArenaTopMatchManager.RequestBet(uid, num, function()
|
||||
ArenaTopMatchManager.SetcurIsShowDoGuessPopup(true)
|
||||
this:ClosePanel()
|
||||
PopupTipPanel.ShowTip(Language[10133])
|
||||
LogPink("BagManager.GetItemCountById(GUESS_COIN "..BagManager.GetItemCountById(GUESS_COIN))
|
||||
ArenaTopMatchManager.SetCoinNum(BagManager.GetItemCountById(GUESS_COIN))
|
||||
end)
|
||||
end)
|
||||
Util.AddClick(this.sliderLeftBtn, function()
|
||||
|
|
|
@ -97,6 +97,7 @@ function this.RefreshData(go, itemData)
|
|||
lv_name.text = "lv" .. personInfo.level .. " " .. personInfo.name
|
||||
power.text = personInfo.totalForce
|
||||
match.text = ArenaTopMatchManager.GetTurnNameByRoundTimes(itemData.roundTimes)
|
||||
LogPink("itemData.roundTimes "..itemData.roundTimes.." "..ArenaTopMatchManager.GetTurnNameByRoundTimes(itemData.roundTimes))
|
||||
|
||||
if not _PlayerHeadList[go] then
|
||||
_PlayerHeadList[go] = SubUIManager.Open(SubUIConfig.PlayerHeadView, head.transform)
|
||||
|
|
|
@ -69,6 +69,7 @@ function ATM_GuessTipView:OnOpen(...)
|
|||
|
||||
this.TimeCountDown()
|
||||
local IsCanBet = ArenaTopMatchManager.IsCanBet()
|
||||
LogGreen("IsCanBet "..tostring(IsCanBet))
|
||||
if IsCanBet then
|
||||
local betBattleInfo = ArenaTopMatchManager.GetBetBattleInfo()
|
||||
local myBetTarget = ArenaTopMatchManager.GetMyBetTarget()
|
||||
|
@ -173,9 +174,10 @@ end
|
|||
--设置竞猜币
|
||||
function this.SetCoin()
|
||||
local oldNum= ArenaTopMatchManager.GetCoinNum()
|
||||
local newNum= BagManager.GetItemCountById(GUESS_COIN)
|
||||
local newNum= (BagManager.GetItemCountById(GUESS_COIN) - oldNum) * ArenaTopMatchManager.rate + oldNum --BagManager.GetItemCountById(GUESS_COIN)
|
||||
local tempNum=oldNum
|
||||
|
||||
LogGreen("oldNum "..oldNum.." newNum "..newNum)
|
||||
if this.coinTimer then
|
||||
this.coinTimer:Stop()
|
||||
this.coinTimer=nil
|
||||
|
@ -187,6 +189,7 @@ function this.SetCoin()
|
|||
oldNum=newNum
|
||||
this.coinTimer:Stop()
|
||||
end
|
||||
LogGreen("oldNum "..oldNum)
|
||||
this.coinNum.text=string.format(Language[10164],oldNum)
|
||||
end,interval,-1,true)
|
||||
this.coinTimer:Start()
|
||||
|
|
|
@ -80,10 +80,10 @@ function ATM_GuessView:BindEvent()
|
|||
end)
|
||||
end)
|
||||
Util.AddClick(this.battleDetailBtn, function()
|
||||
this.battleDetailBtnClick()
|
||||
this.battleDetailBtnClick(false)
|
||||
end)
|
||||
end
|
||||
function this.battleDetailBtnClick()
|
||||
function this.battleDetailBtnClick(isShowTip)
|
||||
local betBattleInfo = ArenaTopMatchManager.GetBetBattleInfo()
|
||||
LogGreen("sssssssssssss "..betBattleInfo.result)
|
||||
if betBattleInfo.result == -1 then
|
||||
|
@ -108,14 +108,16 @@ function this.battleDetailBtnClick()
|
|||
arg.red.name = betBattleInfo.enemyInfo.name
|
||||
arg.red.head = betBattleInfo.enemyInfo.head
|
||||
arg.red.frame = betBattleInfo.enemyInfo.headFrame
|
||||
UIManager.OpenPanel(UIName.ArenaResultPopup, arg)
|
||||
UIManager.OpenPanel(UIName.ArenaResultPopup, arg,function()
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.TopMatch.OnGuessDataUpdate)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
--添加事件监听(用于子类重写)
|
||||
function ATM_GuessView:AddListener()
|
||||
Game.GlobalEvent:AddEvent(GameEvent.TopMatch.OnTopMatchDataUpdate, this.RefreshBaseShow)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.TopMatch.OnGuessDataUpdate, this.RefreshBaseShow)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.TopMatch.OnGuessDataUpdate, this.RefreshGuessTipView)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.TopMatch.OnGuessDataUpdateShowTip, this.RefreshGuessTipView)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.TopMatch.OnGuessRateUpdate, this.RefreshBetRateShow)
|
||||
Game.GlobalEvent:AddEvent(GameEvent.ATM_RankView.OnOpenBattle, this.battleDetailBtnClick)
|
||||
|
||||
|
@ -125,7 +127,7 @@ end
|
|||
function ATM_GuessView:RemoveListener()
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.TopMatch.OnTopMatchDataUpdate, this.RefreshBaseShow)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.TopMatch.OnGuessDataUpdate, this.RefreshBaseShow)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.TopMatch.OnGuessDataUpdate, this.RefreshGuessTipView)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.TopMatch.OnGuessDataUpdateShowTip, this.RefreshGuessTipView)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.TopMatch.OnGuessRateUpdate, this.RefreshBetRateShow)
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.ATM_RankView.OnOpenBattle, this.battleDetailBtnClick)
|
||||
end
|
||||
|
@ -162,6 +164,7 @@ function ATM_GuessView:OnOpen(...)
|
|||
|
||||
local isActive = ArenaTopMatchManager.IsTopMatchActive()
|
||||
battleStage = ArenaTopMatchManager.GetBaseData().battleStage
|
||||
LogGreen("battleStage "..battleStage.." "..tostring(isActive))
|
||||
local isShow = isActive and (battleStage == TOP_MATCH_STAGE.ELIMINATION or battleStage == TOP_MATCH_STAGE.CHOOSE)
|
||||
this.guessPanel:SetActive(isShow)
|
||||
this.emptyPanel:SetActive(not isShow)
|
||||
|
@ -181,6 +184,7 @@ function ATM_GuessView:OnOpen(...)
|
|||
this.timer = Timer.New(_TimeUpdate, 1 , -1, true)
|
||||
this.timer:Start()
|
||||
end
|
||||
this.RefreshGuessTipView()
|
||||
end
|
||||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
|
@ -204,6 +208,9 @@ function this.RefreshBaseShow()
|
|||
this.battleDetailBtn:SetActive(betBattleInfo.result ~= -1)
|
||||
|
||||
local myBetTarget = ArenaTopMatchManager.GetMyBetTarget()
|
||||
LogGreen(" 本地保存的竞猜uid myBetTarget "..myBetTarget)
|
||||
LogGreen("betBattleInfo.enemyInfo.uid "..betBattleInfo.enemyInfo.uid)
|
||||
LogGreen("betBattleInfo.myInfo.uid "..betBattleInfo.myInfo.uid)
|
||||
local IsBeted = myBetTarget and myBetTarget ~= 0
|
||||
if IsBeted then
|
||||
local isBetRed = myBetTarget == betBattleInfo.enemyInfo.uid
|
||||
|
@ -254,8 +261,8 @@ function this.RefreshBetRateShow()
|
|||
|
||||
local battleState = ArenaTopMatchManager.GetBaseData().battleState
|
||||
--当处于战斗时 记下当前竞猜币
|
||||
if battleState==TOP_MATCH_TIME_STATE.OPEN_IN_BATTLE then
|
||||
ArenaTopMatchManager.SetCoinNum(BagManager.GetItemCountById(GUESS_COIN))
|
||||
if battleState==TOP_MATCH_TIME_STATE.OPEN_IN_END then
|
||||
-- ArenaTopMatchManager.SetCoinNum(BagManager.GetItemCountById(GUESS_COIN))
|
||||
-- Log("<color=yellow>处于战斗时 存储的临时竞猜币数量 "..BagManager.GetItemCountById(GUESS_COIN).."</color>")
|
||||
end
|
||||
end
|
||||
|
@ -266,10 +273,14 @@ function this.RefreshGuessTipView()
|
|||
if IsCanBet then -- 判断是否有竞猜信息
|
||||
local myBetTarget = ArenaTopMatchManager.GetMyBetTarget()
|
||||
local IsBeted = myBetTarget and myBetTarget ~= 0
|
||||
local isShow = ArenaTopMatchManager.GetcurIsShowDoGuessPopup()
|
||||
LogGreen("isShow "..tostring(isShow))
|
||||
--打开竞猜提示(处于秋后算账)
|
||||
if IsBeted then
|
||||
if IsBeted and isShow then
|
||||
local baseInfo = ArenaTopMatchManager.GetBaseData()
|
||||
if baseInfo.battleState == TOP_MATCH_TIME_STATE.OPEN_IN_END then
|
||||
LogGreen("开始弹竞猜结果")
|
||||
ArenaTopMatchManager.SetcurIsShowDoGuessPopup(false)
|
||||
matchPanel.OpenView(6)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -77,18 +77,21 @@ function ATM_MainMatchView:OnOpen(...)
|
|||
end
|
||||
|
||||
-- 状态切换
|
||||
local isJoin = nil
|
||||
local isOver = nil
|
||||
function this.StateChange(isOpen)
|
||||
local baseData = ArenaTopMatchManager.GetBaseData()
|
||||
-- 没开启或者开启没参赛都属于未参赛
|
||||
local isJoin = baseData.joinState == 1
|
||||
local isOver = baseData.progress == -2
|
||||
isJoin = baseData.joinState == 1
|
||||
isOver = baseData.progress == -2
|
||||
LogGreen("isOpen "..tostring(isOpen).." "..tostring(isJoin).." "..tostring(isOver).." "..baseData.joinState)
|
||||
local battleInfo = ArenaTopMatchManager.GetBattleInfo()
|
||||
LogGreen("battleInfo.result "..battleInfo.result.." baseData.battleState "..baseData.battleState)
|
||||
LogGreen("baseData.loser "..tostring(baseData.loser))
|
||||
if isOpen then
|
||||
if isJoin then
|
||||
this.SetPlayerInfo()
|
||||
if battleInfo.result == 0 then
|
||||
if baseData.loser then
|
||||
this.SetWeedOutRootInfo()
|
||||
end
|
||||
else
|
||||
|
@ -115,6 +118,9 @@ function this.battleDetailBtnClick()
|
|||
local battleInfo = ArenaTopMatchManager.GetBattleInfo()
|
||||
|
||||
LogGreen("sssssssssssss "..battleInfo.result)
|
||||
if not isJoin or (isJoin and isOver) then
|
||||
return
|
||||
end
|
||||
if battleInfo.result == -1 then
|
||||
Log(Language[10168])
|
||||
return
|
||||
|
|
|
@ -124,6 +124,11 @@ function this.RefreshRankInfo()
|
|||
elseif battleStage==TOP_MATCH_STAGE.CHOOSE then --当处于选拔赛 显示尚未决出8强
|
||||
this.emptyText.text=EmptyTip[2]
|
||||
end
|
||||
--后加的结束了 也要显示八强数据
|
||||
if battleStage == TOP_MATCH_STAGE.OVER and battleTurn==-2 and battleState==TOP_MATCH_TIME_STATE.OVER then
|
||||
this.panel:SetActive(true)
|
||||
this.empty:SetActive(false)
|
||||
end
|
||||
LogGreen("isShowRank "..tostring(isShowRank))
|
||||
-- if not isShowRank then return end
|
||||
ArenaTopMatchManager.RequestRankData(1,function()
|
||||
|
@ -134,7 +139,7 @@ function this.RefreshRankInfo()
|
|||
this.RefreshRankData(rankData,showTip.Two)
|
||||
elseif battleStage == TOP_MATCH_STAGE.ELIMINATION and battleTurn==5 and battleState==TOP_MATCH_TIME_STATE.OPEN_IN_END and isShowRank then
|
||||
this.RefreshRankData(rankData,showTip.One)
|
||||
elseif battleStage == TOP_MATCH_STAGE.OVER and battleTurn==-2 and battleState==TOP_MATCH_TIME_STATE.OVER then
|
||||
elseif battleStage == TOP_MATCH_STAGE.OVER and battleTurn==-2 and battleState==TOP_MATCH_TIME_STATE.OVER then--后加的结束了 也要显示八强数据
|
||||
this.RefreshRankData(rankData,showTip.Four)
|
||||
this.RefreshRankData(rankData,showTip.Two)
|
||||
this.RefreshRankData(rankData,showTip.One)
|
||||
|
@ -187,8 +192,8 @@ function this.RefreshRankData(data,type)
|
|||
if type~=ShowType.One then
|
||||
for i=1,type-1 do
|
||||
this.SetItemData(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
--输的玩家
|
||||
for i=type,8 do
|
||||
this.SetItemData(i,data[i])
|
||||
|
|
Loading…
Reference in New Issue