Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
1905b3c175
|
@ -546,7 +546,7 @@ RectTransform:
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|||
m_LocalScale: {x: 1, y: 1, z: 1}
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||||
m_Children: []
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||||
m_Father: {fileID: 1700717659683241118}
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m_RootOrder: 6
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||||
m_RootOrder: 7
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||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||
m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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||||
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@ -764,6 +764,7 @@ RectTransform:
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|||
m_Children:
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||||
- {fileID: 3821167780554179188}
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- {fileID: 6991887406947613301}
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||||
- {fileID: 7113522986544161244}
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||||
- {fileID: 6299137775443855104}
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- {fileID: 5703870284674408078}
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- {fileID: 3494299099718931292}
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@ -1414,7 +1415,6 @@ RectTransform:
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- {fileID: 1711363629007474723}
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- {fileID: 4238880091648937923}
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- {fileID: 7153099400467144522}
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- {fileID: 7113522986544161244}
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m_Father: {fileID: 1700717659683241118}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -1648,12 +1648,12 @@ RectTransform:
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|||
- {fileID: 121086063726210905}
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- {fileID: 4356974947603394339}
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m_Father: {fileID: 1700717659683241118}
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m_RootOrder: 3
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -1108, y: -49}
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m_SizeDelta: {x: 900, y: 140}
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m_SizeDelta: {x: 1000, y: 140}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &3257478417192666744
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GameObject:
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@ -1905,12 +1905,12 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 8470557795340520745}
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m_Father: {fileID: 3821167780554179188}
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m_RootOrder: 9
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m_Father: {fileID: 1700717659683241118}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -274, y: 802}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 204, y: -126}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1926422399288210892
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@ -2000,7 +2000,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1700717659683241118}
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m_RootOrder: 7
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m_RootOrder: 8
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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@ -2212,7 +2212,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -545}
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m_AnchoredPosition: {x: 0, y: -624}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &122424317090520997
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@ -2894,7 +2894,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1700717659683241118}
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m_RootOrder: 5
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@ -3204,7 +3204,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -379.74002}
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m_SizeDelta: {x: 912.8, y: 859.52}
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m_SizeDelta: {x: 1000, y: 859.52}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8384265009896266693
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CanvasRenderer:
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@ -3276,12 +3276,12 @@ RectTransform:
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- {fileID: 9217716073908009951}
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- {fileID: 2786481321683172066}
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m_Father: {fileID: 1700717659683241118}
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m_RootOrder: 4
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -1108, y: -272}
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m_SizeDelta: {x: 900, y: 140}
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m_SizeDelta: {x: 1000, y: 140}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &7075936682646143345
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GameObject:
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@ -3392,7 +3392,7 @@ RectTransform:
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- {fileID: 264047954469941067}
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- {fileID: 4900932309319581792}
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m_Father: {fileID: 1700717659683241118}
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m_RootOrder: 2
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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@ -3656,7 +3656,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 369, y: 37}
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m_AnchoredPosition: {x: 417, y: 27}
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m_SizeDelta: {x: 186, y: 86}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5006147964805573017
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@ -3852,7 +3852,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &8113595644961861806
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RectTransform:
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m_ObjectHideFlags: 0
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@ -573,6 +573,23 @@ function GetPassiveByMaxStar(heroConfig,list)
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return aaa
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end
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function GetPassiveByMaxStar2(heroConfig,list,star)
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--local OpenPassiveSkillRules = list
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local heroRankUp=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.HeroRankupConfig,"Type",2,"OpenStar",star)
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if not heroRankUp then
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list=heroConfig.OpenPassiveSkillRules
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end
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local aaa={}
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if list then
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for i = 1,#list do
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if list[i][2]<=heroRankUp.Id then
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table.insert(aaa,list[i])
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end
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end
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end
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return aaa
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end
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--把英雄星级父对象和星级传过来 type 1 第6-11个预设 type 2 第12-17个预设 type 3 第18-24个预设
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function SetHeroStars(spLoader, starGrid, star, type,_starSize,_scale,_pivot,rotation)
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@ -76,7 +76,16 @@ function this.OnClickTabBtn(_proId)
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local _curData={}
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for key, value in pairs(curData) do --只显示在编队中的数据
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if value.IsShowInTeam==1 then
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table.insert(_curData,value)
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local isHeroOpen = true
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for i = 1, 6 do
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local heroId=value.HeroList[i]
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if not HeroManager.InVersion(heroId) then
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isHeroOpen = false
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end
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end
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if isHeroOpen then
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table.insert(_curData,value)
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end
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end
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end
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table.sort(_curData,function(a,b) return a.Sort<b.Sort end)
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@ -508,7 +508,7 @@ function this.GetCanUseHeroDatas()
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this.canUseHeroDatas = {}
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end
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for k,v in pairs(this.heroDataLists) do
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if PlayerManager.GetHeroDataByStar(0,v.id) then
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if PlayerManager.GetHeroDataByStar(0,v.id) and HeroManager.InVersion(v.id) then
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if this.canUseHeroDatas[v.dynamicId] then
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if this.allHeroBlood[v.dynamicId] and this.allHeroBlood[v.dynamicId].percentHp <= 0 then
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this.canUseHeroDatas[v.dynamicId] = nil
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@ -3,7 +3,7 @@ local PowerRice = Inherit(BasePanel)
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local globalActConfig = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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local this = PowerRice
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local STATE = {
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[0] = {Img = "s_slbz_1anniuhuangse",text = Language[11948]},
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[0] = {Img = "s_slbz_1anniuhuangse",text = Language[10556]},
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[1] = {Img = "s_slbz_1anniuongse",text = Language[11948]},
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[2] = {Img = "s_slbz_1anniuhuise",text = Language[10101]},
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}
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@ -27,7 +27,7 @@ function PowerRice:InitComponent()
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self.leftTime = Util.GetGameObject(self.gameObject,"bg/timeBg/LeftTime"):GetComponent("Text")
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self.text1 = Util.GetGameObject(self.gameObject,"bg/tiao/Text1"):GetComponent("Text")
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self.text2 = Util.GetGameObject(self.gameObject,"bg/tiao/Text4"):GetComponent("Text")
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self.power = Util.GetGameObject(self.gameObject,"bg/power"):GetComponent("Text")
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self.power = Util.GetGameObject(self.gameObject,"power"):GetComponent("Text")
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self.grid = Util.GetGameObject(self.gameObject,"bg/ren")
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self.Scroll = Util.GetGameObject(self.gameObject,"Scroll")
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@ -104,7 +104,7 @@ end
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function this.SwitchView(index)
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--先执行上一面板关闭逻辑
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curIndex = index
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this:OnShow()
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PowerRice:Refresh(curIndex,true,true)
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end
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--界面打开时调用(用于子类重写)
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@ -113,7 +113,11 @@ end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function PowerRice:OnShow()
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curIndex = 1
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PowerRice:Refresh(curIndex,true,true)
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if this.TabCtrl then
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this.TabCtrl:ChangeTab(curIndex)
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end
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end
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function PowerRice:Refresh(_curIndex,isTop,isAni)
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@ -145,7 +149,7 @@ end
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function PowerRice:SetLive2D()
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--设置立绘
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if not self.Live then
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self.Live = poolManager:LoadLive("live2d_h_puti", self.grid.transform, Vector3.one*0.8, Vector2.zero)
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self.Live = poolManager:LoadLive("live2d_h_puti", self.grid.transform, Vector3.one*0.9, Vector2.zero)
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self.Live:GetComponent("SkeletonGraphic").AnimationState:SetAnimation(0, "idle", true)
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end
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end
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@ -217,7 +221,6 @@ function PowerRice:SingleDataShow2(item,data,index)
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local reward = Util.GetGameObject(item,"reward")
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local sort4Text = Util.GetGameObject(sortNumTabs[4],"TitleText"):GetComponent("Text")
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local mark = Util.GetGameObject(item,"mark")
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LogGreen("self.myRank:"..tostring(self.myRank))
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mark:SetActive(self.myRank > 0 and self.myRank >= data.MinRank and self.myRank <= data.MaxRank)
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if data.MinRank == data.MaxRank then
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@ -100,7 +100,7 @@ function this.GetNewTalentDataShow()
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local upStarSkillDataList = {}
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if heroConfig.Awaken then
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local Awaken=heroConfig.Awaken
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Awaken=GetPassiveByMaxStar(heroConfig,heroConfig.Awaken)
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Awaken=GetPassiveByMaxStar2(heroConfig,heroConfig.Awaken,11)
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for i = 1, #Awaken do
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local Desc = GetLanguageStrById(passiveSkillConfig[Awaken[i][3]].Desc)
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if heroConfig.Awaken[i][1] == 1 then--突破
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Loading…
Reference in New Issue