无尽新手引导
parent
b78b006009
commit
1c7046260b
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@ -468,7 +468,8 @@ GameEvent = {
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EndLess ={
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MissonChange = "EndLess.MissonChange",
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RechargeQinglongSerectSuccess = "EndLess.RechargeQinglongSerectSuccess",
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RefreshHeroData = "EndLess.RefreshHeroData"
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RefreshHeroData = "EndLess.RefreshHeroData",
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GuidePanel = "EndLess.GuidePanel",
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},
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--山河社稷图
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FightLevel={
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@ -17,8 +17,15 @@ function this.Initialize()
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnLevelChange, this.OnLevelChange)
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Game.GlobalEvent:AddEvent(GameEvent.HongMeng.HongMengGuide,this.HongMengGuideFun)
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Game.GlobalEvent:AddEvent(GameEvent.Practice.PracticeGuide,this.PracticeGuideFun)
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Game.GlobalEvent:AddEvent(GameEvent.EndLess.GuidePanel,this.EndlessGuideFun)
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end
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this.IsFirstOpenHarmonyBei = false
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function this.EndlessGuideFun()
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table.insert(_FuncGuideList, 102600)
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this.CheckFuncGuide()
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end
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function this.HongMengGuideFun(OnOff)
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--鸿蒙碑开启引导
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print(Language[12186])
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@ -701,6 +708,7 @@ function this.RefreshTriggerListen(id, openType, openArgs)
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Game.GlobalEvent:AddEvent(GameEvent.UI.OnOpen, trigger)
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end
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end
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--gm 用
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function this.AddFuncGuide(funcId)
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if not funcId then return end
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@ -50,6 +50,12 @@ function this.RefreshItemData()
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this.SetTreasureState()
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CheckRedPointStatus(RedPointType.wujinTreasure)
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end
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local count = BagManager.GetItemCountById(this.shiQiValue)
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if count > 0 and (not PlayerPrefs.HasKey("shiqiGuide"..PlayerManager.uid) or PlayerPrefs.GetInt("shiqiGuide"..PlayerManager.uid) == 0) then
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PlayerPrefs.SetInt("shiqiGuide"..PlayerManager.uid,1)
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Game.GlobalEvent:DispatchEvent(GameEvent.EndLess.GuidePanel)
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end
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end
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-- 在地图中更换编队后,更新上阵编队的最大血量值
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