parent
6044ee2828
commit
3ccf3c29a3
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@ -100,6 +100,7 @@ RectTransform:
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- {fileID: 5138403808461308395}
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- {fileID: 5138403808461308395}
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- {fileID: 3919453818724718333}
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- {fileID: 3919453818724718333}
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- {fileID: 5039497646578578523}
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- {fileID: 5039497646578578523}
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- {fileID: 9135295950344405141}
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m_Father: {fileID: 5117851753017751752}
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m_Father: {fileID: 5117851753017751752}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -3144,7 +3145,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &5039497646578578523
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--- !u!224 &5039497646578578523
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3618,6 +3619,86 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4670577468917757478}
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m_GameObject: {fileID: 4670577468917757478}
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m_CullTransparentMesh: 0
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m_CullTransparentMesh: 0
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--- !u!1 &4800293525171391892
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 9135295950344405141}
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- component: {fileID: 2663872518150856342}
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- component: {fileID: 5041169057501345743}
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m_Layer: 5
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m_Name: tip1
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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--- !u!224 &9135295950344405141
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4800293525171391892}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.85, y: 0.85, z: 1}
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m_Children: []
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m_Father: {fileID: 3324244506947370869}
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m_RootOrder: 11
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 240.44992, y: -57.333733}
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m_SizeDelta: {x: 583.4, y: 197.15}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2663872518150856342
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4800293525171391892}
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m_CullTransparentMesh: 0
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--- !u!114 &5041169057501345743
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4800293525171391892}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ebfe0e44da74fbd44b1b744995de2324, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 0, b: 0, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
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m_FontSize: 34
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 42
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text:
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LanguageIndex: 11559
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--- !u!1 &4819625098459545432
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--- !u!1 &4819625098459545432
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -36,6 +36,7 @@ function RoleAwakeLayout:InitComponent()
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Util.GetGameObject(self.gameObject,"content/Image/Text"):GetComponent("Text").text = Language[11783]
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Util.GetGameObject(self.gameObject,"content/Image/Text"):GetComponent("Text").text = Language[11783]
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Util.GetGameObject(self.gameObject,"content/Image (3)/Text"):GetComponent("Text").text = Language[11784]
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Util.GetGameObject(self.gameObject,"content/Image (3)/Text"):GetComponent("Text").text = Language[11784]
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Util.GetGameObject(self.gameObject,"content/tip"):GetComponent("Text").text = Language[11785]
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Util.GetGameObject(self.gameObject,"content/tip"):GetComponent("Text").text = Language[11785]
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this.roleUpStarLayoutTip1 = Util.GetGameObject(self.gameObject,"content/tip1"):GetComponent("Text")
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Util.GetGameObject(self.gameObject,"content/upStarBtn/Text"):GetComponent("Text").text = Language[11786]
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Util.GetGameObject(self.gameObject,"content/upStarBtn/Text"):GetComponent("Text").text = Language[11786]
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Util.GetGameObject(self.gameObject,"content/lvUp/Text"):GetComponent("Text").text = Language[11787]
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Util.GetGameObject(self.gameObject,"content/lvUp/Text"):GetComponent("Text").text = Language[11787]
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--天赋
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--天赋
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@ -79,17 +80,6 @@ function RoleAwakeLayout:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold,this.UpdateHeroUpStarMaterialShow,self)
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Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold,this.UpdateHeroUpStarMaterialShow,self)
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end
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end
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function RoleAwakeLayout:OnShow(_sortinglayer,_parent,_curHerodata,_isUpZhen,_heroDatas)
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self.gameObject:SetActive(true)
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this.sortingOrder = _sortinglayer
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curHeroData = _curHerodata
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parent = _parent
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heroDatas = _heroDatas
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isUpZhen = _isUpZhen
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self:GetCurHeroUpLvOrUpStarSData()
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self:UpdateHeroUpStarData()--进阶
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end
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function RoleAwakeLayout:OnShow()
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function RoleAwakeLayout:OnShow()
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self.gameObject:SetActive(true)
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self.gameObject:SetActive(true)
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end
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end
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@ -102,6 +92,23 @@ function RoleAwakeLayout:SetData(_sortinglayer,_parent,_curHerodata,_isUpZhen,_h
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isUpZhen = _isUpZhen
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isUpZhen = _isUpZhen
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self:GetCurHeroUpLvOrUpStarSData()
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self:GetCurHeroUpLvOrUpStarSData()
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self:UpdateHeroUpStarData()--进阶
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self:UpdateHeroUpStarData()--进阶
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local upStarRankUpConfig
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for k, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.HeroRankupConfig)) do
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if v.Star == curHeroData.heroConfig.Star and v.LimitStar == curHeroData.star and v.OpenStar == curHeroData.star + 1 then
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upStarRankUpConfig = v
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break
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end
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end
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if upStarRankUpConfig then
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if HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) >= upStarRankUpConfig.LimitHongmengLevel then -- 鸿蒙阵神将共鸣等级
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this.upStarBtn.gameObject:SetActive(true)
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this.roleUpStarLayoutTip1.gameObject:SetActive(false)
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else
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this.upStarBtn.gameObject:SetActive(false)
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this.roleUpStarLayoutTip1.gameObject:SetActive(true)
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this.roleUpStarLayoutTip1.text = "觉醒需求鸿蒙阵等级:"..upStarRankUpConfig.LimitHongmengLevel
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end
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end
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end
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end
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--更新英雄进阶数据
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--更新英雄进阶数据
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Loading…
Reference in New Issue