parent
4ba3668403
commit
1a4aeca544
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@ -251,12 +251,12 @@ end
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function this:OnSortingOrderChange()
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function this:OnSortingOrderChange()
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-- 设置特效
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-- 设置特效
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Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
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Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer+1)
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for _,o in pairs(heroListGo) do
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for _,o in pairs(heroListGo) do
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Util.AddParticleSortLayer(o, self.sortingOrder - orginLayer)
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Util.AddParticleSortLayer(o, self.sortingOrder - orginLayer+1)
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end
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end
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this.scrollView:ForeachItemGO(function (index, go)
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this.scrollView:ForeachItemGO(function (index, go)
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Util.SetParticleSortLayer(go, self.sortingOrder + 1)
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Util.SetParticleSortLayer(go, self.sortingOrder + 2)
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end)
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end)
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orginLayer = self.sortingOrder
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orginLayer = self.sortingOrder
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end
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end
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@ -958,7 +958,7 @@ function this.SingleHeroDataShow(_go, _heroData)
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end
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end
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end
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end
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Util.SetParticleSortLayer(go, this.sortingOrder + 1)
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Util.SetParticleSortLayer(go, this.sortingOrder + 2)
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--血量显示
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--血量显示
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local curHeroHpVal = FormationManager.GetFormationHeroHp(this.curFormationIndex,_heroData.dynamicId)
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local curHeroHpVal = FormationManager.GetFormationHeroHp(this.curFormationIndex,_heroData.dynamicId)
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yuanImage:SetActive(heroData.createtype == 1)
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yuanImage:SetActive(heroData.createtype == 1)
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Reference in New Issue