【幸运探宝】加标签
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@ -1858,6 +1858,7 @@ FUNC_OPNE_STATE = {
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COMPOUND_HERO = "COMPOUND_HERO",
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POKEMON = "COMPOUND_HERO",
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TianShuMiJuan = "TianShuMiJuan",
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LUCKYTURN = "LUCKYTURN",
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}
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-- 开放功能ID作为索引键值,索引对应的字符串
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@ -1887,6 +1888,7 @@ FUNC_OPEN_STR = {
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[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = FUNC_OPNE_STATE.COMPOUND_HERO,
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[FUNCTION_OPEN_TYPE.POKEMON] = FUNC_OPNE_STATE.POKEMON,
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[FUNCTION_OPEN_TYPE.tianshumijuan] = FUNC_OPNE_STATE.TianShuMiJuan,
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[FUNCTION_OPEN_TYPE.LUCKYTURN] = FUNC_OPNE_STATE.LUCKYTURN,
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}
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-- 地图中图标对应的ID
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@ -155,7 +155,7 @@ function this:InitComponent()
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[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:AddFuncItem(this.btnCompoundHero, 0),--神将合成、置换
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[FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换
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[FUNCTION_OPEN_TYPE.tianshumijuan] = this:AddFuncItem(this.btnTianShuMiJuan, 0),
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-- [FUNCTION_OPEN_TYPE.LUCKYTURN] = this:AddFuncItem(this.btnXingYunTanBao, 0),--幸运探宝
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[FUNCTION_OPEN_TYPE.LUCKYTURN] = this:AddFuncItem(this.btnXingYunTanBao, 0),--幸运探宝
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}
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this.operateNewText = {
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@ -169,7 +169,7 @@ function this:InitComponent()
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[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:InsertNewText(this.btnCompoundHero),--神将合成、置换
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[FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换
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[FUNCTION_OPEN_TYPE.tianshumijuan] = this:InsertNewText(this.btnTianShuMiJuan),
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-- [FUNCTION_OPEN_TYPE.LUCKYTURN] = this:InsertNewText(this.btnXingYunTanBao),--幸运探宝
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[FUNCTION_OPEN_TYPE.LUCKYTURN] = this:InsertNewText(this.btnXingYunTanBao),--幸运探宝
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}
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-- 红点
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@ -185,7 +185,7 @@ function this:InitComponent()
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this.rpCompoundHero = Util.GetGameObject(this.btnCompoundHero, "redPoint")--神将合成、置换
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this.rpPokemon = Util.GetGameObject(this.btnPokemon, "redPoint")--灵兽
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this.rpbtnTianShuMiJuan = Util.GetGameObject(this.btnTianShuMiJuan, "redPoint")--灵兽
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-- this.rpbtnXingYunTanBao = Util.GetGameObject(this.btnXingYunTanBao, "redPoint")--幸运探宝
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this.rpbtnXingYunTanBao = Util.GetGameObject(this.btnXingYunTanBao, "redPoint")--幸运探宝
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@ -557,6 +557,7 @@ function this:BindEvent()
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-- UIManager.OpenPanel(UIName.LuckyTurnTablePanel)
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-- this.ScenceBtnClick(FUNCTION_OPEN_TYPE.LUCKYTURN)
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JumpManager.GoJump(1027)
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this.ScenceBtnClick(FUNCTION_OPEN_TYPE.LUCKYTURN)
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end)
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this.BindRedPoint()
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end
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@ -611,6 +612,7 @@ function this.BindRedPoint()
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BindRedPointObject(RedPointType.PokemonMainCity, this.rpPokemon)
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BindRedPointObject(RedPointType.HongMeng,this.HongMengRedPoint)
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BindRedPointObject(RedPointType.TianShuMiJuan,this.rpbtnTianShuMiJuan)
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BindRedPointObject(RedPointType.LuckyTurn,this.rpbtnXingYunTanBao)
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BindRedPointObject(RedPointType.FifteenDayGift,this.rpFifteenDayGift)
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BindRedPointObject(RedPointType.Huaxutan,this.rpCompoundHero)
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BindRedPointObject(RedPointType.RightUp2,this.rpRightUp2)
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@ -631,6 +633,7 @@ function this.ClearRedPoint()
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ClearRedPointObject(RedPointType.Vientiane, this.rpColorfulWorld)
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ClearRedPointObject(RedPointType.PokemonMainCity, this.rpPokemon)
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ClearRedPointObject(RedPointType.TianShuMiJuan,this.rpbtnTianShuMiJuan)
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ClearRedPointObject(RedPointType.LuckyTurn,this.rpbtnXingYunTanBao)
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ClearRedPointObject(RedPointType.FifteenDayGift,this.rpFifteenDayGift)
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ClearRedPointObject(RedPointType.Huaxutan,this.rpCompoundHero)
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ClearRedPointObject(RedPointType.RightUp2,this.rpRightUp2)
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