红点变灰修改 剩余时间文字描述修改
parent
138f3d2ff1
commit
1732d1e2db
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@ -180,6 +180,7 @@ function MissionPre:SetIcon1(_itemdata)
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self.btnGet:GetComponent("Image").sprite = Util.LoadSprite(type[_itemdata.state].sprite)
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self.btnGet:GetComponent("Image").sprite = Util.LoadSprite(type[_itemdata.state].sprite)
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self.redPoint.gameObject:SetActive(false)
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self.redPoint.gameObject:SetActive(false)
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self.redPoint.gameObject:SetActive(_itemdata.state == 1)
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self.redPoint.gameObject:SetActive(_itemdata.state == 1)
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Util.SetGray(self.redPoint,false)
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self.btnGet:GetComponent("Button").enabled = _itemdata.state ~= 2
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self.btnGet:GetComponent("Button").enabled = _itemdata.state ~= 2
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self.btnGetText.text = type[_itemdata.state].text
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self.btnGetText.text = type[_itemdata.state].text
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if _itemdata.state ~= 0 then
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if _itemdata.state ~= 0 then
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@ -250,6 +251,7 @@ function MissionPre:SetIcon(_itemdata)
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self.btnGetText.text = Language[10018]
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self.btnGetText.text = Language[10018]
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elseif self.data.state == 2 then
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elseif self.data.state == 2 then
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self.redPoint.gameObject:SetActive(true)
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self.redPoint.gameObject:SetActive(true)
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Util.SetGray(self.redPoint,false)
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self.btnGetText.text = Language[10018]
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self.btnGetText.text = Language[10018]
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elseif self.data.state == 1 then
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elseif self.data.state == 1 then
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self.redPoint.gameObject:SetActive(false)
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self.redPoint.gameObject:SetActive(false)
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@ -258,6 +260,7 @@ function MissionPre:SetIcon(_itemdata)
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Util.SetGray(self.btnGet,true)
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Util.SetGray(self.btnGet,true)
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elseif self.data.state == 0 then
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elseif self.data.state == 0 then
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self.redPoint.gameObject:SetActive(true)
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self.redPoint.gameObject:SetActive(true)
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Util.SetGray(self.redPoint,false)
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self.btnGetText.text = Language[10018]
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self.btnGetText.text = Language[10018]
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end
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end
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end
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end
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@ -242,6 +242,12 @@ function EveryDayGift:GetRemainTime()
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self.endTimeBg.gameObject:SetActive(false)
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self.endTimeBg.gameObject:SetActive(false)
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return
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return
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end
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end
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local la = ""
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if self.actConfig.ShowTime ~= 1 then
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la = Language[10023]
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else
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la = Language[11355]
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end
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self.endTimeBg.gameObject:SetActive(true)
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self.endTimeBg.gameObject:SetActive(true)
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local freshTime = 0
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local freshTime = 0
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if self.shopData and #self.shopData > 0 then
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if self.shopData and #self.shopData > 0 then
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@ -256,9 +262,9 @@ function EveryDayGift:GetRemainTime()
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-- 剩余小时
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-- 剩余小时
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local formatTime, leftHour = TimeToHMS(showfreshTime)
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local formatTime, leftHour = TimeToHMS(showfreshTime)
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if leftHour > 24 then
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if leftHour > 24 then
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self.endTime.text = Language[11355]..TimeToDHMS(showfreshTime)--天时分秒
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self.endTime.text = la..TimeToDHMS(showfreshTime)--天时分秒
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else
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else
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self.endTime.text = Language[11355]..formatTime--时分秒
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self.endTime.text = la..formatTime--时分秒
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end
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end
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elseif showfreshTime < 0 then
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elseif showfreshTime < 0 then
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if self.localTimer then
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if self.localTimer then
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