【热更配置】结构搭建
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{"subChannel":"1",
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"buglyId":"261348dcd3",
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"channel":"pc",
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"serverUrl":"http://60.1.1.23:8080/"}
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@ -1 +1 @@
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{"buglyId":"261348dcd3", "channel":"pc", "resUrl":"http://60.1.1.12/jieling_dl/dev/assetBundles/subChannal094-test/", "packageVersion":"0.2", "subChannel":"1", "version":"0.15.0", "serverUrl":"http://60.1.1.23:8080/"}
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{"subChannel":"1", "buglyId":"261348dcd3", "channel":"pc", "resUrl":"http://60.1.1.12/jieling_dl/dev/assetBundles/subChannal094-test/", "packageVersion":"0.2", "version":"0.15.0", "serverUrl":"http://60.1.1.23:8080/"}
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@ -164,8 +164,9 @@ namespace GameLogic
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public static string LaQi_JoinRoom_Url = string.Empty; //拉起应用链接
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public const string LoadingMD5Flie = "files.txt"; //加载界面更新MD5文件
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public const string GameVersionFile = "version.txt"; //游戏版本号文件
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public const string LoadingMD5Flie = "files.txt"; //加载界面更新MD5文件
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public const string GameVersionFile = "version.txt"; //游戏版本号文件
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public const string GameConfigFile = "config.txt"; //游戏版本号文件
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public static int UserId; //用户ID
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public static int Token; //用户Token
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@ -180,12 +180,23 @@ public class App : UnitySingleton<App>
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return VersionManager.Instance;
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}
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}
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/// <summary>
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/// 配置数据管理器管理器
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/// </summary>
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public static ConfigManager ConfigMgr
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{
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get
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{
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return ConfigManager.Instance;
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}
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}
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/// <summary>
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/// 初始化
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/// </summary>
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public void Initialize()
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{
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ConfigMgr.Init();
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VersionMgr.Initialize();
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}
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using UnityEngine;
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using UnityEditor;
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using GameCore;
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using System.Collections;
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using System.IO;
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using System;
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namespace GameLogic
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{
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public class MConfig
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{
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Hashtable info;
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public MConfig(string json)
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{
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info = MiniJSON.jsonDecode(json) as Hashtable;
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}
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public string ToJson()
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{
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return MiniJSON.jsonEncode(info);
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}
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public string GetInfo(string key)
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{
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if (info.ContainsKey(key))
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{
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return info[key] as string;
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}
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return null;
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}
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public void RemoveInfo(string key)
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{
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if (info.ContainsKey(key))
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{
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info.Remove(key);
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}
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}
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public void SetInfo(string key, string value)
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{
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info[key] = value;
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}
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}
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public class ConfigManager : Singleton<ConfigManager>
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{
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/// <summary>
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/// 版本号文件
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/// </summary>
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const string configFile = "config";
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/// <summary>
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/// 版本文件路径
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/// </summary>
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string configFilePath
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{
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get
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{
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return AppConst.PersistentDataPath + configFile + ".txt";
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}
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}
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MConfig StreamingInfo;
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MConfig PersistentInfo;
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MConfig NetInfo;
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// 初始化 获取本地的数据
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public void Init()
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{
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try
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{
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if (File.Exists(configFilePath))
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{
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PersistentInfo = new MConfig(File.ReadAllText(configFilePath, System.Text.Encoding.UTF8));
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}
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}
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catch (Exception e)
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{
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Debug.LogError(e);
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}
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try
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{
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StreamingInfo = new MConfig(Resources.Load<TextAsset>(configFile).text);
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}
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catch (Exception e)
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{
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Debug.LogError(e);
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}
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}
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public void SetNetInfo(string info)
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{
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try
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{
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NetInfo = new MConfig(info);
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SaveToFiles();
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}
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catch (Exception e)
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{
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Debug.LogError(e);
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}
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}
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/// <summary>
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/// 保存到文件
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/// </summary>
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void SaveToFiles()
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{
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PersistentInfo = NetInfo;
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string directoryPath = Path.GetDirectoryName(configFilePath);
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if (!Directory.Exists(directoryPath)) Directory.CreateDirectory(directoryPath);
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File.WriteAllText(configFilePath, PersistentInfo.ToJson(), System.Text.Encoding.UTF8);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="key"></param>
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/// <returns></returns>
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public string GetConfigInfo(string key)
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{
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string v = GetConfigNetInfo(key);
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if (v != null) return v;
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v = GetConfigPersistentInfo(key);
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if (v != null) return v;
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v = GetConfigStreamingInfo(key);
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if (v != null) return v;
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return null;
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}
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public string GetConfigNetInfo(string key)
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{
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if (NetInfo == null) return null;
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string v = NetInfo.GetInfo(key);
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return v;
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}
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public string GetConfigPersistentInfo(string key)
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{
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if (PersistentInfo == null) return null;
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string v = PersistentInfo.GetInfo(key);
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return v;
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}
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public string GetConfigStreamingInfo(string key)
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{
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if (StreamingInfo == null) return null;
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string v = StreamingInfo.GetInfo(key);
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return v;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 252b072fc95a44740976d9126b5b4626
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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{"subChannel":"1",
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"buglyId":"261348dcd3",
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"channel":"pc",
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"serverUrl":"http://60.1.1.23:8080/"}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 343cc3bd6dddfa64381bbe4c53e06a87
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -314,6 +314,25 @@ namespace ResUpdate
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}
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downLoadURL = VersionManager.Instance.GetVersionInfo("resUrl") + AppConst.PlatformPath + "/";
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// 获取config
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string conUrl = downLoadURL + AppConst.GameConfigFile;
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Debug.Log("Download_Resouces_Url:" + conUrl);
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UnityWebRequest request0 = UnityWebRequest.Get(conUrl);
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request0.certificateHandler = new AcceptAllCertificatesSignedWithASpecificPublicKey();
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yield return request0.SendWebRequest();
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if (request0.isNetworkError)
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{
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SetResourcesUpdateState(true, ResourcesUpdateState.GetGameConfigsFailed);
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yield break;
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}
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else
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{
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Debug.Log("www.text.config:" + request0.downloadHandler.text);
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ConfigManager.Instance.SetNetInfo(request0.downloadHandler.text);
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}
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// 获取version
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string resUrl = downLoadURL + AppConst.GameVersionFile;
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Debug.Log("Download_Resouces_Url:" + resUrl);
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}
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else
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{
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Debug.Log("www.text:" + request.downloadHandler.text);
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Debug.Log("www.text.version:" + request.downloadHandler.text);
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Hashtable table = MiniJSON.jsonDecode(request.downloadHandler.text) as Hashtable;
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if (table == null)
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