【自选宝箱】修改
parent
4efb36a195
commit
17990d0dc8
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@ -26,6 +26,7 @@ function RewardBoxPanel:InitComponent()
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this.btnBack = Util.GetGameObject(this.gameObject,"bg/btnBack")
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this.scroll = Util.GetGameObject(this.gameObject,"bg/scroll")
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this.itemPre = Util.GetGameObject(this.gameObject,"bg/scroll/itemPre2")
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this.tip = Util.GetGameObject(this.gameObject,"bg/topBar/tip")
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this.selectBar = Util.GetGameObject(this.gameObject,"bg/topBar/selectBar")
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this.selectBtn = Util.GetGameObject(this.gameObject,"bg/di/selectBtn")
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this.di = Util.GetGameObject(this.gameObject,"bg/di")
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@ -45,6 +46,11 @@ function RewardBoxPanel:InitComponent()
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this.ScrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 2
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this.selectList ={}
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for n = 0, this.selectBar.transform.childCount-1 do--设置当前页签
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table.insert(this.selectList,this.selectBar.transform:GetChild(n).gameObject)
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end
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end
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--绑定事件(用于子类重写)
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function RewardBoxPanel:BindEvent()
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@ -76,6 +82,16 @@ function RewardBoxPanel:BindEvent()
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Util.AddClick(this.btnOk, function()
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this:ClosePanel()
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end)
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for i = 1, #this.selectList do
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Util.AddClick(this.selectList[i],function()
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curId = 0
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tagNum = i
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RewardBoxPanel:SetGiftData()
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this.selectBtn.transform.parent = this.selectList[i]
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this.selectBtn.transform.localPosition = Vector3.zero
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this.selectBtn.transform.localScale = Vector3.one
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end)
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end
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end
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--添加事件监听(用于子类重写)
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@ -90,8 +106,13 @@ end
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--界面打开时调用(用于子类重写)
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function RewardBoxPanel:OnOpen(...)
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local data={...}
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itemData = data[1]
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-- callBackFun = data[2]
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if data[1] then
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this.rewardGroup = data[1].itemConfig.RewardGroup
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this.itemId = data[1].id
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else
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this.rewardGroup = itemConfig[data[2]].RewardGroup
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this.itemId = itemConfig[data[2]].Id
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end
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end
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-- 打开,重新打开时回调
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@ -104,15 +125,15 @@ end
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function RewardBoxPanel:RefreshData()
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RewardBoxPanel:SetTopBar()
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RewardBoxPanel:SetGiftData(tagNum)
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RewardBoxPanel:SetGiftData()
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RewardBoxPanel:SetBottom()
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end
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--刷新奖励信息
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function RewardBoxPanel:SetGiftData(tagNum)--设置奖励列表
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function RewardBoxPanel:SetGiftData()--设置奖励列表
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local RewardGroupList = {}
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for index, value in pairs(itemData.itemConfig.RewardGroup) do
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for index, value in ipairs(this.rewardGroup) do
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RewardGroupList[index] = value
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end
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@ -142,7 +163,7 @@ function RewardBoxPanel:SetSingleGiftData(index,item,boxId,tagNum)
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--判断是否是在背包界面打开
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select:GetComponent("Button").interactable = BagManager.isBagPanel
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select:SetActive(BagManager.isBagPanel)
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--判断是否选了该物品
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if curId == rewardGroup[boxId].ShowItem[index][1] then
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go:SetActive(true)
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@ -161,25 +182,14 @@ function RewardBoxPanel:SetSingleGiftData(index,item,boxId,tagNum)
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go:SetActive(true)
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curId = rewardGroup[boxId].ShowItem[index][1]
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end
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-- self:SetGiftData(tagNum)
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end)
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end
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--设置头部属性标签显示
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function RewardBoxPanel:SetTopBar()
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this.selectBar:SetActive(#itemData.itemConfig.RewardGroup ~= 1)--设置顶部属性条
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this.di:SetActive(#itemData.itemConfig.RewardGroup ~= 1)
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for n = 0, this.selectBar.transform.childCount-1 do--设置当前页签
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Util.AddClick(this.selectBar.transform:GetChild(n).gameObject,function()
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curId = 0
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RewardBoxPanel:SetGiftData(n+1)
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this.selectBtn.transform.parent = this.selectBar.transform:GetChild(n).transform
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this.selectBtn.transform.localPosition = Vector3.zero
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this.selectBtn.transform.localScale = Vector3.one
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end)
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end
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this.selectBar:SetActive(#this.rewardGroup ~= 1)--设置顶部属性条
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this.di:SetActive(#this.rewardGroup ~= 1)
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this.tip:SetActive(BagManager.isBagPanel)
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end
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--设置底部滑动条
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@ -187,7 +197,8 @@ function RewardBoxPanel:SetBottom()--设置底部滑动条
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this.num.text = 1
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this.slider:SetActive(BagManager.isBagPanel)
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this.btnOk:SetActive(not BagManager.isBagPanel)
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maxOwnNum = BagManager.GetItemCountById(itemData.id)--拥有的最大数量
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if not BagManager.isBagPanel then return end
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maxOwnNum = BagManager.GetItemCountById(this.itemId)--拥有的最大数量
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maxNum = gameSetting[1].OpenBoxLimits--最大领取数量(配表)
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this.Slider:GetComponent("Slider").value=1
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this.Slider:GetComponent("Slider").minValue = 1
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@ -204,9 +215,8 @@ end
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function RewardBoxPanel:OnBtnSureClick()
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if curId then
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local data = {itemData.id,curId,curNum}
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local data = {this.itemId,curId,curNum}
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if curId <= 0 then
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-- body
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PopupTipPanel.ShowTip(Language[10759])
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return
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end
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@ -216,7 +226,6 @@ function RewardBoxPanel:OnBtnSureClick()
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end
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NetManager.UseAndPriceItemRequest(6,data,function (drop)
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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-- self:RefreshData()--执行这个Unity会崩溃
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self:ClosePanel()
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnTempBagChanged)
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end)
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@ -575,7 +575,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardBoxPanel,false,itemSId)
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UIManager.OpenPanel(UIName.RewardBoxPanel,nil,itemSId)
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end)
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else
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--,5随机道具,6符文
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