【命格】背包页签位置
parent
e1a9459101
commit
181e5dcb63
|
@ -23,6 +23,7 @@ function BagPanel:InitComponent()
|
|||
this.spLoader = SpriteLoader.New()
|
||||
|
||||
this.BtnBack = Util.GetGameObject(self.transform, "rightUp/btnBack")
|
||||
this.box = Util.GetGameObject(self.transform, "Grid/box")
|
||||
for i = 1, 9 do
|
||||
tabs1[i] = Util.GetGameObject(self.transform, "Grid/box/Btn" .. i)
|
||||
tabs1RedPoint[i] = Util.GetGameObject(self.transform, "Grid/box/Btn" .. i .. "/redPoint")
|
||||
|
@ -640,6 +641,7 @@ end
|
|||
--特殊的开启条件
|
||||
function this.SetBottomBarIsActive()
|
||||
local ConfigData = ConfigManager.GetConfig(ConfigName.SpecialConfig)
|
||||
local num = 0
|
||||
for i = 1, #tabs1 do
|
||||
--为宝物定开启规则
|
||||
if i == 5 then
|
||||
|
@ -655,7 +657,11 @@ function this.SetBottomBarIsActive()
|
|||
elseif i == 9 then--命格
|
||||
tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Gem))
|
||||
end
|
||||
if tabs1[i].activeInHierarchy then
|
||||
num = num + 1
|
||||
end
|
||||
end
|
||||
this.box:GetComponent("RectTransform").pivot = num > 5 and Vector2.New(0.5, 0) or Vector2.New(0.5, 0.5)
|
||||
end
|
||||
|
||||
local orginLayer
|
||||
|
|
Loading…
Reference in New Issue