变身卡名字颜色修改
parent
a15ca8407e
commit
14b54c7d5e
|
|
@ -5994,7 +5994,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -0.000028870196}
|
||||
m_AnchoredPosition: {x: 0, y: -0.0000010166028}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!114 &1537562228229781123
|
||||
|
|
|
|||
|
|
@ -3063,7 +3063,19 @@ GetTailsmanSoulDiImage = {
|
|||
GetIncarnationDiImage = {
|
||||
[1] = "s_swhs_pinzhidi_01",
|
||||
[2] = "s_swhs_pinzhidi_01",
|
||||
[3] = "s_swhs_pinzhidi_03",
|
||||
[4] = "s_swhs_pinzhidi_04",
|
||||
[5] = "s_swhs_pinzhidi_02",
|
||||
[3] = "s_swhs_pinzhidi_01",
|
||||
[4] = "s_swhs_pinzhidi_01",
|
||||
[5] = "s_swhs_pinzhidi_03",
|
||||
[6] = "s_swhs_pinzhidi_04",
|
||||
[7] = "s_swhs_pinzhidi_02",
|
||||
}
|
||||
|
||||
GetIncarnationNameColor = {
|
||||
[1] = "7E20Af",
|
||||
[2] = "7E20Af",
|
||||
[3] = "7E20Af",
|
||||
[4] = "7E20Af",
|
||||
[5] = "BB6FIE",
|
||||
[6] = "B63939",
|
||||
[7] = "96FFEF",
|
||||
}
|
||||
|
|
|
|||
|
|
@ -269,8 +269,13 @@ function IncarnationPanel:SetSingleData(go,data,index)
|
|||
end
|
||||
go.gameObject:SetActive(true)
|
||||
self.itemPreList[go].bg.sprite = self.spLoader:LoadSprite(GetIncarnationDiImage[data.quality])
|
||||
self.itemPreList[go].nameText.text = data.name
|
||||
self.itemPreList[go].nameText1.text = data.name
|
||||
self.itemPreList[go].nameText.text = string.format("<color=#%s>%s</color>",GetIncarnationNameColor[data.quality], data.name)
|
||||
if data.quality == 7 then
|
||||
self.itemPreList[go].nameText1.gameObject:SetActive(true)
|
||||
self.itemPreList[go].nameText1.text = data.name
|
||||
else
|
||||
self.itemPreList[go].nameText1.gameObject:SetActive(false)
|
||||
end
|
||||
self.itemPreList[go].red.gameObject:SetActive(data.state == 0)
|
||||
self:RefreshSingleCardPre(self.itemPreList[go].cardPre,data,true,index)
|
||||
self:SetProList(data.proDesList,self.itemPreList[go].preList,self.itemPreList[go].proGrid,self.itemPreList[go].pro.gameObject)
|
||||
|
|
|
|||
Loading…
Reference in New Issue