【天尊降世】增加第三个奖励红点
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1c9ae3884b
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@ -111233,6 +111233,7 @@ RectTransform:
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@ -114614,7 +114689,7 @@ MonoBehaviour:
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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--- !u!1 &6930476946847958737
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GameObject:
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GameObject:
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@ -694,6 +694,7 @@ RedPointType = {
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FirstRecharge = 233,--首充
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FirstRecharge = 233,--首充
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SupremeHero=234,--剑影仙踪
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SupremeHero=234,--剑影仙踪
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SupremeHero_mission3=2341,--剑影仙踪第三个奖励
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LuckyTurn= 235,--幸运探宝
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LuckyTurn= 235,--幸运探宝
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FindFairy=236,--东海寻仙
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FindFairy=236,--东海寻仙
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---主界面按钮
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---主界面按钮
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@ -976,7 +976,13 @@ function this.CheckSupremeHeroRedPoint()
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isOpen=receive<3
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isOpen=receive<3
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end
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end
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return isOpen
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--第三个任务红点检测
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local state = false
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local finishedNum, missionData = this.GetTaskData()
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if missionData[3] == 3 then
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state = true
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end
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return (isOpen or state)
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end
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end
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--获取活动结束时间
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--获取活动结束时间
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@ -56,7 +56,9 @@ function SupremeHeroPopup:InitComponent()
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this.doneImg[i] = Util.GetGameObject(this.middle, "Reward/Panel".. i .. "/doneImg")
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this.doneImg[i] = Util.GetGameObject(this.middle, "Reward/Panel".. i .. "/doneImg")
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this.btnGet[i] = Util.GetGameObject(this.middle, "Reward/Panel".. i .. "/BtnGet")
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this.btnGet[i] = Util.GetGameObject(this.middle, "Reward/Panel".. i .. "/BtnGet")
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this.itemTitle[i] = Util.GetGameObject(this.middle, "Reward/Panel".. i .."/Image/Title"):GetComponent("Text")
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this.itemTitle[i] = Util.GetGameObject(this.middle, "Reward/Panel".. i .."/Image/Title"):GetComponent("Text")
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if i == 3 then
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this.redPot3 = Util.GetGameObject(this.middle, "Reward/Panel".. i .. "/redPot")
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end
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end
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end
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this.activityTime = Util.GetGameObject(self.gameObject, "Panel/Middle/freshTime"):GetComponent("Text")--活动时间
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this.activityTime = Util.GetGameObject(self.gameObject, "Panel/Middle/freshTime"):GetComponent("Text")--活动时间
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@ -168,6 +170,7 @@ function SupremeHeroPopup:BindEvent()
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Util.AddClick(this.click, function()
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Util.AddClick(this.click, function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroId, heroData.Star)
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroId, heroData.Star)
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end)
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end)
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RedpotManager.BindObject(RedPointType.SupremeHero_mission3,this.redPot3)
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end
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end
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--添加事件监听(用于子类重写)
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--添加事件监听(用于子类重写)
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@ -287,8 +290,10 @@ function this.SetMissionData()
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this.rewardBtn[i]:SetActive(this.GetMissionState(i) == 0)
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this.rewardBtn[i]:SetActive(this.GetMissionState(i) == 0)
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this.doneImg[i]:SetActive(this.GetMissionState(i) == 1)
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this.doneImg[i]:SetActive(this.GetMissionState(i) == 1)
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this.btnGet[i]:SetActive(false)
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this.btnGet[i]:SetActive(false)
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this.redPot3:SetActive(false)
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if i == 3 then
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if i == 3 then
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this.btnGet[i]:SetActive(this.GetMissionState(i) == 3)
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this.btnGet[i]:SetActive(this.GetMissionState(i) == 3)
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this.redPot3:SetActive(this.GetMissionState(i) == 3)
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Util.AddOnceClick(this.btnGet[i],function()
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Util.AddOnceClick(this.btnGet[i],function()
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NetManager.GetActivityRewardRequest(data.mission[i].missionId, data.activityId,function(drop)
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NetManager.GetActivityRewardRequest(data.mission[i].missionId, data.activityId,function(drop)
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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