龙珠我方战斗修改
parent
6acde19593
commit
19ed504a36
|
|
@ -186,13 +186,14 @@ function PlayerView:onCreate(go, role, position, root)
|
|||
else
|
||||
self.RoleSkillLiveGoTran2.localPosition = Vector2.New(0, 0)-- * 0.5
|
||||
end
|
||||
self.RoleSkillLiveGoTran2.localScale = self.combat2.CloseRangeHitScale==nil and Vector3.one or Vector3.New( self.combat2.CloseRangeHitScale[1]/1000, self.combat2.CloseRangeHitScale[2]/1000,1)
|
||||
self.RoleSkillLiveGoTran2.localScale = self.combat2.CloseRangeHitScale==nil and Vector3.New(10,10,1) or Vector3.New( self.combat2.CloseRangeHitScale[1]/1000, self.combat2.CloseRangeHitScale[2]/1000,1)
|
||||
self.RoleSkillLiveGoTran2.sizeDelta = Vector2.New(1000, 1000)
|
||||
self.RoleSkillLiveGoGraphic2 = self.RoleSkillLiveGo2:GetComponent("SkeletonGraphic")
|
||||
self.RoleSkillLiveGoGraphic2.AnimationState.TimeScale=self.combat2.SkillTimeScale/1000
|
||||
-- local t= self.RoleLiveGOGraphic.SkeletonData.animations
|
||||
self.RoleSkillLiveGoGraphic2.AnimationState:SetAnimation(0, "idle", true)
|
||||
self.RoleSkillLiveGo2:SetActive(true)
|
||||
self.RoleSkillLiveGoGraphic2.AnimationState:SetAnimation(0, "play_skill_self", true)
|
||||
|
||||
self.RoleSkillLiveGo2:SetActive(false)
|
||||
end
|
||||
|
||||
-- 卡牌立绘显示
|
||||
|
|
@ -529,7 +530,12 @@ function PlayerView:PlaySpineAnim(gog, time, name, isLoop)
|
|||
_complete = function(state)
|
||||
gog.AnimationState.Complete = gog.AnimationState.Complete - _complete
|
||||
self.currAniName="idle"
|
||||
gog.AnimationState:SetAnimation(0, "idle", true)
|
||||
|
||||
if endWith(gog.gameObject.name,"skill") then
|
||||
gog.gameObject:SetActive(false)
|
||||
else
|
||||
gog.AnimationState:SetAnimation(0, "idle", true)
|
||||
end
|
||||
end
|
||||
gog.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题)
|
||||
self.currAniName=name
|
||||
|
|
@ -572,22 +578,22 @@ function PlayerView:OnSkillPlay(type,combat)
|
|||
-- if self.role.roleData.roleId==10016 then
|
||||
-- type=1
|
||||
-- end
|
||||
local humanname="attack"
|
||||
local humanname="atk"
|
||||
local name="attack"
|
||||
if type ~=0 then
|
||||
humanname="skill"
|
||||
humanname="skill2"
|
||||
end
|
||||
|
||||
self:PlaySpineAnim(self.RoleLiveGOGraphic, 0, humanname, false)
|
||||
if type==0 and self.RoleSkillLiveGoGraphic ~= nil then
|
||||
self:PlaySpineAnim(self.RoleSkillLiveGoGraphic, 0, name, false)
|
||||
self:PlaySpineAnim(self.RoleSkillLiveGoGraphic, 0, "attack", false)
|
||||
|
||||
elseif self.RoleSkillLiveGoGraphic2~=nil and self.combat2.EffectType==8 then
|
||||
-- name="skill"
|
||||
-- local offset=Vector3.New(self.combat2.Offset[1],self.combat2.Offset[2],0)
|
||||
|
||||
self.RoleSkillLiveGo2:SetActive(true)
|
||||
-- self.RoleSkillLiveGoGraphic2.gameObject.transform.localPosition=Vector3.New(self.combat2.Offset[1],self.combat2.Offset[2],0)
|
||||
self:PlaySpineAnim(self.RoleSkillLiveGoGraphic2, 0, name, false)
|
||||
self:PlaySpineAnim(self.RoleSkillLiveGoGraphic2, 0, "play_skill_self", false)
|
||||
end
|
||||
|
||||
|
||||
|
|
@ -1054,7 +1060,7 @@ function PlayerView:OnDead()
|
|||
self.yujiaSlider.fillAmount = 0
|
||||
--self.RoleLiveGO.gameObject:SetActive(false)
|
||||
self.lvHpObj:SetActive(false)
|
||||
self:PlaySpineAnim(self.RoleLiveGOGraphic, 0, "death", false)
|
||||
self:PlaySpineAnim(self.RoleLiveGOGraphic, 0, "die", false)
|
||||
--死亡后不把怒气条显示清空,处理触发不灭怒气不足四点 怒气条清空 2021/09/01
|
||||
--self.rageSlider.fillAmount = 0
|
||||
self.rageText.text = ""
|
||||
|
|
|
|||
|
|
@ -554,7 +554,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
|
|||
if compnet~=nil then
|
||||
-- compnet.transform.localScale = Vector3.one * 3
|
||||
-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
|
||||
self.owner:PlaySpineAnim (compnet,0,"attack",true)
|
||||
self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true)
|
||||
end
|
||||
BattleManager.AddDelayRecycleRes(combat.Bullet, go2, combat.BulletTime==0 and 4 or combat.BulletTime/1000)
|
||||
end
|
||||
|
|
|
|||
Loading…
Reference in New Issue