【测试战斗】添加一些特效配置的参数
parent
21e7638a75
commit
15b3718dd8
File diff suppressed because it is too large
Load Diff
|
@ -13,10 +13,20 @@ function SkillSetView:Init(root)
|
|||
self.gameObject = root
|
||||
self.rt = Util.GetGameObject(root, "role/time1/input"):GetComponent("InputField")
|
||||
self.rt2 = Util.GetGameObject(root, "role/time2/input"):GetComponent("InputField")
|
||||
|
||||
self.nt1 = Util.GetGameObject(root, "normal/time1/input"):GetComponent("InputField")
|
||||
self.nt2 = Util.GetGameObject(root, "normal/time2/input"):GetComponent("InputField")
|
||||
self.nt3 = Util.GetGameObject(root, "normal/time3/input"):GetComponent("InputField")
|
||||
self.nt4 = Util.GetGameObject(root, "normal/time4/input"):GetComponent("InputField")
|
||||
self.nt5 = Util.GetGameObject(root, "normal/time5/input"):GetComponent("InputField")
|
||||
self.nt6 = Util.GetGameObject(root, "normal/time6/input"):GetComponent("InputField")
|
||||
|
||||
self.st1 = Util.GetGameObject(root, "special/time1/input"):GetComponent("InputField")
|
||||
self.st2 = Util.GetGameObject(root, "special/time2/input"):GetComponent("InputField")
|
||||
self.st3 = Util.GetGameObject(root, "special/time3/input"):GetComponent("InputField")
|
||||
self.st4 = Util.GetGameObject(root, "special/time4/input"):GetComponent("InputField")
|
||||
self.st5 = Util.GetGameObject(root, "special/time5/input"):GetComponent("InputField")
|
||||
self.st6 = Util.GetGameObject(root, "special/time6/input"):GetComponent("InputField")
|
||||
|
||||
|
||||
self.btnComfirm = Util.GetGameObject(root, "Root/confirm")
|
||||
|
@ -43,18 +53,26 @@ function SkillSetView:Show(camp, pos, BattleView)
|
|||
local nSkillId = self.role.roleData.skill[1]
|
||||
local sSkillId = self.role.roleData.superSkill[1]
|
||||
|
||||
self.rt.text = self.roleView.spAtkTime*1000
|
||||
self.rt2.text = self.roleView.atkSoundTime*1000
|
||||
self.rt.text = self.roleView.SkillCaster.actionTime*1000
|
||||
self.rt2.text = self.roleView.SkillCaster.soundTime*1000
|
||||
|
||||
local nCId = BattleManager.GetCombatIdBySkin(nSkillId, 0)
|
||||
local nCombat = BattleManager.GetSkillCombat(nCId)
|
||||
self.nt1.text = nCombat.BulletTime
|
||||
self.nt1.text = nCombat.BeforeEffectDelay
|
||||
self.nt2.text = nCombat.KeyFrame
|
||||
self.nt3.text = nCombat.BulletTime
|
||||
self.nt4.text = nCombat.DamageDelay
|
||||
self.nt5.text = nCombat.SkillDuration
|
||||
self.nt6.text = nCombat.SkillNumber
|
||||
|
||||
local sCId = BattleManager.GetCombatIdBySkin(sSkillId, 0)
|
||||
local sCombat = BattleManager.GetSkillCombat(sCId)
|
||||
self.st1.text = sCombat.BulletTime
|
||||
self.st1.text = sCombat.BeforeEffectDelay
|
||||
self.st2.text = sCombat.KeyFrame
|
||||
self.st3.text = sCombat.BulletTime
|
||||
self.st4.text = sCombat.DamageDelay
|
||||
self.st5.text = sCombat.SkillDuration
|
||||
self.st6.text = sCombat.SkillNumber
|
||||
|
||||
|
||||
end
|
||||
|
@ -64,29 +82,45 @@ function SkillSetView:ApplyData()
|
|||
local nSkillId = self.role.roleData.skill[1]
|
||||
local sSkillId = self.role.roleData.superSkill[1]
|
||||
|
||||
self.roleView.spAtkTime = (tonumber(self.rt.text)or 0)/1000
|
||||
self.roleView.atkSoundTime = (tonumber(self.rt2.text)or 0)/1000
|
||||
self.roleView.SkillCaster.actionTime = (tonumber(self.rt.text)or 0)/1000
|
||||
self.roleView.SkillCaster.soundTime = (tonumber(self.rt2.text)or 0)/1000
|
||||
|
||||
local ncId = BattleManager.GetCombatIdBySkin(nSkillId, 0)
|
||||
local nCombat = BattleManager.GetSkillCombat(ncId)
|
||||
local nBulletTime = tonumber(self.nt1.text) or 0
|
||||
local nBeforeEffectDelay = tonumber(self.nt1.text) or 0
|
||||
local nKeyFrame = tonumber(self.nt2.text) or 0
|
||||
local nBulletTime = tonumber(self.nt3.text) or 0
|
||||
local nDamageDelay = tonumber(self.nt4.text) or 0
|
||||
local nSkillDuration = tonumber(self.nt5.text) or 0
|
||||
local nSkillNumber = tonumber(self.nt6.text) or 0
|
||||
nCombat.BulletTime = nBulletTime
|
||||
nCombat.KeyFrame = nKeyFrame
|
||||
nCombat.BeforeEffectDelay = nBeforeEffectDelay
|
||||
nCombat.DamageDelay = nDamageDelay
|
||||
BattleManager.SetSkillCombat(ncId, nCombat)
|
||||
for i=2, #self.role.skill do
|
||||
self.role.skill[2] = nKeyFrame/1000
|
||||
self.role.skill[3] = nSkillDuration/1000
|
||||
self.role.skill[4] = nSkillNumber
|
||||
end
|
||||
|
||||
local scId = BattleManager.GetCombatIdBySkin(sSkillId, 0)
|
||||
local sCombat = BattleManager.GetSkillCombat(scId)
|
||||
local sBulletTime = tonumber(self.st1.text) or 0
|
||||
local sBeforeEffectDelay = tonumber(self.st1.text) or 0
|
||||
local sKeyFrame = tonumber(self.st2.text) or 0
|
||||
local sBulletTime = tonumber(self.st3.text) or 0
|
||||
local sDamageDelay = tonumber(self.st4.text) or 0
|
||||
local sSkillDuration = tonumber(self.st5.text) or 0
|
||||
local sSkillNumber = tonumber(self.st6.text) or 0
|
||||
sCombat.BulletTime = sBulletTime
|
||||
sCombat.KeyFrame = sKeyFrame
|
||||
sCombat.BeforeEffectDelay = sBeforeEffectDelay
|
||||
sCombat.DamageDelay = sDamageDelay
|
||||
BattleManager.SetSkillCombat(scId, sCombat)
|
||||
for i=2, #self.role.superSkill do
|
||||
self.role.superSkill[2] = sKeyFrame/1000
|
||||
self.role.superSkill[3] = sSkillDuration/1000
|
||||
self.role.superSkill[4] = sSkillNumber
|
||||
end
|
||||
|
||||
PopupTipPanel.ShowTip(Language[10212])
|
||||
|
|
Loading…
Reference in New Issue