【本地化】开服狂欢修改

dev_chengFeng
ZhangBiao 2021-02-23 18:15:15 +08:00
parent 543e0b7b22
commit 1c77912e61
2 changed files with 12 additions and 11 deletions

View File

@ -3480,7 +3480,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0.35686275, g: 0.15294118, b: 0.050980393, a: 1} m_Color: {r: 0.37254903, g: 0.37254903, b: 0.37254903, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@ -3497,9 +3497,9 @@ MonoBehaviour:
m_Alignment: 4 m_Alignment: 4
m_AlignByGeometry: 0 m_AlignByGeometry: 0
m_RichText: 1 m_RichText: 1
m_HorizontalOverflow: 1 m_HorizontalOverflow: 0
m_VerticalOverflow: 1 m_VerticalOverflow: 1
m_LineSpacing: 1 m_LineSpacing: 0.7
m_Text: "\u524D\u5F80" m_Text: "\u524D\u5F80"
LanguageIndex: 10003 LanguageIndex: 10003
--- !u!1 &1584588913057476276 --- !u!1 &1584588913057476276
@ -9095,7 +9095,7 @@ ParticleSystem:
--- !u!199 &7934974870279269867 --- !u!199 &7934974870279269867
ParticleSystemRenderer: ParticleSystemRenderer:
serializedVersion: 6 serializedVersion: 6
m_ObjectHideFlags: 2 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
@ -15488,7 +15488,7 @@ ParticleSystem:
--- !u!199 &7772862485208066586 --- !u!199 &7772862485208066586
ParticleSystemRenderer: ParticleSystemRenderer:
serializedVersion: 6 serializedVersion: 6
m_ObjectHideFlags: 2 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
@ -21055,7 +21055,7 @@ ParticleSystem:
--- !u!199 &2711218892555644603 --- !u!199 &2711218892555644603
ParticleSystemRenderer: ParticleSystemRenderer:
serializedVersion: 6 serializedVersion: 6
m_ObjectHideFlags: 2 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
@ -23191,8 +23191,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -3.1999817, y: -1.5999985} m_AnchoredPosition: {x: -0.9425, y: -1.5999985}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: -8.9949, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5804886190782248402 --- !u!222 &5804886190782248402
CanvasRenderer: CanvasRenderer:
@ -23247,9 +23247,9 @@ MonoBehaviour:
m_Alignment: 4 m_Alignment: 4
m_AlignByGeometry: 0 m_AlignByGeometry: 0
m_RichText: 1 m_RichText: 1
m_HorizontalOverflow: 1 m_HorizontalOverflow: 0
m_VerticalOverflow: 1 m_VerticalOverflow: 1
m_LineSpacing: 1 m_LineSpacing: 0.7
m_Text: "\u798F\u5229\u9886\u53D6" m_Text: "\u798F\u5229\u9886\u53D6"
LanguageIndex: 11667 LanguageIndex: 11667
--- !u!1 &6751588268895532480 --- !u!1 &6751588268895532480

View File

@ -299,7 +299,7 @@ function this.TabAdapter(tab, index, status)
local tabLab = Util.GetGameObject(tab, "Text") local tabLab = Util.GetGameObject(tab, "Text")
local tabImage = Util.GetGameObject(tab,"Image") local tabImage = Util.GetGameObject(tab,"Image")
tabImage:GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status]) tabImage:GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status])
tabLab:GetComponent("Text").text = _TabData[index].name tabLab:GetComponent("Text").text = GetCurLanguage() ~= 2 and _TabData[index].name or "<size=35>".._TabData[index].name.."</size>"-- = _TabData[index].name
tabLab:GetComponent("Text").color = _TabFontColor[status] tabLab:GetComponent("Text").color = _TabFontColor[status]
end end
--切换视图 --切换视图
@ -473,6 +473,7 @@ function this.SingleItemDataShow(go, data)
jumpBtn:SetActive(true) jumpBtn:SetActive(true)
local isJump = data.Jump and data.Jump[1] and data.Jump[1] ~= 0 local isJump = data.Jump and data.Jump[1] and data.Jump[1] ~= 0
local btnText = Util.GetGameObject(jumpBtn, "Text"):GetComponent("Text") local btnText = Util.GetGameObject(jumpBtn, "Text"):GetComponent("Text")
btnText.fontSize = GetCurLanguage() ~= 2 and 45 or 30
btnText.text = isJump and Language[10019] or Language[10317] btnText.text = isJump and Language[10019] or Language[10317]
Util.SetGray(jumpBtn, not isJump) Util.SetGray(jumpBtn, not isJump)
Util.AddOnceClick(jumpBtn, function() Util.AddOnceClick(jumpBtn, function()