编队id修改

dev_chengFeng
jiaoyangna 2021-09-02 17:29:44 +08:00
parent 8ae3228319
commit 13909e60aa
6 changed files with 14 additions and 14 deletions

View File

@ -1815,10 +1815,10 @@ FormationTypeDef = {
FIGHT_LEVEL = 1701, --山河社稷图主关卡编队 FIGHT_LEVEL = 1701, --山河社稷图主关卡编队
FIGHT_ASSISTANTLEVEL = 1801, --山河社稷图副主关卡编队 FIGHT_ASSISTANTLEVEL = 1801, --山河社稷图副主关卡编队
FORMATION_TSLX = 1901, --踏碎凌霄编队 没有实际意义后端做特殊操作 其实就是主线编队 FORMATION_TSLX = 1901, --踏碎凌霄编队 没有实际意义后端做特殊操作 其实就是主线编队
FourElement_PEOPLE = 2001, FourElement_PEOPLE = 3001,
FourElement_BUDDHIST = 2002, FourElement_BUDDHIST = 3002,
FourElement_MAGIC = 2003, FourElement_MAGIC = 3003,
FourElement_TAOIST = 2004, FourElement_TAOIST = 3004,
} }
--编队需要拉取主线 --编队需要拉取主线

View File

@ -31,7 +31,7 @@ end
--- 获取需要显示的编队id --- 获取需要显示的编队id
function this.GetFormationIndex() function this.GetFormationIndex()
return (curType + 2000) return (curType + 3000)
end end
--- 设置阵营 --- 设置阵营

View File

@ -105,7 +105,7 @@ function FourElementMonsterCampPanel:BindEvent()
PopupTipPanel.ShowTip("已通关全部层数,无法继续挑战") PopupTipPanel.ShowTip("已通关全部层数,无法继续挑战")
return return
end end
if FormationManager.CheckFormationValid(curType + 2000) then if FormationManager.CheckFormationValid(curType + 3000) then
MonsterCampManager.ExecuteFightBattle(trailData.monsterWave + 1 ,0,function() this:OnShow() end,curType,true) MonsterCampManager.ExecuteFightBattle(trailData.monsterWave + 1 ,0,function() this:OnShow() end,curType,true)
else else
PopupTipPanel.ShowTip("编队不能为空") PopupTipPanel.ShowTip("编队不能为空")

View File

@ -273,7 +273,7 @@ function this.ExecuteFightBattle(id,type,func,curType,isQuick)
end end
function this.SaveFormation(curType) function this.SaveFormation(curType)
local curFormation = FormationManager.GetFormationByID(2000 + curType) local curFormation = FormationManager.GetFormationByID(3000 + curType)
local data = this.GetFriendHelpHero(curType) local data = this.GetFriendHelpHero(curType)
--上阵列表赋值 --上阵列表赋值
local choosedList ={} local choosedList ={}
@ -288,9 +288,9 @@ function this.SaveFormation(curType)
end end
end end
FormationManager.RefreshFormation( FormationManager.RefreshFormation(
(2000 + curType), (3000 + curType),
choosedList, choosedList,
FormationManager.formationList[(2000 + curType)].teamPokemonInfos FormationManager.formationList[(3000 + curType)].teamPokemonInfos
) )
end end
end end
@ -500,7 +500,7 @@ function this.SetFriendHelpHero(helpFightList,trailType)
this.friendHelpHero[trailType] = {} this.friendHelpHero[trailType] = {}
end end
local team = FormationManager.GetFormationByID(trailType + 2000) local team = FormationManager.GetFormationByID(trailType + 3000)
if this.friendHelpHero[trailType].hero then if this.friendHelpHero[trailType].hero then
local newteam = {} local newteam = {}
for k,v in ipairs(team.teamHeroInfos) do for k,v in ipairs(team.teamHeroInfos) do
@ -511,9 +511,9 @@ function this.SetFriendHelpHero(helpFightList,trailType)
end end
if LengthOfTable(newteam) ~= LengthOfTable(team.teamHeroInfos) then if LengthOfTable(newteam) ~= LengthOfTable(team.teamHeroInfos) then
FormationManager.RefreshFormation( FormationManager.RefreshFormation(
trailType + 2000, trailType + 3000,
newteam, newteam,
FormationManager.formationList[trailType + 2000].teamPokemonInfos) FormationManager.formationList[trailType + 3000].teamPokemonInfos)
end end
end end
if helpFightList then if helpFightList then

View File

@ -123,7 +123,7 @@ function FourElementSingleWave:OnOpen()
elseif self.data.wave == self.trailData.monsterWave + 1 then elseif self.data.wave == self.trailData.monsterWave + 1 then
if self.trailData.canFightTime > 0 then if self.trailData.canFightTime > 0 then
UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.FOUR_ELEMENT, self.trailData.fourElementType,self.data.wave) UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.FOUR_ELEMENT, self.trailData.fourElementType,self.data.wave)
-- if LengthOfTable(FormationManager.GetWuJinFormationHeroIds(self.trailData.fourElementType + 2000)) > 0 then -- if LengthOfTable(FormationManager.GetWuJinFormationHeroIds(self.trailData.fourElementType + 3000)) > 0 then
-- MonsterCampManager.ExecuteFightBattle(self.data.wave,0,nil,self.trailData.fourElementType) -- MonsterCampManager.ExecuteFightBattle(self.data.wave,0,nil,self.trailData.fourElementType)
-- else -- else
-- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.FOUR_ELEMENT, self.trailData.fourElementType,self.data.wave) -- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.FOUR_ELEMENT, self.trailData.fourElementType,self.data.wave)

View File

@ -154,7 +154,7 @@ function MonsterCampSingleWave:OnOpen()
-- end -- end
-- elseif self.data.Id == self.trailData.monsterWave + 1 then -- elseif self.data.Id == self.trailData.monsterWave + 1 then
-- if self.trailData.canFightTime > 0 then -- if self.trailData.canFightTime > 0 then
-- if LengthOfTable(FormationManager.GetWuJinFormationHeroIds(self.trailData.fourElementType + 2000)) > 0 then -- if LengthOfTable(FormationManager.GetWuJinFormationHeroIds(self.trailData.fourElementType + 3000)) > 0 then
-- MonsterCampManager.ExecuteFightBattle(self.data.Id,0,nil,self.trailData.fourElementType) -- MonsterCampManager.ExecuteFightBattle(self.data.Id,0,nil,self.trailData.fourElementType)
-- else -- else
-- -- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.FOUR_ELEMENT, self.trailData.fourElementType,self.data.Id) -- -- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.FOUR_ELEMENT, self.trailData.fourElementType,self.data.Id)