ID1011149】

【优化】升星操作增加鸿蒙阵等级限制
dev_chengFeng
jiaoyangna 2022-02-21 18:36:21 +08:00
parent 6044ee2828
commit 3ccf3c29a3
2 changed files with 100 additions and 12 deletions

View File

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View File

@ -36,6 +36,7 @@ function RoleAwakeLayout:InitComponent()
Util.GetGameObject(self.gameObject,"content/Image/Text"):GetComponent("Text").text = Language[11783]
Util.GetGameObject(self.gameObject,"content/Image (3)/Text"):GetComponent("Text").text = Language[11784]
Util.GetGameObject(self.gameObject,"content/tip"):GetComponent("Text").text = Language[11785]
this.roleUpStarLayoutTip1 = Util.GetGameObject(self.gameObject,"content/tip1"):GetComponent("Text")
Util.GetGameObject(self.gameObject,"content/upStarBtn/Text"):GetComponent("Text").text = Language[11786]
Util.GetGameObject(self.gameObject,"content/lvUp/Text"):GetComponent("Text").text = Language[11787]
--天赋
@ -79,17 +80,6 @@ function RoleAwakeLayout:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold,this.UpdateHeroUpStarMaterialShow,self)
end
function RoleAwakeLayout:OnShow(_sortinglayer,_parent,_curHerodata,_isUpZhen,_heroDatas)
self.gameObject:SetActive(true)
this.sortingOrder = _sortinglayer
curHeroData = _curHerodata
parent = _parent
heroDatas = _heroDatas
isUpZhen = _isUpZhen
self:GetCurHeroUpLvOrUpStarSData()
self:UpdateHeroUpStarData()--进阶
end
function RoleAwakeLayout:OnShow()
self.gameObject:SetActive(true)
end
@ -102,6 +92,23 @@ function RoleAwakeLayout:SetData(_sortinglayer,_parent,_curHerodata,_isUpZhen,_h
isUpZhen = _isUpZhen
self:GetCurHeroUpLvOrUpStarSData()
self:UpdateHeroUpStarData()--进阶
local upStarRankUpConfig
for k, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.HeroRankupConfig)) do
if v.Star == curHeroData.heroConfig.Star and v.LimitStar == curHeroData.star and v.OpenStar == curHeroData.star + 1 then
upStarRankUpConfig = v
break
end
end
if upStarRankUpConfig then
if HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) >= upStarRankUpConfig.LimitHongmengLevel then -- 鸿蒙阵神将共鸣等级
this.upStarBtn.gameObject:SetActive(true)
this.roleUpStarLayoutTip1.gameObject:SetActive(false)
else
this.upStarBtn.gameObject:SetActive(false)
this.roleUpStarLayoutTip1.gameObject:SetActive(true)
this.roleUpStarLayoutTip1.text = "觉醒需求鸿蒙阵等级:"..upStarRankUpConfig.LimitHongmengLevel
end
end
end
--更新英雄进阶数据