变身卡名字颜色修改
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a15ca8407e
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14b54c7d5e
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@ -5994,7 +5994,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -0.000028870196}
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m_AnchoredPosition: {x: 0, y: -0.0000010166028}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &1537562228229781123
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--- !u!114 &1537562228229781123
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@ -3063,7 +3063,19 @@ GetTailsmanSoulDiImage = {
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GetIncarnationDiImage = {
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GetIncarnationDiImage = {
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[1] = "s_swhs_pinzhidi_01",
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[1] = "s_swhs_pinzhidi_01",
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[2] = "s_swhs_pinzhidi_01",
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[2] = "s_swhs_pinzhidi_01",
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[3] = "s_swhs_pinzhidi_03",
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[3] = "s_swhs_pinzhidi_01",
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[4] = "s_swhs_pinzhidi_04",
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[4] = "s_swhs_pinzhidi_01",
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[5] = "s_swhs_pinzhidi_02",
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[5] = "s_swhs_pinzhidi_03",
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[6] = "s_swhs_pinzhidi_04",
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[7] = "s_swhs_pinzhidi_02",
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}
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GetIncarnationNameColor = {
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[1] = "7E20Af",
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[2] = "7E20Af",
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[3] = "7E20Af",
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[4] = "7E20Af",
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[5] = "BB6FIE",
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[6] = "B63939",
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[7] = "96FFEF",
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}
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}
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@ -269,8 +269,13 @@ function IncarnationPanel:SetSingleData(go,data,index)
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end
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end
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go.gameObject:SetActive(true)
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go.gameObject:SetActive(true)
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self.itemPreList[go].bg.sprite = self.spLoader:LoadSprite(GetIncarnationDiImage[data.quality])
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self.itemPreList[go].bg.sprite = self.spLoader:LoadSprite(GetIncarnationDiImage[data.quality])
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self.itemPreList[go].nameText.text = data.name
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self.itemPreList[go].nameText.text = string.format("<color=#%s>%s</color>",GetIncarnationNameColor[data.quality], data.name)
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self.itemPreList[go].nameText1.text = data.name
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if data.quality == 7 then
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self.itemPreList[go].nameText1.gameObject:SetActive(true)
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self.itemPreList[go].nameText1.text = data.name
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else
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self.itemPreList[go].nameText1.gameObject:SetActive(false)
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end
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self.itemPreList[go].red.gameObject:SetActive(data.state == 0)
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self.itemPreList[go].red.gameObject:SetActive(data.state == 0)
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self:RefreshSingleCardPre(self.itemPreList[go].cardPre,data,true,index)
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self:RefreshSingleCardPre(self.itemPreList[go].cardPre,data,true,index)
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self:SetProList(data.proDesList,self.itemPreList[go].preList,self.itemPreList[go].proGrid,self.itemPreList[go].pro.gameObject)
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self:SetProList(data.proDesList,self.itemPreList[go].preList,self.itemPreList[go].proGrid,self.itemPreList[go].pro.gameObject)
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