【升星有理】
parent
15172dab87
commit
165a724ba3
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@ -35,7 +35,6 @@ end
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--移除事件监听(用于子类重写)
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--移除事件监听(用于子类重写)
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function ShengXingYouLi:RemoveListener()
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function ShengXingYouLi:RemoveListener()
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end
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end
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local sortingOrder = 0
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--界面打开时调用(用于子类重写)
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--界面打开时调用(用于子类重写)
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function ShengXingYouLi:OnOpen(_activityConfig,_index,parent)
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function ShengXingYouLi:OnOpen(_activityConfig,_index,parent)
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self.actConfig = _activityConfig
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self.actConfig = _activityConfig
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@ -48,7 +47,7 @@ end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ShengXingYouLi:OnShow(_sortingOrder)
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function ShengXingYouLi:OnShow(_sortingOrder)
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sortingOrder = _sortingOrder
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self.sortingOrder = _sortingOrder
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self.gameObject:SetActive(true)
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self.gameObject:SetActive(true)
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self.actId = self.actConfig.ActId
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self.actId = self.actConfig.ActId
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@ -122,7 +121,7 @@ function ShengXingYouLi:SingleDataShow(pre,value)
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end
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end
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for i = 1, #shows do
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for i = 1, #shows do
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if itemsGrid[pre][i] then
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if itemsGrid[pre][i] then
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itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,sortingOrder)
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itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,self.sortingOrder)
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itemsGrid[pre][i].gameObject:SetActive(true)
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itemsGrid[pre][i].gameObject:SetActive(true)
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end
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end
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end
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end
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@ -138,7 +137,7 @@ function ShengXingYouLi:SingleDataShow(pre,value)
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obj.gameObject:SetActive(true)
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obj.gameObject:SetActive(true)
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end
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end
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for i = 1, #shows do
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for i = 1, #shows do
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itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,sortingOrder)
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itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,self.sortingOrder)
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itemsGrid[pre][i].gameObject:SetActive(true)
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itemsGrid[pre][i].gameObject:SetActive(true)
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end
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end
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end
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end
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@ -195,6 +194,7 @@ function ShengXingYouLi:SetTime()
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end
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end
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function ShengXingYouLi:OnClose()
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function ShengXingYouLi:OnClose()
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self.gameObject:SetActive(false)
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if self.timer then
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if self.timer then
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self.timer:Stop()
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self.timer:Stop()
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self.timer = nil
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self.timer = nil
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