装备详情弹窗下方获取途径位置显示错误

dev_chengFeng
jiaoyangna 2021-07-21 18:03:23 +08:00
parent 8477043738
commit 1d2ed2a4f7
4 changed files with 59 additions and 41 deletions

View File

@ -6280,7 +6280,6 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 27677360425018048} - component: {fileID: 27677360425018048}
- component: {fileID: 7331496068879373932}
- component: {fileID: 4317155639266564529} - component: {fileID: 4317155639266564529}
m_Layer: 5 m_Layer: 5
m_Name: grid m_Name: grid
@ -6312,20 +6311,6 @@ RectTransform:
m_AnchoredPosition: {x: 36.81, y: 0.000012533355} m_AnchoredPosition: {x: 36.81, y: 0.000012533355}
m_SizeDelta: {x: 912.79004, y: 0} m_SizeDelta: {x: 912.79004, y: 0}
m_Pivot: {x: 0.5, y: 1} m_Pivot: {x: 0.5, y: 1}
--- !u!114 &7331496068879373932
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9009329642938400441}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!114 &4317155639266564529 --- !u!114 &4317155639266564529
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -363,7 +363,6 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 198231294764616417} - component: {fileID: 198231294764616417}
- component: {fileID: 349189508491785637}
- component: {fileID: 7871582414776459346} - component: {fileID: 7871582414776459346}
m_Layer: 5 m_Layer: 5
m_Name: grid m_Name: grid
@ -392,23 +391,9 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1} m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 36.81, y: -0.00004825481} m_AnchoredPosition: {x: 36.81, y: 0.000012766568}
m_SizeDelta: {x: 912.79004, y: 0} m_SizeDelta: {x: 912.79004, y: 0}
m_Pivot: {x: 0.5, y: 1} m_Pivot: {x: 0.5, y: 1}
--- !u!114 &349189508491785637
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 133032757010905065}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!114 &7871582414776459346 --- !u!114 &7871582414776459346
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -39,6 +39,7 @@ function RewardEquipSingleShowPopup:InitComponent()
--装备获取途径 --装备获取途径
--this.getTuPre=Util.GetGameObject(self.transform, "Content/bg/getTuPre") --this.getTuPre=Util.GetGameObject(self.transform, "Content/bg/getTuPre")
this.getTuGrid=Util.GetGameObject(self.transform, "Content/bg/scroll/grid") this.getTuGrid=Util.GetGameObject(self.transform, "Content/bg/scroll/grid")
this.equipProGridCom =this.getTuGrid:GetComponent("VerticalLayoutGroup")
--装备被动技能 --装备被动技能
this.skillObject=Util.GetGameObject(self.transform, "Content/skillObject") this.skillObject=Util.GetGameObject(self.transform, "Content/skillObject")
this.skillInfo=Util.GetGameObject(self.transform, "Content/skillObject/skillInfo"):GetComponent("Text") this.skillInfo=Util.GetGameObject(self.transform, "Content/skillObject/skillInfo"):GetComponent("Text")
@ -221,20 +222,34 @@ function RewardEquipSingleShowPopup:OnShow()
else else
Util.GetGameObject(self.transform, "Content/proRect"):SetActive(false) Util.GetGameObject(self.transform, "Content/proRect"):SetActive(false)
end end
--装备获得途径
Util.ClearChild(this.getTuGrid.transform) if this.jumpViewList and #this.jumpViewList > 0 then
for i = 1,#this.jumpViewList do
SubUIManager.Close(this.jumpViewList[i])
end
end
this.jumpViewList = {}
local curitemData = itemConfig[tonumber(equipData.id)] local curitemData = itemConfig[tonumber(equipData.id)]
if curitemData and curitemData.Jump then if curitemData and curitemData.Jump then
if curitemData.Jump and #curitemData.Jump>0 then if curitemData.Jump and #curitemData.Jump>0 then
for i = 1, #curitemData.Jump do for i = 1, #curitemData.Jump do
local tempView = nil
if isRewardItemPop then if isRewardItemPop then
SubUIManager.Open(SubUIConfig.JumpView, this.getTuGrid.transform, curitemData.Jump[i],false) tempView = SubUIManager.Open(SubUIConfig.JumpView, this.getTuGrid.transform, curitemData.Jump[i],false)
else else
SubUIManager.Open(SubUIConfig.JumpView, this.getTuGrid.transform, curitemData.Jump[i],true) tempView = SubUIManager.Open(SubUIConfig.JumpView, this.getTuGrid.transform, curitemData.Jump[i],true)
end
if tempView then
table.insert(this.jumpViewList,tempView)
end end
end end
end end
end end
this.equipProGridCom.spacing = 150
if this.jumpViewList and #this.jumpViewList then
this.getTuGrid:GetComponent("RectTransform").sizeDelta = Vector2.New(911.56,this.equipProGridCom.spacing*(#this.jumpViewList))
end
end end
--道具 和 装备分解 发送请求后 回调 --道具 和 装备分解 发送请求后 回调
function this.SendBackResolveReCallBack(drop) function this.SendBackResolveReCallBack(drop)
@ -274,7 +289,12 @@ function RewardEquipSingleShowPopup:OnLockClickEvent()
end end
--界面关闭时调用(用于子类重写) --界面关闭时调用(用于子类重写)
function RewardEquipSingleShowPopup:OnClose() function RewardEquipSingleShowPopup:OnClose()
if this.jumpViewList and #this.jumpViewList > 0 then
for i = 1,#this.jumpViewList do
SubUIManager.Close(this.jumpViewList[i])
end
end
this.jumpViewList = {}
--if func then --if func then
-- func() -- func()
--end --end
@ -285,6 +305,12 @@ function RewardEquipSingleShowPopup:OnDestroy()
this.spLoader:Destroy() this.spLoader:Destroy()
curSuitProGo = {} curSuitProGo = {}
_MainProList = {} _MainProList = {}
if this.jumpViewList and #this.jumpViewList > 0 then
for i = 1,#this.jumpViewList do
SubUIManager.Close(this.jumpViewList[i])
end
end
this.jumpViewList = {}
end end
return RewardEquipSingleShowPopup return RewardEquipSingleShowPopup

View File

@ -37,6 +37,7 @@ function RewardTalismanSingleShowPopup:InitComponent()
--装备获取途径 --装备获取途径
--this.getTuPre=Util.GetGameObject(self.transform, "Content/bg/getTuPre") --this.getTuPre=Util.GetGameObject(self.transform, "Content/bg/getTuPre")
self.getTuGrid=Util.GetGameObject(self.transform, "Content/bg/scroll/grid") self.getTuGrid=Util.GetGameObject(self.transform, "Content/bg/scroll/grid")
self.equipProGridCom = self.getTuGrid:GetComponent("VerticalLayoutGroup")
end end
--绑定事件(用于子类重写) --绑定事件(用于子类重写)
@ -193,16 +194,27 @@ function RewardTalismanSingleShowPopup:OnShowPanelData()
self.curotherProscroll:SetActive(false) self.curotherProscroll:SetActive(false)
end end
--装备获得途径
Util.ClearChild(self.getTuGrid.transform) if self.jumpViewList and #self.jumpViewList > 0 then
for i = 1,#self.jumpViewList do
SubUIManager.Close(self.jumpViewList[i])
end
end
self.jumpViewList = {}
local curitemData = itemConfig local curitemData = itemConfig
if curitemData and curitemData.Jump then if curitemData and curitemData.Jump then
if curitemData.Jump and #curitemData.Jump>0 then if curitemData.Jump and #curitemData.Jump>0 then
for i = 1, #curitemData.Jump do for i = 1, #curitemData.Jump do
SubUIManager.Open(SubUIConfig.JumpView, self.getTuGrid.transform, curitemData.Jump[i]) local temp = SubUIManager.Open(SubUIConfig.JumpView, self.getTuGrid.transform, curitemData.Jump[i])
table.insert(self.jumpViewList,temp)
end end
end end
end end
self.equipProGridCom.spacing = 150
if self.jumpViewList and #self.jumpViewList then
self.getTuGrid:GetComponent("RectTransform").sizeDelta = Vector2.New(911.56,self.equipProGridCom.spacing*(#self.jumpViewList))
end
end end
--道具 和 装备分解 发送请求后 回调 --道具 和 装备分解 发送请求后 回调
function RewardTalismanSingleShowPopup:SendBackResolveReCallBack(drop) function RewardTalismanSingleShowPopup:SendBackResolveReCallBack(drop)
@ -227,7 +239,12 @@ function RewardTalismanSingleShowPopup:SendBackResolveReCallBack(drop)
end end
--界面关闭时调用(用于子类重写) --界面关闭时调用(用于子类重写)
function RewardTalismanSingleShowPopup:OnClose() function RewardTalismanSingleShowPopup:OnClose()
if self.jumpViewList and #self.jumpViewList > 0 then
for i = 1,#self.jumpViewList do
SubUIManager.Close(self.jumpViewList[i])
end
end
self.jumpViewList = {}
if func then if func then
func() func()
end end
@ -253,7 +270,12 @@ end
--界面销毁时调用(用于子类重写) --界面销毁时调用(用于子类重写)
function RewardTalismanSingleShowPopup:OnDestroy() function RewardTalismanSingleShowPopup:OnDestroy()
self.spLoader:Destroy() self.spLoader:Destroy()
if self.jumpViewList and #self.jumpViewList > 0 then
for i = 1,#self.jumpViewList do
SubUIManager.Close(self.jumpViewList[i])
end
end
self.jumpViewList = {}
end end
return RewardTalismanSingleShowPopup return RewardTalismanSingleShowPopup