公会副本入口提交
parent
714545c75d
commit
1ec1329fdf
File diff suppressed because it is too large
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@ -144,6 +144,8 @@ function GuildMainCityPanel:InitComponent()
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end
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end
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end
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--副本立绘
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this.btntranscriptLive = Util.GetGameObject(self.gameObject, "Bg/btntranscript/live2d")
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end
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--绑定事件(用于子类重写)
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@ -302,7 +304,9 @@ function GuildMainCityPanel:OnShow()
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if not RECHARGEABLE then--(是否开启充值)
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this.btnRedPacket:SetActive(false)
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end
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this.LiveName = "live2d_huyao"
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this.LiveGO = poolManager:LoadLive(this.LiveName, this.btntranscriptLive.transform,
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Vector3.one * 0.15, Vector3.New(0,0,0))
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end
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@ -581,6 +585,9 @@ function GuildMainCityPanel:OnDestroy()
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ClearRedPointObject(RedPointType.VipPrivilege, this.vipRedPoint)
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this.playerHead = nil
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poolManager:UnLoadLive(this.LiveName,this.LiveGO )
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this.LiveName= nil
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end
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return GuildMainCityPanel
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@ -241,10 +241,10 @@ function RoleInfoPanel:BindEvent()
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end)
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--升级
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Util.AddClick(this.upLvBtn, function()
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-- if Time.realtimeSinceStartup - RoleInfoPanel.timePressStarted <= 0.4 then
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LogGreen("upLvBtn ")
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if Time.realtimeSinceStartup - RoleInfoPanel.timePressStarted <= 0.4 then
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-- LogGreen("upLvBtn ")
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self:LvUpClick(true)
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-- end
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end
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end)
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--长按升级按下状态
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this._onPointerDown = function(Pointgo, data)
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@ -932,10 +932,10 @@ function RoleInfoPanel:AutoSelectUpStarHeroList(_curUpStarData)
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local upStarHeroListData=HeroManager.GetUpStarHeroListData(curUpStarData[i].upStarMaterialsData.Id,curHeroData)
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local curSelectHeroList = {}
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if curUpStarData[i].upStarMaterialsData.Issame ==1
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or curUpStarData[i].upStarMaterialsData.IsId > 0 then
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-- or (curUpStarData[i].upStarMaterialsData.IsSameClan == 1
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-- and curUpStarData[i].upStarMaterialsData.StarLimit == 3
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-- and curHeroData.heroConfig.Qualiy ~= 3) then
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or curUpStarData[i].upStarMaterialsData.IsId > 0
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or (curUpStarData[i].upStarMaterialsData.IsSameClan == 1
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and curUpStarData[i].upStarMaterialsData.StarLimit == 3
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and curHeroData.heroConfig.Qualiy ~= 3) then
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if LengthOfTable(upStarHeroListData.heroList) >= curUpStarData[i].upStarData[4] then
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for i = 1, curUpStarData[i].upStarData[4] do
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if upStarHeroListData.heroList[i].lockState == 0 and upStarHeroListData.heroList[i].isFormation == "" then
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@ -1191,7 +1191,7 @@ end
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--升级按钮点击事件处理
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function RoleInfoPanel:LvUpClick(isSingleLvUp)
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--是否为最大等级
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LogGreen("isSingleLvUp "..tostring(isSingleLvUp))
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-- LogGreen("isSingleLvUp "..tostring(isSingleLvUp))
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if curHeroData.lv>=HeroManager.heroLvEnd[curHeroData.heroConfig.Id] then
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PopupTipPanel.ShowTip(Language[11846])
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_isClicked = false
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@ -1243,7 +1243,7 @@ function RoleInfoPanel:LvUpClick(isSingleLvUp)
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else
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curUpLv = curHeroData.lv + 1
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end
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LogGreen("isSingleLvUp "..tostring(isSingleLvUp))
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-- LogGreen("isSingleLvUp "..tostring(isSingleLvUp))
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NetManager.HeroLvUpEvent(curHeroData.dynamicId,curUpLv,curHeroData.lv,function (msg)
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self:DeleteLvUpMaterials(isSingleLvUp,msg)
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end)
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