【表删除】EquipTalismanaRankup
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1dc2b05f04
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@ -94,7 +94,6 @@ ConfigName = {
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SpecialConfig = "SpecialConfig",
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EquipSign="EquipSign",
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EquipTalismana = "EquipTalismana",
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EquipTalismanaRankup = "EquipTalismanaRankup",
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EquipTalismanaLottery="EquipTalismanaLottery",
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EquipSignSetting="EquipSignSetting",
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BloodyBattleSetting = "BloodyBattleSetting",
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@ -3,7 +3,6 @@ local this = TalismanManager
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
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local equipTalismana = ConfigManager.GetConfig(ConfigName.EquipTalismana)
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local equipTalismanaRankup = ConfigManager.GetConfig(ConfigName.EquipTalismanaRankup)
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local propertyConfig=ConfigManager.GetConfig(ConfigName.PropertyConfig)
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this.lv=0--默认法宝等级
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@ -1,171 +0,0 @@
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require("Base/BasePanel")
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TalismanUpStarListPanel = Inherit(BasePanel)
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local this = TalismanUpStarListPanel
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local curSelectHeroList={}
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local curSelectHeroList2={}
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local curNeedRoleNum
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local openThisPanel
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local allTalismanList = {}
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--初始化组件(用于子类重写)
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function TalismanUpStarListPanel:InitComponent()
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screenAdapte(Util.GetGameObject(self.transform, "bg/bg"))
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this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
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this.BtnSure = Util.GetGameObject(self.transform, "btnSure")
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this.btnQuickSure = Util.GetGameObject(self.transform, "btnQuickSure")
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this.cardPre = Util.GetGameObject(self.gameObject, "item")
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--this.grid = Util.GetGameObject(self.gameObject, "scroll/grid")
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this.desText = Util.GetGameObject(self.gameObject, "desText"):GetComponent("Text")
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this.numText = Util.GetGameObject(self.gameObject, "numText"):GetComponent("Text")
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this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform,
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this.cardPre, this.Scrollbar, Vector2.New(927.5, 1010), 1, 5, Vector2.New(19.32,15))
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this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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end
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--绑定事件(用于子类重写)
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function TalismanUpStarListPanel:BindEvent()
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Util.AddClick(this.BtnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.BtnSure, function()
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self:ClosePanel()
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--Log("curSelectHeroList "..LengthOfTable(curSelectHeroList))
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openThisPanel:UpdateUpStarPosHeroData(curSelectHeroList)
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end)
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Util.AddClick(this.btnQuickSure, function()
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this.QuickSelectTalismans()
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end)
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end
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--添加事件监听(用于子类重写)
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function TalismanUpStarListPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function TalismanUpStarListPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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--curTalismanData,upStarConFigData,upStarConsumeMaterial,this
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function TalismanUpStarListPanel:OnOpen(curTalismanData,upStarConFigData,_curSelectTalismanList,_openThisPanel)
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--Log("当前进阶法宝 "..curTalismanData.did)
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openThisPanel= _openThisPanel
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curSelectHeroList={}
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for i = 1, #_curSelectTalismanList do
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--Log("当前已选祭品法宝 ".._curSelectTalismanList[i])
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curSelectHeroList[_curSelectTalismanList[i]]=_curSelectTalismanList[i]
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end
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--是否同名数据
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local EquipTalismanaRankupConFigData = ConfigManager.GetConfigData(ConfigName.EquipTalismanaRankup,upStarConFigData[2])
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allTalismanList = TalismanManager.GetAllTalismanByCondition(curTalismanData,EquipTalismanaRankupConFigData)
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this.HeroSortData(allTalismanList)
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this.ScrollView:SetData(allTalismanList, function (index, go)
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this.OnShowSingleCardData(go, allTalismanList[index])
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end)
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curNeedRoleNum = upStarConFigData[3]
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this.desText.text=string.format("需要%s个%s",curNeedRoleNum,GetLanguageStrById(EquipTalismanaRankupConFigData.Name))
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this.numText.text=string.format("%s/%s",#curSelectHeroList,curNeedRoleNum)
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end
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function this.OnClickEnterHero(go,heroData,type)
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if type==1 then
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if #curSelectHeroList>=curNeedRoleNum then
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PopupTipPanel.ShowTip("已达最大选择数量")
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return
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else
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table.insert(curSelectHeroList,heroData)
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end
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elseif type==2 then
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for i = 1, #curSelectHeroList do
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if heroData.dynamicId==curSelectHeroList[i].dynamicId then
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table.remove(curSelectHeroList,i)
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break
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end
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end
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end
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this.OnShowSingleCardData(go,heroData,type)
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this.numText.text=string.format("%s/%s",#curSelectHeroList,curNeedRoleNum)
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end
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function this.OnShowSingleCardData(go,heroData)
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local choosed = Util.GetGameObject(go.transform, "choosed")
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choosed:SetActive(false)
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if curSelectHeroList[heroData.did] then
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curSelectHeroList[heroData.did]=heroData
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choosed:SetActive(true)
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end
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.itemConfig.Quantity))
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.itemConfig.ResourceID))
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Util.GetGameObject(go.transform, "name"):GetComponent("Text").text = GetLanguageStrById(heroData.itemConfig.Name)
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local starGrid = Util.GetGameObject(go.transform, "star")
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SetHeroStars(starGrid, heroData.star,1,nil,-15)
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local cardBtn = Util.GetGameObject(go.transform, "icon")
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Util.AddOnceClick(cardBtn, function()
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if curSelectHeroList[heroData.did] then
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--Log("单个取消法宝祭品 "..heroData.did)
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choosed:SetActive(false)
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curSelectHeroList[heroData.did]=nil
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this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum)
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return
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end
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if LengthOfTable(curSelectHeroList)>=curNeedRoleNum then
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PopupTipPanel.ShowTip("已达最大选择数量")
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return
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end
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--Log("单个勾选法宝祭品 "..heroData.did)
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curSelectHeroList[heroData.did]=heroData
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choosed:SetActive(true)
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this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum)
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end)
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end
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function this.HeroSortData(heroData)
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table.sort(heroData, function(a, b)
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if a.itemConfig.Quantity == b.itemConfig.Quantity then
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if a.star == b.star then
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return a.id < b.id
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else
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return a.star < b.star
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end
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else
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return a.itemConfig.Quantity < b.itemConfig.Quantity
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end
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end)
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end
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function this.QuickSelectTalismans()
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curSelectHeroList = {}
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for k, v in pairs(allTalismanList) do
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if LengthOfTable(curSelectHeroList) < curNeedRoleNum then
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--Log("快速选择法宝祭品 "..v.did)
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curSelectHeroList[v.did]=v
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end
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end
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this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum)
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this.ScrollView:SetData(allTalismanList, function (index, go)
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this.OnShowSingleCardData(go, allTalismanList[index])
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end)
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end
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--界面关闭时调用(用于子类重写)
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function TalismanUpStarListPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function TalismanUpStarListPanel:OnDestroy()
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this.ScrollView = nil
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end
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return TalismanUpStarListPanel
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