【弹窗优化】提交
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609b191785
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1f5f4f15c3
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@ -25,6 +25,7 @@ local healHero = {}--需要忽略的神将id
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function FormationEditPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.mask = Util.GetGameObject(this.gameObject, "BgMask")
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this.BtnBack = Util.GetGameObject(this.gameObject, "bg/btnBack")
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this.BtnSure = Util.GetGameObject(this.gameObject, "bg/btnSure")
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this.allBtn=Util.GetGameObject(this.gameObject,"bg/allBtn")
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@ -71,6 +72,11 @@ function FormationEditPopup:BindEvent()
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.Out,0)
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self:ClosePanel()
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end)
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Util.AddClick(this.mask, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.Out,0)
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self:ClosePanel()
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end)
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--选定按钮
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Util.AddClick(this.BtnSure, function()
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@ -13,6 +13,7 @@ function HongMengUnLoadPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
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this.mask = Util.GetGameObject(self.transform, "mask")
|
||||
this.BtnYes = Util.GetGameObject(self.transform, "YesBtn")
|
||||
this.BtnNo = Util.GetGameObject(self.transform,"NoBtn")
|
||||
|
||||
|
@ -31,6 +32,9 @@ function HongMengUnLoadPanel:BindEvent()
|
|||
Util.AddClick(this.BtnBack, function()
|
||||
self:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.mask, function()
|
||||
self:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.BtnYes, function()
|
||||
-- Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.UnLoadHongMengEnvoy,self.data)
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@ local str3 = Language[11309]
|
|||
function MsgPanel:InitComponent()
|
||||
self.spLoader = SpriteLoader.New()
|
||||
|
||||
MsgPanel.close = Util.GetGameObject (self.transform, "mask")
|
||||
MsgPanel.btn_Left = Util.GetGameObject (self.transform, "buttom/op/btnLeft")
|
||||
MsgPanel.txt_BtnLeft = Util.GetGameObject (MsgPanel.btn_Left, "Text"):GetComponent("Text")
|
||||
|
||||
|
@ -23,6 +24,9 @@ end
|
|||
--绑定事件(用于子类重写)
|
||||
function MsgPanel:BindEvent()
|
||||
|
||||
Util.AddClick(MsgPanel.close, function ()
|
||||
MsgPanel:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(MsgPanel.btn_Left, MsgPanel.OnLeftBtnClick)
|
||||
Util.AddClick(MsgPanel.btn_Right, MsgPanel.OnRightBtnClick)
|
||||
end
|
||||
|
|
|
@ -10,9 +10,10 @@ local curHeroData = {}
|
|||
function RoleUpStarListPanel:InitComponent()
|
||||
this.spLoader = SpriteLoader.New()
|
||||
|
||||
this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
|
||||
this.BtnSure = Util.GetGameObject(self.transform, "btnSure")
|
||||
this.btnAutoSelect = Util.GetGameObject(self.transform, "btnAutoSelect")
|
||||
this.BtnBack = Util.GetGameObject(self.gameObject, "btnBack")
|
||||
this.mask = Util.GetGameObject(self.gameObject, "mask")
|
||||
this.BtnSure = Util.GetGameObject(self.gameObject, "btnSure")
|
||||
this.btnAutoSelect = Util.GetGameObject(self.gameObject, "btnAutoSelect")
|
||||
this.cardPre = Util.GetGameObject(self.gameObject, "item")
|
||||
--this.grid = Util.GetGameObject(self.gameObject, "scroll/grid")
|
||||
this.desText = Util.GetGameObject(self.gameObject, "desText"):GetComponent("Text")
|
||||
|
@ -40,6 +41,10 @@ function RoleUpStarListPanel:BindEvent()
|
|||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
self:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.mask, function()
|
||||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
self:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.BtnSure, function()
|
||||
self:ClosePanel()
|
||||
openThisPanel:UpdateUpStarPosHeroData(curSelectHeroList)
|
||||
|
|
Loading…
Reference in New Issue